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[Various] GeForce 337.50 "wonder driver" Beta release - Page 83

post #821 of 1057
Quote:
Originally Posted by SlackerITGuy View Post

Well, keep believing that NVIDIA started developing this driver before Mantle, and how it's got nothing to do with it rolleyes.gif

Pretty disappointed in you mate, I really thought you had the insight to answer all my questions... Oh well...

HA! He explained me out of my ignorance! Guess i'm just lucky to be bestowed with his wisdom. biggrin.gif
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post #822 of 1057
Well there's the thing, whether or not mantle was developed first (we only have amd testimony to say as such, and i cannot find any articles that cite 4 years in my 20 minutes of googling)

Mantle was not announced before september 2013, knowing what i know of driver development, branches and check-ins there is no way nvidia would have known anything about Mantle at the time they started profiling for these optimisations.
post #823 of 1057
I think it was DICE who said they had been working on Mantle for 3 years, and that was 6 months ago. So, close to 4 years.
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post #824 of 1057
Quote:
Originally Posted by diceman2037 View Post

Well there's the thing, whether or not mantle was developed first (we only have amd testimony to say as such, and i cannot find any articles that cite 4 years in my 20 minutes of googling)

Only AMD's testimony?

So every single evidence I posted before is not enough to think otherwise? We have to take your word for it?
Quote:
Originally Posted by diceman2037 View Post

Mantle was not announced before september 2013, knowing what i know of driver development, branches and check-ins there is no way nvidia would have known anything about Mantle at the time they started profiling for these optimisations.

I'm gonna play along...

When did NVIDIA started profiling for these optimizations?
post #825 of 1057
Quote:
Originally Posted by skupples View Post

I think it was DICE who said they had been working on Mantle for 3 years, and that was 6 months ago. So, close to 4 years.

Nope, the official record has
Quote:
The Mantle version of Battlefield 4 is on track to be released as an update in late December. Andersson said creating a Mantle version of the Frostbite 3 engine took about two months of work.
post #826 of 1057
Quote:
Originally Posted by Totally Dubbed View Post

well I would have presumed OBS would be able to be utilised on AMD GPUs? Am I mistaken?
I don't use OBS - I use shadowplay only

OBS has support for NVENC.. Which is on Nvidia cards.

It's a seperate option to copying frames and CPU encoding, which everybody else has to do
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post #827 of 1057
Quote:
Originally Posted by Alatar View Post

13mhz difference? As in exactly one step up from previous noted frequency? Probably something changed in terms of how the frequency shows up in AB/PrecisionX etc. It's perfectly normal for GK110 cards to jump between two boost states. When I had a stock bios on my titan it sometimes got 980MHz as the max boost and sometimes it got 993MHz.

Don't know if true but it doesn't matter for anyone here since all of us are competent enough to keep a couple of GK110s running at max boost clocks...

Temperature going up a bit is expected if the GPU is working harder (less of a CPU bottleneck).
What hardware are you using?

Other than that I don't know what you're doing wrong. But the majority of people posting in this thread are saying that they are seeing improvements. And in CPU limited situations, major ones.
GTX570 classified

And 2x xeon E5520's I'm sure I'm cpu bottlenecked since Civ5 craves clock frequency and mine only run at 2.533 GHz max.
post #828 of 1057
Key word "I think" some one of importance said three years. May have been the AMD keynote @ GPU13.
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post #829 of 1057
No need to argue. This driver is an obvious response to Mantle, and a very good one indeed. It shows that you do not need to create a whole new API just to get the most out of GPU's... I do believe Nvidia has been working on this for sometime, but not before AMD let out information about Mantle to the public. They might have had the idea a long time ago, but they definitely started working on it when AMD started stating that the 290X would ridicule the TITAN with Mantle in Bf4. tongue.gif

It's a competitive market, you don't pull out your ACE when it's not needed. AMD does something "new", Nvidia responds and vice-versa. That's how it's been for a long long time.
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post #830 of 1057
Quote:
Originally Posted by diceman2037 View Post

Nope, the official record has

That's for the Mantle port of Battlefield 4. Not the API itself.

And in fact, I'm gonna come out and say that I really don't know how long Mantle has been in development... What I'm finding hard to understand is how someone can really believe this driver's got nothing to do with AMD releasing Mantle, it's been around ~7 months since Mantle was first announced, that wasn't enough for NVIDIA to develop this driver?
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