Originally Posted by doomlord52
Oh no, random pictures from 1ft away of brush-level environmental assets and random NPCs. If only Crytek actually made the textures of assets used in cutscenes high resolution.....Oh wait, they do (Click to show)
And besides, those textures you posted of RANDOM art assets are STILL better than the assets used in TLOU "PS4 Ultra edition" for the foreground of cutscenes
There's a difference between cherry-picking random textures that weren't supposed to be seen at 1ft away (i.e. the masks of random NPC grunts), and textures that are FORCED to be displayed 1ft away (i.e. environmental stuff it cutscenes). In a cutscene, you have complete control of where the player is looking, and as such, you know which things will be closer to the camera. Those things should be given higher resolution textures/meshes/etc. than things further away - it just makes sense. However, random assets like a bush or a rock that's in a level can only be so high resolution; you need to load a bunch of them into memory at once. Even while I love high resolution stuff, a 40k poly rock with 4k diff/spec/norm would be insanely poor technical design. However, if that rock were to appear 2ft from me in a cutscene, as was predominately featured in said cutscene, then it would make sense.
Seriously, you should check out the amount of work Crytek put into making C3 look as good as it does:C3 Art Tech by Donzallaz SousaC3 Lighting by Donzallaz
Even Ryze, which wasn't even on PC had some amazing new tech go into it, that will make their next PC game look insane:Rendering tech of Ryze by Nicolas Shultz
(Those are pretty big PDFs, and they're VERY tech heavy)