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[Various] GeForce 337.50 "wonder driver" Beta release - Page 97

post #961 of 1057
I tried AC4 the otherday and my framerate seems to be smoother and more stable, however I've noticed that it possibly works the GPU harder, when previously I'd have 85-100% utilization it has now been pushed up into the higher nineties, I was expecting a moderate boost in framerate but to me the game seems stabler overall, hard to bench without a dedicated benchmark.

Do DX9 and DX11 games gain a boost or is it specifically for DX11, I heard there were some improvements in Skyrim, haven't had the chance to test it yet.

Witcher 2 on the otherhand seems to have gotten a boost in places where my CPU would struggle, tanking to 30s now its at 45+
post #962 of 1057
Quote:
Originally Posted by Luck100 View Post

What do you guys think? DirectX is still DirectX, the drivers can't eliminate inefficiencies inherent in the API itself.

I am not a fan boi, I've owned AMD at least 3-4 times in the past 5 years. You may not like my answer but here goes...

I think DX12 and highly optimized nVidia drivers will be the hot ticket in the near future. Microsoft and nVidia collaborating together is like a coup d'etat against AMD.
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post #963 of 1057
Quote:
Originally Posted by Sheyster View Post

I am not a fan boi, I've owned AMD at least 3-4 times in the past 5 years. You may not like my answer but here goes...

I think DX12 and highly optimized nVidia drivers will be the hot ticket in the near future. Microsoft and nVidia collaborating together is like a coup d'etat against AMD.

It is AMD, Nvidia, Intel, Snapdragon, & MS all working on DX12 together. AMD has no choice in the matter, they must use DX. Mantle will have slight performance benefits over DX12 in the games that it makes its way into.
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post #964 of 1057
Quote:
Originally Posted by Sheyster View Post

I am not a fan boi, I've owned AMD at least 3-4 times in the past 5 years. You may not like my answer but here goes...

I think DX12 and highly optimized nVidia drivers will be the hot ticket in the near future. Microsoft and nVidia collaborating together is like a coup d'etat against AMD.

Quote:
Originally Posted by skupples View Post

It is AMD, Nvidia, Intel, Snapdragon, & MS all working on DX12 together. AMD has no choice in the matter, they must use DX. Mantle will have slight performance benefits over DX12 in the games that it makes its way into.

Well it's all a circle isn't it?
Game developers need to adopt new "ways" (ie mantle) - in order to encourage certain manufacturers (Nvidia and amd) to make different APIs. Then you have the OS devs (Apple and MS + Linux). See there's the underlining problem behind it all.

Without MS' "blessing" - manufacturers are limited to what game developers can do - and with that, game developers don't want to make their job even harder or longer - due to a certain API (no matter the performance gains).
That's why I'm extremely happy that EA/DICE got behind Mantle as that will encourage other game developers to get behind it.
It's all about a "movement" towards a common goal.

Their main problem is MS - who is behind DirectX. Unless MS drop DX (which they won't) - then I don't see any other "technology" becoming more popular (that doesn't mean better, it just means popular).
A prime example of it (at least to me) - is Adobe Flash in mobile platforms.
Android used it - but Apple refused to do so - moving to HTML5 (it doesn't matter if one is better than the other - it's a matter of who can drive more people to use it) - and Apple could do that.
Thus dropping Flash from adobe on mobile platforms.
Now on android you see HTML5 browsers (even stock samsung browser is HTML5) - this all changed, at least from what it used to be.

So, what am I saying?
If Mantle wants to become popular throughout games, throughout gamers and through OSs, it needs to open up and not be "exclusive".
DirectX is by no means exclusive - and thus allows any manufacturer to take what Nvidia have done and implement it.

As consumers, either way - it's epic for us. It's the only way we'll see advances (not only in performance, but in visuals too) - as the saying goes: "If you don't ask, you don't get" - and if we don't demand more from our GPUs, CPUs etc - then we won't get it.
post #965 of 1057
Quote:
Originally Posted by skupples View Post

Quote:
Originally Posted by Sheyster View Post

I am not a fan boi, I've owned AMD at least 3-4 times in the past 5 years. You may not like my answer but here goes...

I think DX12 and highly optimized nVidia drivers will be the hot ticket in the near future. Microsoft and nVidia collaborating together is like a coup d'etat against AMD.

