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[Shacknews] Borderlands: The Pre-Sequel coming to PC, PS3 & Xbox 360 this fall - Page 9

post #81 of 320
i bet the people saying BL is being milked bought the last 189478329820 CoD/battlefield games along with all their DLC's.
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post #82 of 320
In one of the video's, the developer or Randy said it would be the size of Borderlands 1.I'm not sure if that means physical map size or length but it looks like a full game. Why do people think this is just an over priced expansion? Even at the beginning of the link video, it said it's a full standalone experience.
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post #83 of 320
Quote:
Originally Posted by mrawesome421 View Post

If only Borderlands didn't use those ugly (imo) cell-shaded graphics. I just don't find it appealing to look at. Gameplay was okay though.

I doubt I will be checking this one out, but I know the game has a huge following so that's good news for a lot of people. My buddy will be happy to hear about this.

you can turn cell shading off in BL2, and maybe in Bl1 also.

I definitely have turned it off and like the look of everything a lot better without it.
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post #84 of 320
Quote:
Originally Posted by Slaughtahouse View Post

Why are people saying Borderlands is being milked? They've only made two games in 4 years and their expansions are awesome. Anyone who says they're are milking it clearly haven't played the games. These are massive RPG/Shooters and there is tons to do and lots of loot. I love the borderlands series. I must have over 300 hours in total across both games. If you don't like the series, fine I get that.

This is one of the few games out there where you get your moneys worth if you value it by content/hours.
Well said man
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post #85 of 320
Quote:
Originally Posted by Slaughtahouse View Post

Why are people saying Borderlands is being milked? They've only made two games in 4 years and their expansions are awesome. Anyone who says they're are milking it clearly haven't played the games. These are massive RPG/Shooters and there is tons to do and lots of loot. I love the borderlands series. I must have over 300 hours in total across both games. If you don't like the series, fine I get that.

This is one of the few games out there where you get your moneys worth if you value it by content/hours.

I'd have to agree. I hadn't got around to playing BL2 until very recently and I loved it, the DLC's perhaps weren't as good as the main game but it was still a ton of fun. Those sort of DLC's are the type I don't have a problem with as they add quite a bit of extra gameplay - I timed my first playthrough with DLC at 85 hours, so it's not a short game. I'm looking forward to this game too, plenty of changes to keep it fresh but it's still the same sort of thing underneath. If they really wanted to milk it we would be looking at Borderlands 6 coming out this year, not the case though.
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post #86 of 320
Upss. False alarm. NVM.
post #87 of 320
Quote:
Originally Posted by RiverOfIce View Post

The only problem with your logic.


in 1990's, the price was 30 bucks, cost was maybe 1 million dollars.


In 2000, price was 40 bucks, cost was 20 million dollars

In 2014, price is 145, cost to make is 100 million dollars.

5 times increase in the cost to make, but yet they are not suppose to charge 5 times the cost.


Of course, you really don't see the old gaming companies around any more. Orion, Micropose, atari... don't really exist anymore. I wonder why?

Oh they went bankrupt!!!!

In what world do you live in? According to wikipedia, there have only been 11 games that have cost more than 100 million (including marketing). 5 of which were rockstar games (they make loads of money). One was from 1997. http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

The reason those companies went out of business is for various reasons. Atari's brand went to crap in the 80s/90s because they had no QC, Microprose sold itself to pay for trying to do arcade games and I don't know who you are talking about with Orion, but you spelt Microprose wrong so maybe that was a typo too.

If anything, making decent looking games is getting cheaper with Cryengine and Unreal Engine duking it out. The biggest cost of making the game is hiring the people if you don't plan on doing some crazy in house stuff. Heck look at the indie scene. Some of the best looking games out there are from them and I don't think any of them had over a 20 million dollar budget. Lichdom Battlemage, ARMA 2, ARMA 3, hard reset, shadow warrior, serious sam 3, the witcher 2 (cost 10 million to make), The witcher 3 is costing 15 million to make. You don't need crazy budgets for games, the problem is just poor management by big publishers including too much advertising to sell stuff on consoles.

