Overclock.net › Forums › Industry News › Hardware News › [Hardware Info] LG 34UM95: 21:9 UltraWide QHD 34-inch monitor
New Posts  All Forums:Forum Nav:

[Hardware Info] LG 34UM95: 21:9 UltraWide QHD 34-inch monitor - Page 16  

post #151 of 1057
Quote:
Originally Posted by batman900 View Post

Just pre-ordered mine. $896 and free shipping. Time to toss the benq

http://www.amazon.com/gp/product/B00JMAESZM/ref=oh_details_o00_s00_i00?ie=UTF8&psc=1

Quote:
Originally Posted by CallsignVega View Post

You know that is the low resolution version right?

the monitor you just preordered is not the one we are talking about in this thread, you preordered the 2560 x 1080 resolution version, it is identically the same size but the res is better on the resolution is higher on the 34UM95 you ordered the 34UM65

If this was your intention then my mistake, the thing is, in amazon, the 95 is almost 1500 dollars when you can preorder it from b&h (reliable store) for just under 1000 so you would be paying pretty much the same amount for a superior model.
post #152 of 1057
Cancel that and order this

http://www.bhphotovideo.com/c/search?N=4291376799+4042375307&Ntt=34UM95&gclid=CMS1kfya-r0CFUoV7Aod4AgA_A

That's what you want
post #153 of 1057
Quote:
Originally Posted by Kuhne View Post

Sure you have to move your head to see but remember you are looking at things you weren't seeing before, it's not like it is the same image you used to see before, only stretched.. If that were the case then yeah, you have to move your head to see something you could see before without moving, that would be a horrible disadvantage, but remember in here you are moving your head to see more, if you don't want to just don't move it and it'll be just as it was before, no more, no less. If yo happen to find it distracting you can simply go back to your old resolution with letter boxing, this monitor is so big that it still equals a 27inch monitor in height.

Btw I agree on VR, that is a bit distracting for competitive gameplay but in this type of monitor all you need is a flick of the eyes to see if someone is there, while in VR it tends to be like...looking all over, really stupid, laughing and going hahaha cooooll, this is da future! And then you got 0 kills in titan fall

is it actually true that you see more? i assumed most games showed the same game just more or less stretched? yeah sure you get more pixels, and more detail, but that doesn't mean your range of view is actually larger. or am i wrong
post #154 of 1057
Quote:
Originally Posted by Orcmarksman View Post

is it actually true that you see more? i assumed most games showed the same game just more or less stretched? yeah sure you get more pixels, and more detail, but that doesn't mean your range of view is actually larger. or am i wrong

Check this out, the middle image being the aspect ratio most of us are playing now a days.

http://i.imgur.com/Zu2AGmX.jpg
post #155 of 1057
Quote:
Originally Posted by Orcmarksman View Post

is it actually true that you see more? i assumed most games showed the same game just more or less stretched? yeah sure you get more pixels, and more detail, but that doesn't mean your range of view is actually larger. or am i wrong

You see more... or you see less. It depends on the game. This is in both 2D games and 3D games. There's nothing getting stretched unless it is an old game and a bug (Warcraft3 comes to mind).

As an example, think of a game that draws its world in 3D. What you see on your screen is the view of a camera inside that 3D world. Going from a 16:9 ratio to a 21:9 for that camera view, the game can do two things: it can either take the camera's view and chop something off at the top or bottom, or it can extend the view to the sides.

In FPS games, you can often change the field-of-view (FOV) and customize this yourself. I'm sure you'll find examples of this in action with Google Image Search.
post #156 of 1057
Let's just say that if the game is set up to do it correctly and natively supports 21:9 then you should be able to see much more, the problem is most monitors that allow this were quite small vertically and you ended up giving a lot of real estate from top to bottom, the cool thing about this monitor being so big at 34" is that it's vertical is equal to a 27" monitor, which happens to be the size of my current monitor so in my case, I will be getting the same size vertically with the added benefits of the aspect ratio.

