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does any one agree with me that the story in all the bioshock games is terrible ?

post #1 of 40
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I played all the bioshock games they were fun to play . but for games that have such good reviews don't you think the stories should of made more sense ?
    
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post #2 of 40
It makes great sense to me. All of them. Especially after playing the Infinite DLC's. It wrapped it all up perfectly. I'm very happy with the series. Best game series, and always will be IMO. Have you played all the games back to back including the DLC's? Also, you can read up about the story if you are unsure.
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post #3 of 40
EDIT: I wanted to preface this rant with why I wrote this much. I tried to do a report for a video game site which should remain nameless in which I defended console exclusives by saying that when a console maker like Sony gets behind a project, you are bound to get some good come out of it. So your post just reminded me of my little opinion and so I thought I would share it.

I have played Uncharted and The Last of Us so I have been spoiled by amazing plot, script writing, and acting. Although my man Troy Baker is in both Bioshock Infinite and TLOU, he is strong in TLOU.

I have found that many multiplatform games, for the most part, are not as strong in the script, acting, or plot as the big 1st party console games. I believe Sony has the best in house developers with the best franchises. Why? Because they have the capital to back the in house developers and that capital goes a long way. Sony did not specify how much the budget was for TLOU, but it had approximately 40 people working on it, along with actors and actresses who might have had SAG-AFTRA representation (however representation for video game actors is not part of their union activities at the moment, but that doesn't mean that the actors and actresses will not have that in the future and they could opt in to that now if they wanted). I do not believe that a publisher like 2K or some of the multi platform publishers would be able to afford all of that. While Bioshock Infinite was a great plot, and while the voice acting was top notch, they did not have as much backing from 2K as say, Uncharted 3 had from Sony. Ken Levine is a great writer and director and imagine if he had a big backer like Sony behind his next project. I think Bioshock Infinite, in my humble opinion, could have been a bit better if they had more development time and backing from their publisher. I think that the story really started going in the last 2 hours of the game. Ken Levine should work on movies or work with titans like Naughty Dog because his ideas are some of the best ideas I have seen, however, their implementation might have suffered. The first 4-6 hours of the game were light on plot and heavy on action. I would have liked for Elizabeth to have more of an impact on the story with her abilities to tear space/time. That is my opinion though, and you may not feel the same way, but that's ok because this is the Internet which means that you are automatically either uneducated, stupid, or both based on the laws of the Internet! No, but for real it's ok to disagree with me.

Another reason why I think 1st party console games are usually better written and acted is because Sony does not publish a big AAA game but once or twice a year. Publishers like Ubisoft and EA have many projects being developed for them at once and they know that if one title isn't so great, they can just make up that lost revenue with their next title. Sony cannot do that. Sony knows that if their big game is a bust, it would not be good times for Jack Tretton (SCEA CEO). Sony knows how to get talent because they have many investors who demand great things from them. Plus, their investors might not be video game experts and would not understand why Sony's next big title failed. For this, Sony does not play games when making game and they recruit talent which is why they have Naughty Dog and they had Sony Santa Monica which just closed down operations.

When you make a machine solely for gaming and throw money and resources behind it, you are not going to skimp out on the software development.

So because of these reasons, I believe that if you want a story driven narrative with great voice acting and a strong script, consoles can offer that.

Now, I am the biggest hypocrite in the world because I think if the game is a multiplatform game, then PC is totally the way to go. I say this while I save up for a PS4 so I can buy one in October when Batman Akham Knight comes out because the Batmobile alone uses 160 MB of RAM. MegaBYTES! Like, BYTES but x 1000! That is unheard of on a video game. And I believe the GDDR5 RAM of the PS4 is better than my DDR3 RAM even though they are essentially the same type of RAM, but the G stands for greater than my PC and DDR stands for my system sucks so I am getting a PS4.
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post #4 of 40
Thread Starter 
Quote:
Originally Posted by Thready View Post

EDIT: I wanted to preface this rant with why I wrote this much. I tried to do a report for a video game site which should remain nameless in which I defended console exclusives by saying that when a console maker like Sony gets behind a project, you are bound to get some good come out of it. So your post just reminded me of my little opinion and so I thought I would share it.

I have played Uncharted and The Last of Us so I have been spoiled by amazing plot, script writing, and acting. Although my man Troy Baker is in both Bioshock Infinite and TLOU, he is strong in TLOU.

