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[Hardware Info] LG 34UM95: 21:9 UltraWide QHD 34-inch monitor - Page 7  

post #61 of 1057
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Quote:
Originally Posted by Yungbenny911 View Post

I'm personally waiting for a native 5120x2160p 21:9 monitor on a 28" screen. That would be 198.46 PPI = Amazing biggrin.gif. Downsampled even looks awesome!.


Same (although 30" in height would be a 40" screen) It will happen sooner or later seen as new UHD 21:9 TV's are 5K

even if they make a 34" like this one in 5k it will be awesome
post #62 of 1057
IMO 1440 is over-rated. Look at how I can easily view a video and browse at the same time without being squished. When more games are released in 21:9 format , people will regret buying their 27" 2560X1440 displays, but I hope not. With a 1440p, doing the same thing here, the screen will be at least 4" less wide and more of a hindrance when multitasking side-by-side



If you viewed both windows on two seperate screens, 2560X1080p and 2560X1440, it would look like this and you would lose this much from the edges. To view both windows without them being cut off, they would have to be resized considerably smaller on the screen, but you would gain more vertical space.

I tried to create an approximate comparison here..


Edited by aweir - 4/10/14 at 6:17am
post #63 of 1057
Thread Starter 
Quote:
Originally Posted by aweir View Post

IMO 1440 is over-rated. Look at how i can easily view a video and browse at the same time without being squished. When more games are released in 21:9 format , people will regret buying their 27" 2560X1440 displays, but I hope not.


1 x 21:9 @ 5k 120hz + 1x portrait 24" IPS on the side for track lists, games menus and feeds thumb.gif

a curved 21:9 could also be amazing as a monitor giving an eyefinity experience without bezels or color mismatch.
Edited by Pip Boy - 4/10/14 at 6:16am
post #64 of 1057
Quote:
Originally Posted by zinfinion View Post

May 21 for $999 according to one retailer but that's obviously subject to change.

http://www.bhphotovideo.com/c/product/1040788-REG/lg_electronics_34um95_34_ultrawide_qhd_led.html
I wish it was this month or early next month...maybe I can't wait and get it on Ebay.
post #65 of 1057
I want this, and the sad thing is, the first thing I thought about was how many Visual Studio vertical tabs I could open up with it. I think 5 would be completely doable less some ridiculously long method header.
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post #66 of 1057
Quote:
Originally Posted by Nintendo Maniac 64 View Post

It's not the same. Polygonal games are only limited to their aspect ratio by developer choice and not technical limitation because the resulting image is purely what the in-game camera view is set at, which is something that can be changed dynamically as can be seen with widescreen hacks in emulators for various polygon-based consoles. Also remember, resolution != aspect ratio.

For 2D games and movies, the image itself is the content. It is technologically locked into that aspect ratio and there's no way to alter said ratio without reducing or distorting the content.


DISCLAIMER: I do not own nor am I planning to own any console in this current generation.


EDIT:
But this doesn't answer why they feel that way. This is what I'm trying to get at here.

Contrary to popular belief, people do usually have a reason for why they feel what they feel about something, though they may not be 100% sure of what that is due to not knowing that it may not even have to be that way.
I'll answer. I'm one of those that becomes annoyed at letterboxing or having to use a screen that is not filling all pixels. It's like eating a hamburger with a bun that is 2 inches wider than the patty all around. Widescreen movies that letterbox are simply annoying, my TV is widescreen and the movie should use all of my TV. If I wanted to watch a movie in 21:9 I'd have bought the TV in that aspect, pretty much goes for gaming as well. If the letterboxing was actually disabled pixels along with the backlighting it would be fine playing in a dark room but it would still bug me knowing that it was happening. I think it's more OCD than anything.
 
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post #67 of 1057
I'll take a bite at this one.

It would take a cinematographer with a degree in marketing to explain the purpose of 16:9.
Edited by aweir - 4/13/14 at 12:47am
post #68 of 1057
whoever invented 16:9 deserves capital punishment for crimes against humanity.
post #69 of 1057
Quote:
Originally Posted by aweir View Post

I'll take a bite at this one.

It would take a cinematographer with a degree in marketing to explain the purpose of 16:9.
http://vimeo.com/68830569 Great video of aspect ratio that sorta answers your question. (skip to 16minutes)
Edited by dual - 4/13/14 at 3:21am
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post #70 of 1057
Thread Starter 
Quote:
Originally Posted by aweir View Post

I'll take a bite at this one.

It would take a cinematographer with a degree in marketing to explain the purpose of 16:9.

if you do some researching the original idea was to be a compromise between 4:3 and 2:35:1 / 21:9

so yea, we have all been using Monitors and TV's that started out as a compromise. LCD.. over CRT.. for space/energy great but for image quality and resolution it has also been a compromise too.

Finally now image quality has matured on some LCD & with IGZO/OLED screens + 21:9 AND 4K / 5K were nearly at the point of improving over CRT in every way. And it only took the best part of two decades ((apart from motion clarity)

And to think the world of computers had little to do with it. All advancements have been centred around TV and Film and computer users have had to pick up the scraps.
Edited by Pip Boy - 4/13/14 at 3:25am
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