The problem is when game studios don't make good games and spend a lot of money on advertising without the product to back it up.

Edit: added shadow warrior and serious sam
Edited by salamachaa - 4/17/14 at 4:39pm
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post #88 of 320
It's all good so long as they don't bring out numerous amounts of useless skin dlc and ask $2 a pop, and when they release a Season Pass it includes access to all DLC.
post #89 of 320
Quote:
Originally Posted by salamachaa View Post



If anything, making decent looking games is getting cheaper with Cryengine and Unreal Engine duking it out. The biggest cost of making the game is hiring the people if you don't plan on doing some crazy in house stuff. Heck look at the indie scene. Some of the best looking games out there are from them and I don't think any of them had over a 20 million dollar budget. Lichdom Battlemage, ARMA 2, ARMA 3, hard reset, shadow warrior, serious sam 3, the witcher 2 (cost 10 million to make), The witcher 3 is costing 15 million to make. You don't need crazy budgets for games, the problem is just poor management by big publishers including too much advertising to sell stuff on consoles.

The problem is when game studios don't make good games and spend a lot of money on advertising without the product to back it up.

The biggest "cost" these days is huge bloated developers that are likely full of institutionalized inefficiency and executives that know very little to nothing about actually making video games and instead have a worthless piece of paper from a school that says they're good at making a load of money for investors using short term strategies. Nothing is about long term vision, its about NOW NOW NOW, And thats a problem.

Its a common trend in many industries and can be traced to 1990s thinking being applied to the 2010 world and it just not working anymore... Its also due to CEOs who want huge salaries for supposedly bearing all responsibility but at the end of the day have little to no personal accountability if their decisions tank the business (Oh? Game sold like crap? Not my fault, Those guys who labored for years on the project that we kept making them start over or shoehorn things focus groups liked into it, thats your problem) Too much focus grouping BS and "appealing to new market demographics" in sequels, not to mention the completely asinine idea that a sequel has to outsell its predecessor....

I'd also perhaps wager that despite the fact doing multiplatform potentially "Sells" more copies of a game its in the end a bad move because, and there are big name developers who agree with me on this, Developing for everything means the experience is going to be compromised (IE, current games coming out for the Xbox One and PS4 are getting saddled with crappy 360 and PS3 versions and in some cases design choices are showing that they had to keep the aging hardware in mind when designing maps and levels as size constraints are an issue on the older hardware)

I do agree that marketing is what eats a huge deal of budget for a lot of games, CoD, Medal of Honor Warfighter, Battlefield 4 all had way too much advertising time, and all three games had issues (BF4 was OK, CoD Ghosts was crap and Warfighter still puts me into a rage rant mode)

But i also am not really sure this is a new issue necessarily, The infamous Daikatana advert anyone?
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post #90 of 320
I find it funny how people are calling this 'just an expansion', when Randy Pitchford has stated that it will be between BL1 and BL2 in size/scope. So why is it wrong if they charge full price for it. The borderlands games are some of the rare games that I can keep going back to and not be bored with gameplay. I have well over 700 hours combined (BL1 & 2), the only other game that I've put more hours into was Fallout 3. Compare that to BF4 where I paid full price for the base game and premium ($140AUD) and have put just on 60hours into and haven't played since february, paying that much for a buggy game (which still some bad bugs still haven't been fixed). How about Titanfall, a multiplayer only game released at full price, yeah it's a good game, but was it really worth the full price? To some people it was, to me not really. People like different things, I'm happy to pay full price for a game I know I will get hundreds of hours out of, and I'm confident it will be a solid game on release (ie no gamebreaking bugs). unfortunately I expected too much out of BF4, and to a degree regret buying it.
Anyway, I'm looking forward to this, keen to see the backstory on handsome jack coming to power in hyperion. thumb.gif
Edited by marduke83 - 4/17/14 at 9:07pm
 
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