I have found that many multiplatform games, for the most part, are not as strong in the script, acting, or plot as the big 1st party console games. I believe Sony has the best in house developers with the best franchises. Why? Because they have the capital to back the in house developers and that capital goes a long way. Sony did not specify how much the budget was for TLOU, but it had approximately 40 people working on it, along with actors and actresses who might have had SAG-AFTRA representation (however representation for video game actors is not part of their union activities at the moment, but that doesn't mean that the actors and actresses will not have that in the future and they could opt in to that now if they wanted). I do not believe that a publisher like 2K or some of the multi platform publishers would be able to afford all of that. While Bioshock Infinite was a great plot, and while the voice acting was top notch, they did not have as much backing from 2K as say, Uncharted 3 had from Sony. Ken Levine is a great writer and director and imagine if he had a big backer like Sony behind his next project. I think Bioshock Infinite, in my humble opinion, could have been a bit better if they had more development time and backing from their publisher. I think that the story really started going in the last 2 hours of the game. Ken Levine should work on movies or work with titans like Naughty Dog because his ideas are some of the best ideas I have seen, however, their implementation might have suffered. The first 4-6 hours of the game were light on plot and heavy on action. I would have liked for Elizabeth to have more of an impact on the story with her abilities to tear space/time. That is my opinion though, and you may not feel the same way, but that's ok because this is the Internet which means that you are automatically either uneducated, stupid, or both based on the laws of the Internet! No, but for real it's ok to disagree with me.

Another reason why I think 1st party console games are usually better written and acted is because Sony does not publish a big AAA game but once or twice a year. Publishers like Ubisoft and EA have many projects being developed for them at once and they know that if one title isn't so great, they can just make up that lost revenue with their next title. Sony cannot do that. Sony knows that if their big game is a bust, it would not be good times for Jack Tretton (SCEA CEO). Sony knows how to get talent because they have many investors who demand great things from them. Plus, their investors might not be video game experts and would not understand why Sony's next big title failed. For this, Sony does not play games when making game and they recruit talent which is why they have Naughty Dog and they had Sony Santa Monica which just closed down operations.

When you make a machine solely for gaming and throw money and resources behind it, you are not going to skimp out on the software development.

So because of these reasons, I believe that if you want a story driven narrative with great voice acting and a strong script, consoles can offer that.

Now, I am the biggest hypocrite in the world because I think if the game is a multiplatform game, then PC is totally the way to go. I say this while I save up for a PS4 so I can buy one in October when Batman Akham Knight comes out because the Batmobile alone uses 160 MB of RAM. MegaBYTES! Like, BYTES but x 1000! That is unheard of on a video game. And I believe the GDDR5 RAM of the PS4 is better than my DDR3 RAM even though they are essentially the same type of RAM, but the G stands for greater than my PC and DDR stands for my system sucks so I am getting a PS4.
yes I agree with what you are saying the uncharted game series made me feel like I was a character in a movie . I wish sony would develop games for all platforms
    
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post #5 of 40
I find the Uncharted games to be extremely overrated in all facets, writing included. They feel like your typical Hollywood action adventure movie, which is really what they were going for but this just isn't very ambitious or special. Sony's budget goes to voice acting, animation, and advertising. It's not the writing or story that people praise in Naughty Dog games, it's just the cutscenes and cinematics.

Naughty Dog games don't demonstrate anything unique to gaming, they're wannabe films, and films will always be better. More impressive storytelling comes from games that use a tool that movies don't have; player interaction, to create a story and characters that react to what the player does. Such games aren't console exclusive, they tend to be multiplatform but they originated on PC.

When it comes to writing, two games stand far above all others; Planescape: Torment, a PC exclusive, and Silent Hill 2 which is multiplatform. Planescape is the most impressive especially since it involves lots of player interaction, leading to so many different outcomes and chain reactions throughout the game. The way they were able to use this storytelling technique and combine it with high class writing is amazing to behold.

Metal Gear Solid games might be the best written console exclusives, otherwise the best writing seems to come from multiplatform games like Dragon Age: Origins, The Walking Dead, Mass Effect series, Deus Ex series, Fallout: New Vegas (let's not forget the PC exclusive predecessors either). Amnesia: A Machine for Pigs has some of the best writing I've found in a long time, and it's a PC exclusive. Its predecessors too had really strong stories.

I played through Bioshock, but the linear repetitive gameplay bored me so much to the point where I lost interest in everything, including the story. I don't remember a single thing about it except corridor shooting.
Quote:
Originally Posted by orndorf77 View Post

yes I agree with what you are saying the uncharted game series made me feel like I was a character in a movie . I wish sony would develop games for all platforms

They make you feel like you're watching a movie. Other games like The Walking Dead, Dragon Age, Mass Effect, and Planescape: Torment actually make it feel like I am the character and I'm part of the story, since I actually have considerable influence over both the plot and characters, leading to a branching, dynamic story with characters that actually seem to be alive. This takes far more skill, time, effort, creativity, and imagination. This combined with top level writing is, without a doubt, the best form of storytelling for me. It can do everything your pretend-film Naughty Dog games do, and much more. But unfortunately this form of storytelling is a minority in the gaming industry.
Edited by boredgunner - 4/7/14 at 1:02pm
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post #6 of 40
Thread Starter 
Quote:
Originally Posted by boredgunner View Post

I find the Uncharted games to be extremely overrated in all facets, writing included. They feel like your typical Hollywood action adventure movie, which is really what they were going for but this just isn't very ambitious or special. Sony's budget goes to voice acting, animation, and advertising. It's not the writing or story that people praise in Naughty Dog games, it's just the cutscenes and cinematics.

