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post #21 of 1057
Quote:
Originally Posted by Nintendo Maniac 64 View Post

That's kind of what I'm trying to get at. What is it that would make it distracting?

I don't mind it at all, but plenty of people seem to freak out about it. The upcoming PS4 title The Order:1886 is 1920x800 and people are going bananas that it wont fill their HDTVs.

All sorts of chaos and controversy: https://www.google.com/#q=the+order+1886+resolution

If all games were ~21:9 and all displays were only 16:9 I can see there being a legitimate complaint, but for a one off I see no issue. Art direction/creative vision trumps fixed screen aspect ratio.

Also, just in general I tend to heavily caveat my posts to defuse situations before they can happen since there are so many differing opinions that people can hold. So any remarks I made about letter boxing being a potential issue are for all these people that just don't get it. wink.gif
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post #22 of 1057
Quote:
Originally Posted by zinfinion View Post

I don't mind it at all, but plenty of people seem to freak out about it. The upcoming PS4 title The Order:1886 is 1920x800 and people are going bananas that it wont fill their HDTVs.
Err, I'm referring to the physical black bars themselves, regardless of aspect ratio.

3D polygonal games can have their aspect ratio adjusted dynamically, so I can kind of understand why people may not be happy with forced aspect ratios. However, for raster-based 2D content like video and sprite-based games you kind of have to use a single aspect ratio.
Edited by Nintendo Maniac 64 - 4/7/14 at 4:55pm
 
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post #23 of 1057
Quote:
Originally Posted by Nintendo Maniac 64 View Post

Err, I'm referring to the physical black bars themselves, regardless of aspect ratio. Unlike 3D polygonal games, there are some things like 2D sprite-based games where the makers have to choose a single aspect ratio.

I'm not sure I follow, but with The Order: 1886 it's the exact same case as you make with the sprite game, since the developers are forcing 2:4:1 whether players like it or not. There is no option to play it at a screen filling 16:9 and some people apparently can't handle that.

See here for people losing it over the letterboxing: http://www.neogaf.com/forum/showthread.php?t=603516

It's the same thing with 2.4:1 movies. I watch them in 2.4:1 regardless of the display aspect ratio, but there are plenty of people that would rather have pan-and-scan that fills the screen at the cost of the artistic vision.

There are definitely people out there that hate letterboxing, either through ignorance of its purpose or just obstinately wanting all their HDTV pixels being put to use.

So like I said, any of my comments regarding letterboxing are for those that just don't understand/can't handle the concept for whatever reasons.
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post #24 of 1057
Quote:
Originally Posted by zinfinion View Post

I'm not sure I follow, but with The Order: 1886 it's the exact same case as you make with the sprite game, since the developers are forcing 2:4:1 whether players like it or not.
It's not the same. Polygonal games are only limited to their aspect ratio by developer choice and not technical limitation because the resulting image is purely what the in-game camera view is set at, which is something that can be changed dynamically as can be seen with widescreen hacks in emulators for various polygon-based consoles. Also remember, resolution != aspect ratio.

For 2D games and movies, the image itself is the content. It is technologically locked into that aspect ratio and there's no way to alter said ratio without reducing or distorting the content.


DISCLAIMER: I do not own nor am I planning to own any console in this current generation.


EDIT:
Quote:
Originally Posted by zinfinion View Post

There are definitely people out there that hate letterboxing, either through ignorance of its purpose or just obstinately wanting all their HDTV pixels being put to use.
But this doesn't answer why they feel that way. This is what I'm trying to get at here.

Contrary to popular belief, people do usually have a reason for why they feel what they feel about something, though they may not be 100% sure of what that is due to not knowing that it may not even have to be that way.
Edited by Nintendo Maniac 64 - 4/7/14 at 5:30pm
 
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post #25 of 1057
To anyone who has experience with a 21:9 montor:

What's it like using for a professional workflow? Being a freelance 3D asset developer, I often have 6 programs open at once, all of which need to be used simultaneously. Is it practical to use for multitasking? Am I better getting one large (4K 16:9) display/triple 1080?
post #26 of 1057
Quote:
Originally Posted by PolyMorphist View Post

To anyone who has experience with a 21:9 montor:

What's it like using for a professional workflow? Being a freelance 3D asset developer, I often have 6 programs open at once, all of which need to be used simultaneously. Is it practical to use for multitasking? Am I better getting one large (4K 16:9) display/triple 1080?
In my experience work flow is limited by raw resolution and therefore physical space rather than aspect ratio. So a single physically-large 4k display should provide the most work area unless you use 5x 1080p displays.

DISCLAIMER: I have not used a 21:9 monitor but I've used 16:9 aspect ratios on a 4:3 monitor.
Edited by Nintendo Maniac 64 - 4/7/14 at 5:20pm
 
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post #27 of 1057
I'm guessing this is aimed more at the productivity market segment than the gaming market. I could see how this aspect ration would be really appealing for a workstation.
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post #28 of 1057
Quote:
Originally Posted by Nintendo Maniac 64 View Post

But this doesn't answer why they feel that way. This is what I'm trying to get at here.

Beats me, I personally think they are a bit loopy. wink.gif

Quote:
Originally Posted by PolyMorphist View Post

To anyone who has experience with a 21:9 montor:

What's it like using for a professional workflow? Being a freelance 3D asset developer, I often have 6 programs open at once, all of which need to be used simultaneously. Is it practical to use for multitasking? Am I better getting one large (4K 16:9) display/triple 1080?

2560x1080 is an unconditional no. It's better than 1920x1080, but you'd be better off with a 2560x1440 or 2560x1600.

3440x1440 I can only speculate, but I'd wager a dual or triple 2560x1440/1600 would be the better option.

Single 4K, I think a triple 2560x1440/1600 would still be better.
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post #29 of 1057
Quote:
Originally Posted by zinfinion View Post

I think a triple 2560x1440/1600 would still be better.
Triple 3x3 2560x1440 has the same amount of pixels as 7680x4320, which is exactly 4 times the resolution of 3840x2160.
Edited by Nintendo Maniac 64 - 4/7/14 at 5:40pm
 
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4x4GB Corsair Vengance DDR3 @ 1800MHz 1.504v Crucial M500 480GB SSD RamDisk - adaptive 10GB volatile scratch LG Blu-ray drive 
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Cooler Master X6 Elite with stock fan removed CPU fan: 120mm Arctic F12 PWM @ ~300rpm PSU fan: 120mm Kingwin case fan via PSU fan plug Windows 7 Ultimate - 64bit SP1 
MonitorKeyboardPowerMouse
E772p CRT (Trinitron) @ 79-94hz 1152x864/1280x720 PS/2 Microsoft Internet Keyboard (replaced cord) Antec EA-380D (380w) with stock fan removed Logitech MX510 (blue) with replaced USB cord 
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Dual SOIC LME49990 DIP8 op amp [music] Foobar2000 + Xonar ASIO driver [games & movies] Razer Synapse 7.1ch to binaural 
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Some USB wireless Logitech keyboard Rocketfish universial power adapter (my cousin's) Some USB wireless Logitech mouse couch 
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HDMI audio-out to HDTV HDTV optical-out to Denon AVR-200 reciever 
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post #30 of 1057
Quote:
Originally Posted by Nintendo Maniac 64 View Post

Triple 2560x1440 has the same amount of pixels as 7680x4320, which is exactly 4 times the resolution of 3840x2160.

I meant a 3x1 setup so 7680x1440, not a 3x3 grid.
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