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[Various] GeForce 337.50 "wonder driver" Beta release - Page 81

post #801 of 1057
Quote:
Originally Posted by Totally Dubbed View Post

shadowplay has gotten that with 2.0 geforce expereince thumb.gif
You can record desktop biggrin.gif!

You must have DWM/Aero enabled to record desktop!.
post #802 of 1057
Quote:
Originally Posted by Totally Dubbed View Post

shadowplay has gotten that with 2.0 geforce expereince thumb.gif
You can record desktop biggrin.gif!

Yeah but what about specific windows and overlays? Still work to be done, but OBS shows that it is possible. I don't know if Nvidia wants to be competing with OBS though, since OBS already have their blessing (that NVENC license).
post #803 of 1057
Thank you, Well everything was smooth as cake before this driver.
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post #804 of 1057
Quote:
Originally Posted by MerkageTurk View Post

I still do not understand the fact that how can these stutter driver be all that great? Using windows 8.1 and it seems one of the worst let alone magic drivers; maybe it was a marketing trick? Just because nVidia released results of its performance it made some users have a placebo effect of having higher frames

I had lower frames and stutter.

#conspiracy

Hitman Absolution was the only game i tried at 5120x2160 that stuttered when i turned on shader cache. Turning it off resulted in no stutter for some reason, i do think the Driver still needs more work, but that's why it's a BETA driver... It's not supposed to fix it all at once, it's meant for testing to improve the final release. wink.gif

BF4 and other games are butter smooth though. I am really happy with this driver, and i hope it improves more
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post #805 of 1057
Quote:
Originally Posted by diceman2037 View Post

You must have DWM/Aero enabled to record desktop!.

Works on win8.1 so doesn't seem to be a problem.
Quote:
Originally Posted by Exilon View Post

Yeah but what about specific windows and overlays? Still work to be done, but OBS shows that it is possible. I don't know if Nvidia wants to be competing with OBS though, since OBS already have their blessing (that NVENC license).

I think Nvidia are letting OBS do the hard work and trial and error - before they roll it out on their drivers smile.gif
post #806 of 1057
Here are my results for Final Fantasy XIV A Realm Reborn benchmark.
The game is DX9 on PC.

System:
Windows 8.1 Pro 64-bit (6.2, Build 9200) (9600.winblue_gdr.140305-1710)
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
8175.297MB GTX760
NVLDDMKM(VRAM 4033 MB) 9.18.0013.3523

Driver 335.23
Tested on:4/9/2014 2:20:07 AM
Score:9836
Average Framerate:87.624
Performance:Extremely High

Driver 337.50 Shader Cache ON
Tested on:4/9/2014 3:39:47 AM
Score:10616
Average Framerate:95.352
Performance:Extremely High

Driver 337.50 Shader Cache OFF
Tested on:4/9/2014 3:57:34 AM
Score:10575
Average Framerate:94.557
Performance:Extremely High

Texture quality set on High on both drivers.
Really impressive results. Can't wait for the WHQL.

Shader Cache gives a little more performance boost in this game.
Edited by Anarion - 4/8/14 at 6:07pm
post #807 of 1057
Quote:
Originally Posted by Totally Dubbed View Post

Works on win8.1 so doesn't seem to be a problem.
I think Nvidia are letting OBS do the hard work and trial and error - before they roll it out on their drivers smile.gif


8 and 8.1 do not let you disable DWM!

but yeah, saw someone complaining earlier that he couldn't get desktop recording to work, and turned out he had DWM/Aero disabled.

Win 7 classic theme disables the compositor, keep that in mind people!
Quote:
Originally Posted by MerkageTurk View Post

Thank you, Well everything was smooth as cake before this driver.

Odd things happen between Nvidia and Realtek drivers often,
sometimes they can even be caused by USB drivers - one source of stutters and dpc latency thought to be a usb 3 driver bug turned out to be in the Corsair Link software.
Edited by diceman2037 - 4/8/14 at 5:49pm
post #808 of 1057
Quote:
Then I saw the benches in this thread where turning shader caching off gives big performance gains.
http://www.overclock.net/t/1479451/various-geforce-337-50-wonder-driver-beta-release/700_100#post_22080227

Can anyone follow up on this and confirm or deny?
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post #809 of 1057
There's a possibility that if NVidia just modded DX11 API to operate better that Windows default DX11 API can be modded to be used on AMD GPUs.
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post #810 of 1057
Quote:
Originally Posted by diceman2037 View Post

Delusion much?

The changes come from the work nvidia/intel/microsoft have been putting into DirectX 12, key area's in the driver were identified for optimisation which would have a downlevel effect and have been implemented with more to come.

MANTLE HAD NO BEARING ON THIS.

Changes such as this are not implemented in a 3 or even 6 month time frame, Mantle was not even a fly on the wall when nvidia would have put people to work on this.

Really? so I'm delusional?

Btw, you forgot to add AMD when talking about the people involved with DirectX 12.

So let me get this straight, are you really suggesting that both this driver, and DirectX 12 were in development before Mantle was?

Then I ask you this: Why did NVIDIA decide to develop/launch this driver now?

After all DirectX 11 was first made available to developers/IHVs back in 2008 IIRC, so they've had ~6 years to tackle on these issues (if not more), plenty of time right? so why now? were developers not aware of these issues back then? if AMD is to be believed, developers have been asking for these issues to be addressed for a long time now (the issues related to large sequential CPU bottlenecks on the driver/API), proof of that is this article by bit-tech.net from early 2011: Farewell to DirectX?...

More on that is... both Intel and Microsoft (maybe NVIDIA too) have stated that DirectX 12 has been in development for several years now, if that is true, then why did Microsoft hype DirectX 11.2 so much? just for Tiled Resources? really?, if they were really deep in development working on DirectX 12, then why release DirectX 11.2 after all? I guarantee you that now with DirectX 12 and Mantle on the public eye, no developer will ever touch/release a DirectX 11.2 game, for what? Tiled Resources?, I don't see that.

Also, when the NVIDIA's G-Sync conference took place, we had the opportunity of listening to Tim Sweeney and John Carmack comment on Mantle, you are telling me that John Carmack for some reason missed the opportunity of mentioning that DirectX 12 was already in development when discussing Mantle? and how it was going to bring low level access for every vendor? It was the perfect opportunity for them to shred AMD's technical direction with Mantle (and they would have seeing how they were so against it).

And finally, if DirectX 12 have been really in development for several years now, then why did Johan Andersson and other developers pitch the idea of a low level API to every single vendor? why take on the humongous task of creating an API from scratch if they knew DirectX 12 was coming?

Mantle is the reason this "Wonder" driver came to fruition, and more importantly, Mantle is the reason DirectX 12 is being developed to allow developers get low level access on the hardware.
Edited by SlackerITGuy - 4/8/14 at 5:54pm
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