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[DS] The Witcher 3 - 900p on PS4 & 720p on Xbox One, GTX780Ti Pushes 35-45fps At Max Settings - Page 6

post #51 of 143
I wouldn't worry the game isn't out til next year and I reckon by then a driver will probably be enough to give it a good boost alone and you'll easy be pushing 50 -60 fps with a single 780ti I'll bet my life on it biggrin.gif
post #52 of 143
Why do you need a list?

Game for Game comparison is fair.

Imagine the potential if they brought I:SS out for PC, run it at 3840x2160 High settings, with surround sound turned up. Could be wonderful.

@taafe Ah a fellow manc!
Edited by jameschisholm - 4/11/14 at 12:30pm
post #53 of 143
Quote:
Moreover, it is said that the PS4 version will run at 900p/30fps while the Xbox One version will run at 720p/30fps.

Lol at 900p.
It may sound like PS4 wins here, but at least Xbox 1 will run a pretty standard resolution. Not that Xbox deserves any credit for this, it's got it's own fair share of similar crap going on. Just in this specific case it's likely the the better option.

720p scales well into 2160p [9x], and 1440p [4x].
900p scales well into.... nothing? Only 3200x1800, but how many people have TVs with that res? Nobody.

I was actually surprised to hear about Titanfall releasing at 792p and planning to patch it later to get it running at 900p with FXAA. Since it's not just one game now, I guess it looks like we're in for another generation of retarded failures yet again.

Anyone who says the consoles are "limited" by hardware, and use it as their excuse to release a game at 792/900p is a retard. There is nothing holding them back from making a game run well at the target resolution but themselves. For example.. if they cannot run medium quality shadows, or lighting, at 1080p, they should turn those down before lowering the resolution, but they keep choosing wrong and blaming hardware.

It's really not hard to get a game to run at a target resolution. My 8600GT plays lots of games at 1080p with 4x MSAA+8xAF pretty fine, usually at 30-90 FPS.

It's a damn shame Microsoft lets people keep releasing games at less than 1080p. I would probably buy a console if either Microsoft or Sony actually enforced a 1080p @ 30 FPS minimum resolution for the new consoles. Oh well, at least there will be some developers out there who understand basic concepts and will continue making decent looking games without it being a rule.
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post #54 of 143
EDIT: Wrong thread
post #55 of 143
1920x1080 should be a basic standard these days.
post #56 of 143
Wow. Well I always settle for 4x MSAA in demanding games, looks good enough for me, so hopefully max settings + 4x MSAA at ~1350Mhz clock speed on my 780 Ti can keep me above 60fps the majority of the time. I wonder how much CPU power this game will need?

Glad to see a title that properly stresses the 780 Ti though. This is really the first game that I would say truly deserves the label of Next-Gen.

Oh and the console part is hilarious. Maybe the min settings still look really good, but it just shows these consoles are only half a generation ahead of the old consoles, and they shouldn't have any more than a 3-4 life span.
post #57 of 143
Quote:
Originally Posted by jameschisholm View Post

1920x1080 should be a basic standard these days.

Yeah, either that or these console makers should get together and enforce a resolution they believe is reasonable and sell "Console TVs" so at least they are supplying you with a non-standard res screen to play their non-standard resolution games at for the best quality. This would be easier for Sony to do, as they already manufacture TVs, but I'm sure Microsoft could do it or pay someone else to do the same.

But without enforcing anything, you'll always get asshats like Bungie trying hard to justify their shortcomings.
See: http://halo.bungie.net/news/content.aspx?type=topnews&cid=12821
Quote:
You Owe me 80p!

One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at “640p” which isn’t even technically a resolution. However, the interweb detectives did notice that Halo 3’s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?

Naturally it’s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.

This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately “real” feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the
“almost-720p” image effortlessly all the way up to 1080p if you so desire.

In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it’s practically impossible to discern the difference. We would ignore it entirely were it not for the internet’s propensity for drama where none exists. In fact the reason we haven’t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.

The lack of any standard and the crazy varying resolutions is simply ridiculous. It's like they're selling triangles and advertising that they fit perfectly in squares.
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post #58 of 143
Quote:
Originally Posted by szeged View Post

Might need sli 780s for decent fps at 1440 then frown.gif oh well lol.
Quote:
Originally Posted by bojinglebells View Post

AA depends mostly on pixel size/density and viewing distance, raw resolution doesn't tell us enough information to draw any conclusion

1440p typically needs less AA not because of its resolution, but because its pixel density is higher (smaller pixels = harder to see the jaggies); 1440p@27" = 109ppi vs. 92ppi for 1080p@24" or 82ppi for 1080p@27"

The idea that increasing resolution lessens the need for AA goes back to the age of CRT where we weren't bound to a fixed resolution as the old tube monitors could do an excellent job of displaying 1024x768 or 1600x1200 without pixel interpolation. Obviously, a 19" monitor @ 1024x768 would have much larger pixels vs. that same 19" monitor running @ 1600x1200, and thus AA wouldn't be needed as much at the higher resolution when viewed at the same distance.

Quote:
Originally Posted by Vagrant Storm View Post

Well this is The Witcher 2 with zero AA at 1440p. Look at the tent lines. They almost too straight. Heh, a canvas tent should have some jagged edges.


but yeah...1440p spread over a 50" screen will probably need some AA if viewed up close. For most monitor sizes and desk setups I don't think it will matter much, though.

Good point with pixel density, and i agree it depends on viewing distance as well. thumb.gif
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post #59 of 143
Quote:
Originally Posted by Shadow11377 View Post

Lol at 900p.
It may sound like PS4 wins here, but at least Xbox 1 will run a pretty standard resolution. Not that Xbox deserves any credit for this, it's got it's own fair share of similar crap going on. Just in this specific case it's likely the the better option.

720p scales well into 2160p [9x], and 1440p [4x].
900p scales well into.... nothing? Only 3200x1800, but how many people have TVs with that res? Nobody.

I was actually surprised to hear about Titanfall releasing at 792p and planning to patch it later to get it running at 900p with FXAA. Since it's not just one game now, I guess it looks like we're in for another generation of retarded failures yet again.

Anyone who says the consoles are "limited" by hardware, and use it as their excuse to release a game at 792/900p is a retard. There is nothing holding them back from making a game run well at the target resolution but themselves. For example.. if they cannot run medium quality shadows, or lighting, at 1080p, they should turn those down before lowering the resolution, but they keep choosing wrong and blaming hardware.

It's really not hard to get a game to run at a target resolution. My 8600GT plays lots of games at 1080p with 4x MSAA+8xAF pretty fine, usually at 30-90 FPS.

It's a damn shame Microsoft lets people keep releasing games at less than 1080p. I would probably buy a console if either Microsoft or Sony actually enforced a 1080p @ 30 FPS minimum resolution for the new consoles. Oh well, at least there will be some developers out there who understand basic concepts and will continue making decent looking games without it being a rule.

So much this... this is the biggest asset of PC gaming, being able to toggle your settings for the performance you want.
 
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post #60 of 143
wait wait wait...are these numbers with physX (furry wolfs) maxed?
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