Key here is the game has to support it, if it doesn't there are plenty of hacks out there to get it to work but it's still an important point to make.

Titanfall, bf4, crysis and many newer games support it, I know star citizen will.
post #157 of 1057
Quote:
Originally Posted by deepor View Post

You see more... or you see less. It depends on the game. This is in both 2D games and 3D games. There's nothing getting stretched unless it is an old game and a bug (Warcraft3 comes to mind).

As an example, think of a game that draws its world in 3D. What you see on your screen is the view of a camera inside that 3D world. Going from a 16:9 ratio to a 21:9 for that camera view, the game can do two things: it can either take the camera's view and chop something off at the top or bottom, or it can extend the view to the sides.

In FPS games, you can often change the field-of-view (FOV) and customize this yourself. I'm sure you'll find examples of this in action with Google Image Search.

i didn't know it was that complex. i can see how having a wider fov in fps games might be useful. for strategy games though, it might be less useful since you spend so much time glancing back and fourth at the mini-map, for a lot of games. so you wouldn't necessarily have time to glance at the edges of the screen

i also wonder about the effect of curved monitors for isometric games. sure for first person games it would be nice, but for isometric games, it seems like the effect would be weird. also just opening a word document or webpage sounds like it would be weird.
Edited by Orcmarksman - 4/24/14 at 5:01pm
post #158 of 1057
I don't know about you guys, but unless this monitor can OC properly over 75Hz, It would not be worth it IMO. 60Hz hurts my eyes, and i get dizzy if i use it for too long. My next monitor would definitely have G-sync, or some type of tech that takes away motion blur/screen tearing.

My ideal monitor would be a 28 or 34" 5120x2160p 21:9 monitor, 60Hz+ with Nvidia G-Sync (or whatever works like it), with adjustable stand (must). I'll gladly pay 1500$+ for that monitor.. Ugh... So much want haha tongue.gif, but it would probably be a year and half before anything with specs like that comes into the market redface.gif
ICE Evolution
(30 items)
 
   
CPUMotherboardGraphicsGraphics
i7 5930k MSI X99S SLI KRAIT Edition LGA2011-v3 MSI GTX 1070 Sea-Hawk EK MSI GTX 1070 Sea-Hawk EK 
RAMHard DriveHard DriveHard Drive
HyperX 16Gb DDR4 3000Mhz CL15 WD 500GB Crucial M4 CT256M4SSD2 2.5" 256GB SATA III MLC ... Seagate 500GB 
CoolingCoolingCoolingCooling
XSPC RayStorm High Performance Acetal CPU Liqui... Corsair SP 120 (x10) Thermaltake Riing 120 RGB (x6) XSPC Photon 270 Tube Reservoir Reservoir 
CoolingCoolingCoolingCooling
EK-FC Terminal DUAL Parallel - Plexi PrimoChill 1/2in Rigid PETG Tubing - 36in - Clear  Rigid Revolver Compression Fitting 3/8" x 1/2" ... Hardwarelabs Sr1 480mm Radiator (x3) 
CoolingCoolingCoolingOS
D5 PWM PUMP (x2) Bitspower D5 / MCP655 Mod Kit V2 - Deluxe White... Bitspower Dual D5 Mod Top (Acrylic Version) - U... Windows 10 Pro 
MonitorKeyboardPowerCase
Acer B326HK 32" 4K IPS Corsair k70 RGB EVGA Supernova 1200 P2 Thermaltake Core X9 Snow Edition 
MouseMouse PadAudioOther
Cyborg R.A.T 5 Gaming Mouse Xtrac Pad Ripper Mousepad Logitech z623 200w sub woofer Logitech G35 
OtherOther
Logitech c920 1080p Hd webcam Xbox One Special Edition Covert Forces Wireless... 
CPUMotherboardGraphicsRAM
Intel Core i7-3610QM Processor Lenovo NVIDIA GeForce GTX660M 2GB  8.0GB PC3-12800 DDR3 SDRAM 1600 MHz 
Hard DriveHard DriveOptical DriveCooling
Mushkin Enhanced Atlas Series120GB SATA III MLC... 1TB 5400RPM (Storage) Blu-ray/DVD-RW Cm X-Slim 
OSMonitorKeyboardAudio
Windows 8 pro 15.6" FHD LED Glare Wedge 1920x1080 Backlit Keyboard JBL speakers 
  hide details  
ICE Evolution
(30 items)
 
