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[Various] GeForce 337.50 "wonder driver" Beta release - Page 80

post #791 of 1057
Quote:
Originally Posted by ellessess View Post

It seems to go away for a while, then come back, then go away. On 335.23, it does not happen at all. On 337.50, whether upgraded or cleanly installed, it happens constantly.

-_- I'm getting majorly frustrated though.

is it frame or input stutter?
post #792 of 1057
Quote:
Originally Posted by maarten12100 View Post

So if the cpu overhead decreased significantly under this driver can you explain to me why it did nothing for me in cpu bottlenecked DX11 games. This driver is a flop except for the high end SLi it seems seriously even RTS there were no gains the game still bogged down. (RA3 and Civ5)

DX11 API isn't just a single 'draw things' function that Nvidia can optimize. Different games hit different bottlenecks and the pipeline can only go as fast as the slowest step. That's why it's called a PIPELINE. Star Swarm just happened to hammer a particular portion or portions of the API that Nvidia has now obviously optimized. Other games may or may not benefit from this fix depending on where their bottleneck is.
Quote:
Originally Posted by Totally Dubbed View Post

well I would have presumed OBS would be able to be utilised on AMD GPUs? Am I mistaken?
I don't use OBS - I use shadowplay only

I prefer OBS. It allows window capture, overlays, and a variety of options while using NVENC unlike ShadowPlay. It can broadcast or record too. CPU usage is there even with NVENC, but is on the order of 5% or less. A plain window capture is less than 1%. The last time I checked AMD users had to use OpenCL or CPU encoding, but as of last year OpenCL encoder had to offload a lot to the CPU.
Edited by Exilon - 4/8/14 at 5:33pm
post #793 of 1057
I still do not understand the fact that how can these stutter driver be all that great? Using windows 8.1 and it seems one of the worst let alone magic drivers; maybe it was a marketing trick? Just because nVidia released results of its performance it made some users have a placebo effect of having higher frames

I had lower frames and stutter.

#conspiracy
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post #794 of 1057
Thread Starter 
Quote:
Originally Posted by Xuper View Post

anyone with 780 ti SLI can confirm this ?

 
From Hardcop :

With the GeForce GTX 780 Ti we found the peak consistent clock speed on both GPUs went up to 1019MHz while gaming. This is higher than the boost clock on a GTX 780 Ti which is 928MHz. As we posted on the previous page, this seems slightly higher than we've tested in the past. Normally we've seen the GPU hit 1006MHz while gaming, but now it is at 1019MHz with this newest driver. We also noticed the temperature of the GPU was higher, at 87c, versus 84c on previous drivers. This higher temperature threshold has allowed the frequency to go higher, hence the 1019MHz. In any case, this means the GTX 780 Ti SLI configuration was providing us higher performance for this round of testing, so it definitely got to give us its best shot at stock performance without overclocking.

13mhz difference? As in exactly one step up from previous noted frequency? Probably something changed in terms of how the frequency shows up in AB/PrecisionX etc. It's perfectly normal for GK110 cards to jump between two boost states. When I had a stock bios on my titan it sometimes got 980MHz as the max boost and sometimes it got 993MHz.

Don't know if true but it doesn't matter for anyone here since all of us are competent enough to keep a couple of GK110s running at max boost clocks...

Temperature going up a bit is expected if the GPU is working harder (less of a CPU bottleneck).
Quote:
Originally Posted by maarten12100 View Post

So if the cpu overhead decreased significantly under this driver can you explain to me why it did nothing for me in cpu bottlenecked DX11 games. This driver is a flop except for the high end SLi it seems seriously even RTS there were no gains the game still bogged down. (RA3 and Civ5)

What hardware are you using?

Other than that I don't know what you're doing wrong. But the majority of people posting in this thread are saying that they are seeing improvements. And in CPU limited situations, major ones.
 
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post #795 of 1057
Quote:
Originally Posted by Xuper View Post

anyone with 780 ti SLI can confirm this ?

 
From Hardcop :

With the GeForce GTX 780 Ti we found the peak consistent clock speed on both GPUs went up to 1019MHz while gaming. This is higher than the boost clock on a GTX 780 Ti which is 928MHz. As we posted on the previous page, this seems slightly higher than we've tested in the past. Normally we've seen the GPU hit 1006MHz while gaming, but now it is at 1019MHz with this newest driver. We also noticed the temperature of the GPU was higher, at 87c, versus 84c on previous drivers. This higher temperature threshold has allowed the frequency to go higher, hence the 1019MHz. In any case, this means the GTX 780 Ti SLI configuration was providing us higher performance for this round of testing, so it definitely got to give us its best shot at stock performance without overclocking.

Mine have always boosted to 1020 mhz on the stock bios out of the box. This driver is no different.
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post #796 of 1057
Quote:
Originally Posted by MerkageTurk View Post

I still do not understand the fact that how can these stutter driver be all that great? Using windows 8.1 and it seems one of the worst let alone magic drivers; maybe it was a marketing trick? Just because nVidia released results of its performance it made some users have a placebo effect of having higher frames

I had lower frames and stutter.

#conspiracy

because most aren't getting stutters? in which case, check other aspects of your system for driver updates or hotfixes.

There are stutters caused by 8.1 itself thanks to changes to mouse resolution and latency.

such as... http://support.microsoft.com/kb/2908279


I've been told that FF14 gains fps in cpu limited area's such as Revenants Toll and around the Market boards.

So probably frequently used fates will see cpu bottlenecks reduced as well.
post #797 of 1057
Quote:
Originally Posted by diceman2037 View Post

because most aren't getting stutters? in which case, check other aspects of your system for driver updates or hotfixes.

There are stutters caused by 8.1 itself thanks to changes to mouse resolution and latency.

such as... http://support.microsoft.com/kb/2908279

On 8.1 here and no stutters before or after R337. I blame the other device drivers on the users' computers.
post #798 of 1057
Quote:
Originally Posted by error-id10t View Post

Anyone else confused about the shader cache option? Why would this increase performance when it saves the data on a disk which is slower than RAM? I can imagine that might be the case if you lack RAM or are running a slow CPU but take 8GB RAM situation with an Ivy or Haswell, you're not going to be in that situation IMO.

I was wondering the same thing. Caching to a HD seems like it would slow things down a lot.

Then I saw the benches in this thread where turning shader caching off gives big performance gains.
http://www.overclock.net/t/1479451/various-geforce-337-50-wonder-driver-beta-release/700_100#post_22080227
Edited by coelacanth - 4/8/14 at 5:37pm
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post #799 of 1057
Quote:
Originally Posted by Exilon View Post

DX11 API isn't just a single 'draw things' function that Nvidia can optimize. Different games hit different bottlenecks and the pipeline can only go as fast as the slowest step. That's why it's called a PIPELINE. Star Swarm just happened to hammer a particular portion or portions of the API that Nvidia has now obviously optimized. Other games may or may not benefit from this fix depending on where their bottleneck is.
I prefer OBS. It allows window capture, overlays, and a variety of options while using NVENC unlike ShadowPlay. It can broadcast or record too. CPU usage is there even with NVENC, but is on the order of 5% or less. A plain window capture is less than 1%. The last time I checked AMD users had to use OpenCL or CPU encoding, but as of last year OpenCL encoder had to offload a lot to the CPU.

shadowplay has gotten that with 2.0 geforce expereince thumb.gif
You can record desktop biggrin.gif!
post #800 of 1057
Quote:
Originally Posted by Exilon View Post

On 8.1 here and no stutters before or after R337. I blame the other device drivers on the users' computers.

Yup... i'd start with network and sata drivers.

followed with audio and usb.
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