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[Various] GeForce 337.50 "wonder driver" Beta release - Page 96

post #951 of 1057
Quote:
Originally Posted by friend'scatdied View Post

Hmmm.

HardOCP is certainly AMD biased though, so I'd be very interested to see if the temperature limit of 82-84'C and stock Kepler max boost has indeed been loosened...


HardOCP had been hammering radeons in crossfire without mercy for years. They would post reviews where CFX would win in framerate but they would give the cake to nvidia saying it was smoother while team red was full of microstuttering, years before it was in fashion with FCAT etc.
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post #952 of 1057

3 of the files in my Shader Cache belong to Firefox and 2 of them belong to "Desktop Window Manager". :headscrat

post #953 of 1057
Quote:
Originally Posted by B-Con View Post

I haven't had any problems with this driver, but dropped by the thread just get some info on this Shader Cache option. As mentioned in previous posts, I also had to toggle the option off and then back on to activate it after my initial driver installation. I've tested the in-game performance in BF4 and haven't noticed any differences with it on or off. Also, in reference to your post, I've noticed that my cache is actually written to...

C:\Users\Username\AppData\Local\Temp\NVIDIA Corporation\NV_Cache

Indeed - that's where mine lies too.
Quote:
Originally Posted by error-id10t View Post

Yeah I tried the cache on/off with BF4.. for me it did give a slight edge onto the better side with it enabled. But it's too hard to duplicate every move to make sure it was 100% accurate. Still doesn't make sense though as to why it would benefit any system that has power.

Yeah - hard to redo tests in the same way - but if you can conduct the same thing over and over 5x say - then it leads to accurate results: ie. my benches
Quote:
Originally Posted by diceman2037 View Post

As its explained in the guru3d thread, the setting is enabled regardless of what inspector says.

ditto
post #954 of 1057
My impression with R337 is that it improves performance by doing a better job of threading the DirectX 11 CPU workload over multiple cores. Whereas the Mantle API is defined so that a clever game developer can reduce the CPU workload. In both cases I'm talking about the CPU workload required to service the graphics API calls, not workload for game AI or other stuff.

That would explain why NVidia did the demo numbers with a 6-core high-end CPU: it has the most headroom to gain performance if the DirectX 11 CPU tasks can be efficiently spread over all cores. Whereas Mantle cuts down the total workload, so it shows the most impact with under-powered CPUs.

What do you guys think? DirectX is still DirectX, the drivers can't eliminate inefficiencies inherent in the API itself.
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post #955 of 1057
Quote:
Originally Posted by Luck100 View Post

My impression with R337 is that it improves performance by doing a better job of threading the DirectX 11 CPU workload over multiple cores. Whereas the Mantle API is defined so that a clever game developer can reduce the CPU workload. In both cases I'm talking about the CPU workload required to service the graphics API calls, not workload for game AI or other stuff.

That would explain why NVidia did the demo numbers with a 6-core high-end CPU: it has the most headroom to gain performance if the DirectX 11 CPU tasks can be efficiently spread over all cores. Whereas Mantle cuts down the total workload, so it shows the most impact with under-powered CPUs.

What do you guys think? DirectX is still DirectX, the drivers can't eliminate inefficiencies inherent in the API itself.

I totally agree myself. Imagine both combining and creating a baby. Mind = blown
post #956 of 1057
I just posted a 331.82 vs 337.50 comparison at the Nvidia driver section:

http://www.overclock.net/t/1480983/driver-battle-331-82-whql-vs-337-50-beta-12-benchmarks

12 benchmarks, average performance gain from 331.82 to 337.50 was 5.8%. That is rather nice IMO thumb.gif
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post #957 of 1057
Quote:
Originally Posted by specopsFI View Post

I just posted a 331.82 vs 337.50 comparison at the Nvidia driver section:

http://www.overclock.net/t/1480983/driver-battle-331-82-whql-vs-337-50-beta-12-benchmarks

12 benchmarks, average performance gain from 331.82 to 337.50 was 5.8%. That is rather nice IMO thumb.gif

Nice!
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post #958 of 1057
Okay fixed my issues with Assetto Corsa, by going to options ingame and changing the slider from 119 frame rate limit to 60fps.
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post #959 of 1057
How about World of Warcraft? Since its a cpu intensive game, it must have big perfomance boost.
post #960 of 1057
Quote:
Originally Posted by Hl86 View Post

How about World of Warcraft? Since its a cpu intensive game, it must have big perfomance boost.

While it wants a fast CPU, it wants that for whatever it does for itself. It doesn't want anything crazy from the graphics card so there's no chance to improve FPS through getting the driver to process things faster.
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Overclock.net › Forums › Industry News › Software News › [Various] GeForce 337.50 "wonder driver" Beta release