   
CPUMotherboardGraphicsGraphics
i7 5930k MSI X99S SLI KRAIT Edition LGA2011-v3 MSI GTX 1070 Sea-Hawk EK MSI GTX 1070 Sea-Hawk EK 
RAMHard DriveHard DriveHard Drive
HyperX 16Gb DDR4 3000Mhz CL15 WD 500GB Crucial M4 CT256M4SSD2 2.5" 256GB SATA III MLC ... Seagate 500GB 
CoolingCoolingCoolingCooling
XSPC RayStorm High Performance Acetal CPU Liqui... Corsair SP 120 (x10) Thermaltake Riing 120 RGB (x6) XSPC Photon 270 Tube Reservoir Reservoir 
CoolingCoolingCoolingCooling
EK-FC Terminal DUAL Parallel - Plexi PrimoChill 1/2in Rigid PETG Tubing - 36in - Clear  Rigid Revolver Compression Fitting 3/8" x 1/2" ... Hardwarelabs Sr1 480mm Radiator (x3) 
CoolingCoolingCoolingOS
D5 PWM PUMP (x2) Bitspower D5 / MCP655 Mod Kit V2 - Deluxe White... Bitspower Dual D5 Mod Top (Acrylic Version) - U... Windows 10 Pro 
MonitorKeyboardPowerCase
Acer B326HK 32" 4K IPS Corsair k70 RGB EVGA Supernova 1200 P2 Thermaltake Core X9 Snow Edition 
MouseMouse PadAudioOther
Cyborg R.A.T 5 Gaming Mouse Xtrac Pad Ripper Mousepad Logitech z623 200w sub woofer Logitech G35 
OtherOther
Logitech c920 1080p Hd webcam Xbox One Special Edition Covert Forces Wireless... 
CPUMotherboardGraphicsRAM
Intel Core i7-3610QM Processor Lenovo NVIDIA GeForce GTX660M 2GB  8.0GB PC3-12800 DDR3 SDRAM 1600 MHz 
Hard DriveHard DriveOptical DriveCooling
Mushkin Enhanced Atlas Series120GB SATA III MLC... 1TB 5400RPM (Storage) Blu-ray/DVD-RW Cm X-Slim 
OSMonitorKeyboardAudio
Windows 8 pro 15.6" FHD LED Glare Wedge 1920x1080 Backlit Keyboard JBL speakers 
  hide details  
post #159 of 1057
Mmm i received an email saying the monitor has shipped. B&a has to be mistaken as far as i know it isn't out yet in the US.

Nvm i sorted it out
Edited by Kuhne - 4/24/14 at 6:19pm
post #160 of 1057
Quote:
Originally Posted by Orcmarksman View Post

i didn't know it was that complex. i can see how having a wider fov in fps games might be useful. for strategy games though, it might be less useful since you spend so much time glancing back and fourth at the mini-map, for a lot of games. so you wouldn't necessarily have time to glance at the edges of the screen

i also wonder about the effect of curved monitors for isometric games. sure for first person games it would be nice, but for isometric games, it seems like the effect would be weird. also just opening a word document or webpage sounds like it would be weird.

Agreed, a curved would definitely make some things weird
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Hardware News
This thread is locked  
Overclock.net › Forums › Industry News › Hardware News › [Hardware Info] LG 34UM95: 21:9 UltraWide QHD 34-inch monitor