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[Various] GeForce 337.50 "wonder driver" Beta release - Page 95

post #941 of 1057
Quote:
Originally Posted by Totally Dubbed View Post

https://twitter.com/EVGA_JacobF/status/453969568784846849

"It saves complied shaders to 'C:\Windows\Temp\NVIDIA Corporation\NV_Cache\' rather than recompiling it again."
"Suggested on"
"Shouldn't impact FPS as much as load times and stuttering in game. The actual file is located in Win/temp directory."

EVGA's product manager

Hm, wonder why I don't have such a directory after playing many games with Shader Cache on..
post #942 of 1057
Quote:
Originally Posted by venomblade View Post

Hm, wonder why I don't have such a directory after playing many games with Shader Cache on..

If you never touched that option, there's the idea that it might be by default Off even if it says On. If you look through the options in the tool nvidiaInspector, an option called "Shader Cache" is set to zero (it's close to end of the list if you scroll down). It only gets set to 1 (one) after you disable and enable that cache option once in the NV Control Panel.
Edited by deepor - 4/9/14 at 3:30pm
post #943 of 1057
Quote:
Originally Posted by deepor View Post

If you never touched that option, there's the idea that it might be by default Off even if its says On. If you look through the options in the tool nvidiaInspector, an option called "Shader Cache" is set to zero (it's close to end of the list if you scroll down). It only gets set to 1 (one) after you disable and enable that cache option once in the NV Control Panel.

Ahh I see. This is what I see. So it was indeed set to 0 even though it says On in NVCP, thanks for the heads up +rep'd.
post #944 of 1057
Quote:
Originally Posted by skupples View Post

overhead and usage are not the same thing

They are the same thing.

In as such that Overhead is the Drivers usage of the CPU inside a game process.
post #945 of 1057
beta driver 337.50 doesn't work with Intel Virtualization technology!

since I depend on it daily (running Hyper-V virtual lab of several servers and guest OS within win8.1), I wasn't even able to see this wonder driver in works, Windows reported error 43 "Device was stopped because it caused problems" on both EVGA 670 2Gb SLI cards right after clean install (tried twice with sweeper in middle).

I hate betas, some gotcha always finds me LOL! back to my favorite WHQL 332.21 ... waiting on official WHQL.
post #946 of 1057
have any of you guys have an increase performance in 3DMark11 ?
I got a nice gain compare to 332.50 Quadro, but the futuremark sys info lately always not responding when I run 3DMark & 3DM11, I wonder if that sys info fail has any effects on my score with this 337.50 driver.

332.50 P 11489, Graphics Score 13039, Physics Score 9207
337.50 P 12145 (+ 5.71%), Graphics Score 13981 (+ 7.22 %), Physics Score 9329 (1.33 %)

This is with default clock (1033~1163) & mem on my GPU.

http://www.3dmark.com/compare/3dm11/8211515/3dm11/8097604
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post #947 of 1057
Quote:
Originally Posted by Totally Dubbed View Post

https://twitter.com/EVGA_JacobF/status/453969568784846849

"It saves complied shaders to 'C:\Windows\Temp\NVIDIA Corporation\NV_Cache\' rather than recompiling it again."
"Suggested on"
"Shouldn't impact FPS as much as load times and stuttering in game. The actual file is located in Win/temp directory."

EVGA's product manager

I haven't had any problems with this driver, but dropped by the thread just get some info on this Shader Cache option. As mentioned in previous posts, I also had to toggle the option off and then back on to activate it after my initial driver installation. I've tested the in-game performance in BF4 and haven't noticed any differences with it on or off. Also, in reference to your post, I've noticed that my cache is actually written to...

C:\Users\Username\AppData\Local\Temp\NVIDIA Corporation\NV_Cache
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post #948 of 1057
Yeah I tried the cache on/off with BF4.. for me it did give a slight edge onto the better side with it enabled. But it's too hard to duplicate every move to make sure it was 100% accurate. Still doesn't make sense though as to why it would benefit any system that has power.
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post #949 of 1057
Dang, going to have to go back a version, these killed my HyperSLI setup frown.gif

I really should upgrade my PC tongue.gif
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post #950 of 1057
Quote:
Originally Posted by B-Con View Post

I haven't had any problems with this driver, but dropped by the thread just get some info on this Shader Cache option. As mentioned in previous posts, I also had to toggle the option off and then back on to activate it after my initial driver installation. I've tested the in-game performance in BF4 and haven't noticed any differences with it on or off. Also, in reference to your post, I've noticed that my cache is actually written to...

C:\Users\Username\AppData\Local\Temp\NVIDIA Corporation\NV_Cache

As its explained in the guru3d thread, the setting is enabled regardless of what inspector says.
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