It is AMD, Nvidia, Intel, Snapdragon, & MS all working on DX12 together. AMD has no choice in the matter, they must use DX. Mantle will have slight performance benefits over DX12 in the games that it makes its way into.

FACT or Speculation? tongue.gif
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post #966 of 1057
Quote:
Originally Posted by Totally Dubbed View Post


Well it's all a circle isn't it?
Game developers need to adopt new "ways" (ie mantle) - in order to encourage certain manufacturers (Nvidia and amd) to make different APIs. Then you have the OS devs (Apple and MS + Linux). See there's the underlining problem behind it all.

Without MS' "blessing" - manufacturers are limited to what game developers can do - and with that, game developers don't want to make their job even harder or longer - due to a certain API (no matter the performance gains).
That's why I'm extremely happy that EA/DICE got behind Mantle as that will encourage other game developers to get behind it.
It's all about a "movement" towards a common goal.

Their main problem is MS - who is behind DirectX. Unless MS drop DX (which they won't) - then I don't see any other "technology" becoming more popular (that doesn't mean better, it just means popular).
A prime example of it (at least to me) - is Adobe Flash in mobile platforms.
Android used it - but Apple refused to do so - moving to HTML5 (it doesn't matter if one is better than the other - it's a matter of who can drive more people to use it) - and Apple could do that.
Thus dropping Flash from adobe on mobile platforms.
Now on android you see HTML5 browsers (even stock samsung browser is HTML5) - this all changed, at least from what it used to be.

So, what am I saying?
If Mantle wants to become popular throughout games, throughout gamers and through OSs, it needs to open up and not be "exclusive".
DirectX is by no means exclusive - and thus allows any manufacturer to take what Nvidia have done and implement it.

As consumers, either way - it's epic for us. It's the only way we'll see advances (not only in performance, but in visuals too) - as the saying goes: "If you don't ask, you don't get" - and if we don't demand more from our GPUs, CPUs etc - then we won't get it.

Very good points there.

Now if only Apple opened their OS up to everyone and gave the go ahead for support on these 'rare' technologies tongue.gif.
 
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post #967 of 1057
Quote:
Originally Posted by Yungbenny911 View Post

FACT or Speculation? tongue.gif

speculation based on it being tuned specifically for GCN, where as DX12 has to be much more agnostic.
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post #968 of 1057
Quote:
Originally Posted by pez View Post

Very good points there.

Now if only Apple opened their OS up to everyone and gave the go ahead for support on these 'rare' technologies tongue.gif.

Well as much as I hate Apple's marketing and some of their over-rated products.
Their OS is good, because of how they operate. If they operated like Windows, it would defeat the purpose of Apple as a whole. Leave the "normal consumer" aside. Apple's primary market not long ago (be it PC or handheld) was designers and people that needed the utmost stability.
It's not until it became a craze that it became a major player in the market.

I feel it like "fashion" to me - with time, without new innovations, they'll be taken over.
If Apple continue they way they are - in around 10 years, they'll be the next Nokia.

20years ago, who would have thought Nokia were at the brink of extinction in handheld devices.
You could put a million to 1 bet, and everyone would laugh at you.

Due to them not keeping up - they lost out - just like fashion.
You don't create something new, people won't buy it. Your name and brand will always remain, but if it isn't worth buying, then they won't buy.

Exact same goes for AMD and Nvidia. they need to keep finding ways of creating new things. I have to say Nvidia are really pushing the boat out (if you think of the other products they've been offering -> shield, shadowplay etc
And it has been more than interesting to see how AMD have gone around their business (implementing their CPU and GPUs across the next gen consoles).

I wonder what the future will bring.
Would MS and Intel get together and create GPUs themselves? That would be most interesting.
post #969 of 1057
Quote:
Originally Posted by skupples View Post

Quote:
Originally Posted by Yungbenny911 View Post

FACT or Speculation? tongue.gif

speculation based on it being tuned specifically for GCN, where as DX12 has to be much more agnostic.

Well let's not get ahead of ourselves... Mantle is already struggling to keep it's superiority over DX11 due to recent driver optimizations, so i doubt it would have any advantages over DX12 IMO
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post #970 of 1057
Quote:
Originally Posted by mltms View Post

so this is the miracle driver only %4






So this miracle driver is giving you that performance for free....
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