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[CVG]Video: Watch Dogs trailer shows improved PC visuals - Page 8

post #71 of 200
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I think it looks pretty nice. Hopefully it runs well and is a good game. I have a feeling it will turn out to be a 7/10.
post #72 of 200
Quote:
Originally Posted by AndroidVageta View Post

Warning: Spoiler! (Click to show)
I find Nvidia and "TWIMTBP" more a nuisance now and just kind of...sad.

Considering all these next gen games HAVE to be developed on AMD hardware (considering all consoles from this gen and the last are all ATI/AMD except for one) it's becoming more and more apparent that Nvidia is straight paying off people to use their stuff. Pretty pathetic IMO.

It's really irritating...not just as an AMD gamer but as a gamer over all. Instead of pushing technology and innovation by developing in house or pushing open source physics and graphical effects developers and publishers would rather have Nvidia come in, do all the work to put their stuff in the game, and pay money on top of it all!

I mean, considering the next-gen is AMD you know a game...especially newer ones...are NOT really "The Way it's Meant to Be Played" but more "The Way it's Meant to Be PAID".

And don't see this as me hating Nvidia...they do what they have to do to get that "one up" on AMD...I'm more or less hating on the developers and publishers that ALLOW them to do this.

Look at Crysis 3/CryEngine 3...it has full on cloth physics...something I don't see Physx having any part of (something Nvidia would lead you to believe can only be done using Physx it seems). Open source, in house, GPGPU, Direct Compute, OpenCL, Havok GPU/CPU...there are so many choices out there instead of being tied down to Nvidia all for what? Money.

So yeah...with Watch Dogs I SINCERELY hope that TXAA and HBAO+ are the ONLY Nvidia only things in the game. Those I don't care about and really wouldn't consider them "upgrades". I can say though that with things like Physx I'm getting sick of not being able to have that stuff in my games because of greedy dev's/pub's. It's also why I wait til games that use that stuff is on sale. I refuse to pay full price for a game when I can't use all the features that are in it because I don't subscribe to a certain brand.

At least AMD (for now at least!) is using more open source stuff...stuff that can be used by all. Let's just hope they continue to do so...

I don't care about the effects nvidia forces on devs. I just hate the fact that they gimp crossfire at an application level, that is really low and they only recently started doing that. You can't support one multi gpu tech and not the other without it being intentional.
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post #73 of 200
Quote:
Originally Posted by xCamoLegend View Post

I don't care about the effects nvidia forces on devs. I just hate the fact that they gimp crossfire at an application level, that is really low and they only recently started doing that. You can't support one multi gpu tech and not the other without it being intentional.
Really?
Do you have examples of games in which they do something like this. Because the profiles are made by AMD if I'm not mistaken.
post #74 of 200
Quote:
Originally Posted by maarten12100 View Post

Really?
Do you have examples of games in which they do something like this. Because the profiles are made by AMD if I'm not mistaken.

Batman AO
Assassin's Creed 4

Are the two I can think of, probably other recent nvidia titles too.

The profiles are made by AMD yes, but the rep on OCN told me in a PM that the applications themselves don't support crossfire at the application level while they support SLI and you have to manually force it through the driver.

It could just be coincidence rolleyes.gif but it only recently started happening.
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post #75 of 200
Nice to see some GeForce love on this one. There haven't been much of them lately with all the Gaming Evolved/Never Settle AAA titles coming out in the last couple of years. AMD must've gone overdrive with ISV relations, console design wins and all.

I hope Watch Dogs doesn't turn out to be a disappointment, gameplay-wise.
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post #76 of 200
Quote:
Originally Posted by xCamoLegend View Post

Batman AO
Assassin's Creed 4

Are the two I can think of, probably other recent nvidia titles too.

The profiles are made by AMD yes, but the rep on OCN told me in a PM that the applications themselves don't support crossfire at the application level while they support SLI and you have to manually force it through the driver.

It could just be coincidence rolleyes.gif but it only recently started happening.
Bad stuff
post #77 of 200
Quote:
Originally Posted by AndroidVageta View Post

I find Nvidia and "TWIMTBP" more a nuisance now and just kind of...sad.

Considering all these next gen games HAVE to be developed on AMD hardware (considering all consoles from this gen and the last are all ATI/AMD except for one) it's becoming more and more apparent that Nvidia is straight paying off people to use their stuff. Pretty pathetic IMO.

It's really irritating...not just as an AMD gamer but as a gamer over all. Instead of pushing technology and innovation by developing in house or pushing open source physics and graphical effects developers and publishers would rather have Nvidia come in, do all the work to put their stuff in the game, and pay money on top of it all!