Naughty Dog games don't demonstrate anything unique to gaming, they're wannabe films, and films will always be better. More impressive storytelling comes from games that use a tool that movies don't have; player interaction, to create a story and characters that react to what the player does. Such games aren't console exclusive, they tend to be multiplatform but they originated on PC.

When it comes to writing, two games stand far above all others; Planescape: Torment, a PC exclusive, and Silent Hill 2 which is multiplatform. Planescape is the most impressive especially since it involves lots of player interaction, leading to so many different outcomes and chain reactions throughout the game. The way they were able to use this storytelling technique and combine it with high class writing is amazing to behold.

Metal Gear Solid games might be the best written console exclusives, otherwise the best writing seems to come from multiplatform games like Dragon Age: Origins, The Walking Dead, Mass Effect series, Deus Ex series, Fallout: New Vegas (let's not forget the PC exclusive predecessors either). Amnesia: A Machine for Pigs has some of the best writing I've found in a long time, and it's a PC exclusive. Its predecessors too had really strong stories.

I played through Bioshock, but the linear repetitive gameplay bored me so much to the point where I lost interest in everything, including the story. I don't remember a single thing about it except corridor shooting.
They make you feel like you're watching a movie. Other games like The Walking Dead, Dragon Age, Mass Effect, and Planescape: Torment actually make it feel like I am the character and I'm part of the story, since I actually have considerable influence over both the plot and characters, leading to a branching, dynamic story with characters that actually seem to be alive. This takes far more skill, time, effort, creativity, and imagination. This combined with top level writing is, without a doubt, the best form of storytelling for me. It can do everything your pretend-film Naughty Dog games do, and much more. But unfortunately this form of storytelling is a minority in the gaming industry.
metal gear solid games they just jave good looking cut sceins that are way to long . to me the best written multi platform games are diablo 3 tomb raider 2013 the mass effect series the assassins creed series and skyrim there are others but off the top of my head those are the best written and great voice acting
    
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post #7 of 40
Quote:
Originally Posted by orndorf77 View Post

metal gear solid games they just jave good looking cut sceins that are way to long . to me the best written multi platform games are diablo 3 tomb raider 2013 the mass effect series the assassins creed series and skyrim there are others but off the top of my head those are the best written and great voice acting

While you're correct about Mass Effect, how exactly do any other those other games have good writing? I'm a massive Skyrim fan but I'm not blind to how minimal it is when it comes to story and writing. It's a game played for exploration and its open world RPG experience. Please do explain how you found Skyrim or those other games to have good writing..

There's games with MUCH better writing out there such as Mass Effect series, which you already listed, Dragon Age series, Baldurs Gate 1-2, Fallout 1-2, Fallout NV, The Walking Dead S1 and 2, The Wolf Among Us, Planescape, Alpha Protocol, Spec Ops: The Line, and probably a few others I'm forgetting.
post #8 of 40
Quote:
Originally Posted by orndorf77 View Post

metal gear solid games they just jave good looking cut sceins that are way to long . to me the best written multi platform games are diablo 3 tomb raider 2013 the mass effect series the assassins creed series and skyrim there are others but off the top of my head those are the best written and great voice acting

Tomb Raider and Skyrim lol? Those are as shallow as it gets, especially Skyrim, while Tomb Raider is as cliche and unoriginal as it gets. Voice acting =/= writing. I have little experience with AC though.
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post #9 of 40
I've completed Bioshock Infinite and its DLC. I am currently working on Bioshock 1.

I feel like the story and writing is a lot better than most game series out there. Even the highly regarded Mass Effect series doesn't hold a candle to what I've seen in Bioshock so far. Maybe if that series would have kept the same quality as the first game things would be different. That's a topic for a completely different conversation though.

So far Bioshock has made perfect sense to me. I'm assuming that the application of the Many-worlds theory confused you. Maybe it's because of my experience with Fringe but that whole chain of events makes sense. What you do at the end of Infinite doesn't make much sense but people are illogical all the time. I don't see any problems with Bioshock's story so far.
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post #10 of 40
Quote:
Originally Posted by boredgunner View Post

Tomb Raider and Skyrim lol? Those are as shallow as it gets, especially Skyrim, while Tomb Raider is as cliche and unoriginal as it gets. Voice acting =/= writing. I have little experience with AC though.

Tomb Raider has been one of the best games to hit the market in years.

Sorry if you have a poor taste in games. thumb.gif
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Overclock.net › Forums › Video Games › PC Gaming › does any one agree with me that the story in all the bioshock games is terrible ?