I mean, considering the next-gen is AMD you know a game...especially newer ones...are NOT really "The Way it's Meant to Be Played" but more "The Way it's Meant to Be PAID".

And don't see this as me hating Nvidia...they do what they have to do to get that "one up" on AMD...I'm more or less hating on the developers and publishers that ALLOW them to do this.

Look at Crysis 3/CryEngine 3...it has full on cloth physics...something I don't see Physx having any part of (something Nvidia would lead you to believe can only be done using Physx it seems). Open source, in house, GPGPU, Direct Compute, OpenCL, Havok GPU/CPU...there are so many choices out there instead of being tied down to Nvidia all for what? Money.

So yeah...with Watch Dogs I SINCERELY hope that TXAA and HBAO+ are the ONLY Nvidia only things in the game. Those I don't care about and really wouldn't consider them "upgrades". I can say though that with things like Physx I'm getting sick of not being able to have that stuff in my games because of greedy dev's/pub's. It's also why I wait til games that use that stuff is on sale. I refuse to pay full price for a game when I can't use all the features that are in it because I don't subscribe to a certain brand.

At least AMD (for now at least!) is using more open source stuff...stuff that can be used by all. Let's just hope they continue to do so...

While I whole heartedly agree the counterargument and AMD's counter is Mantle. So technically it can be said AMD is starting to push back in the same areas. That said so far it isn't crippling Nvidia setups. There are a good bit of TWIMTBP games that just run horrid on AMD, AC was one of them for me. Idk i wish they would come to an agreement or something i know that much, because picking a card somewhat based on what games your going to play is ridiculous. Which i'm guilty of right now: leaning towards a 780 over a 290/290x.
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post #78 of 200
Quote:
Originally Posted by Blackops_2 View Post

While I whole heartedly agree the counterargument and AMD's counter is Mantle. So technically it can be said AMD is starting to push back in the same areas. That said so far it isn't crippling Nvidia setups. There are a good bit of TWIMTBP games that just run horrid on AMD, AC was one of them for me. Idk i wish they would come to an agreement or something i know that much, because picking a card somewhat based on what games your going to play is ridiculous. Which i'm guilty of right now: leaning towards a 780 over a 290/290x.
Nvidia could join while Nvidia blocks physx on AMD to the cpu or totally blocks it. Even outsourcing it to the nvidia gpu you have next to your AMD gpu is locked down. Nvidia is just too proud of it's branding to ever take an API from the competition and it will cost them reviews over the coming 1,5 years.
post #79 of 200
Quote:
Originally Posted by maarten12100 View Post

Nvidia could join while Nvidia blocks physx on AMD to the cpu or totally blocks it. Even outsourcing it to the nvidia gpu you have next to your AMD gpu is locked down. Nvidia is just too proud of it's branding to ever take an API from the competition and it will cost them reviews over the coming 1,5 years.

I don't get that mindset, it's beyond me why the two companies wouldn't want to join together to really make strides in the effects department of gaming. Which quite honestly is where we're lacking. Sure we could say we need better Graphics, but the level of visual fidelity with games now a days is more than adequate to a degree. I would love to see some seriousPhysics implementations across the board. This is just hypothetical but if we could combine TressFX, some PhsyX particle effects paired with destruction, as well as the PhsyX simulated water, all into a game it would be magnificent (least IMO). I know some didn't like TressFX, but i really did.

I guess pride comes before the fall? Too much? redface.gif
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post #80 of 200
Quote:
Originally Posted by xCamoLegend View Post

Batman AO
Assassin's Creed 4

Are the two I can think of, probably other recent nvidia titles too.

The profiles are made by AMD yes, but the rep on OCN told me in a PM that the applications themselves don't support crossfire at the application level while they support SLI and you have to manually force it through the driver.

It could just be coincidence rolleyes.gif but it only recently started happening.

proof.gif
Quote:
Originally Posted by maarten12100 View Post

Nvidia could join while Nvidia blocks physx on AMD to the cpu or totally blocks it. Even outsourcing it to the nvidia gpu you have next to your AMD gpu is locked down. Nvidia is just too proud of it's branding to ever take an API from the competition and it will cost them reviews over the coming 1,5 years.

Funnily enough there's more proof of Nvidia offering AMD PhysX than there is of AMD offering Mantle to Nvidia.

With mantle we know that at the moment it is 100% closed, even more so than DirectX. Nothing has been offered to anyone with mantle yet. It doesn't even have any documentation out, no SDKs no nothing. It's strictly AMD only for developers chosen by AMD at the moment.
 
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