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[JoyStiq] Civilization: Beyond Earth breaks free from history, heads to the final frontier - Page 7

post #61 of 78
Quote:
Originally Posted by maarten12100 View Post

and they just forced me into getting an AMD card since I hate long turn times!

How is a graphics API going to help AI time? Civ V already makes the graphics engine low priority during AI turns.
post #62 of 78
I'll have to keep an eye on this game. Honestly I was never much of a fan of Civilization, however I absolutely loved the original Colonization as well as Alpha Centauri. If this is like a newer version of Alpha Centauri then I'm excited.
post #63 of 78
Quote:
Originally Posted by DzillaXx View Post

They play even better with a mouse...

Why would anyone want to play this game from a TV anyways. Civ 5 works great on PC, and Tablets. Kinda wonder why they never made a android or iOS version, but love it on my windows 8 tablet.

Civ games are so fun, Civ 5 still has me playing on and off. Can't wait for this next game.

Works great on a TV too, just with a keyboard and a mouse. I'm currently using one of these with my HTPC to play it occasionally.
Quote:
Originally Posted by Exilon View Post

How is a graphics API going to help AI time? Civ V already makes the graphics engine low priority during AI turns.

I believe Mantle also makes it use multiple cores more effectively.
    
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post #64 of 78
Really excited, but I am curious as to what will change gameplay wise. The screenshots I saw just look like Civ V with a space theme.
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post #65 of 78
Quote:
Originally Posted by Sir Beregond View Post

Really excited, but I am curious as to what will change gameplay wise. The screenshots I saw just look like Civ V with a space theme.

That isn't enough? tongue.gif

It's always more fun when it happens in space.
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post #66 of 78
Quote:
Originally Posted by Vagrant Storm View Post

That isn't enough? tongue.gif

It's always more fun when it happens in space.

Well ... Civ 5 was not as "good" as Civ 4, for example, in my opinion. Without the DLC it's a lot more limited and the engine is locked down to the point that Rise of Mankind mod was canceled for Civ 5 - presumably to sell more DLC and to not have to compete with mods adding in religion, spying, vastly expanded tech tree, etc. Also Civ 5 is still a 32 bit engine which is so 20th century. Not a problem in vanilla but, for example Rise of Mankind was hitting the memory limit on Civ 4 in later game on larger maps. So I do hope they have a new engine for this game, hopefully something with a proper modding support.
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post #67 of 78
Looks like the same Civ V engine. I only hope it's better optimized, so mid-late game taking turns won't take 2 minutes in large maps. I don't want to be forced to turn animations off just in order to make the game playable!
post #68 of 78
Quote:
Originally Posted by Devnant View Post

Looks like the same Civ V engine. I only hope it's better optimized, so mid-late game taking turns won't take 2 minutes in large maps. I don't want to be forced to turn animations off just in order to make the game playable!

Honestly I never had any where near that long AI turns even on huge maps. Really I rather have AI that are smarter rather then faster. So many otherwise good strategy games are ruined by crappy AI. What I really want is them to make the AI smart enough to provide a good challenge without "cheating". Playing Civ 5 on King or Emperor is challenging for sure but the fact that AI's on thous difficult don't play by the same rules as you is something that makes the game less fun.
    
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post #69 of 78
Agreed Reaper. Nothing ruins a game more than the "bad guys" getting to straight up cheat. You get penalties to EVERYTHING, they get BONUSES TO EVERYTHING, but are still dumb as hell. I've watched them on King try to run units around my forces by going to water... where I had more boats than they did troops. I mean what kinda idiot jumps in the water with sharks they KNOW are there?
post #70 of 78
Quote:
Originally Posted by Bit_reaper View Post

Honestly I never had any where near that long AI turns even on huge maps. Really I rather have AI that are smarter rather then faster. So many otherwise good strategy games are ruined by crappy AI. What I really want is them to make the AI smart enough to provide a good challenge without "cheating". Playing Civ 5 on King or Emperor is challenging for sure but the fact that AI's on thous difficult don't play by the same rules as you is something that makes the game less fun.

Consider yourself blessed. This is a know issue:

http://www.reddit.com/r/civ/comments/1jmhth/
http://steamcommunity.com/app/8930/discussions/0/864975399696467297/
http://steamcommunity.com/app/8930/discussions/0/648814842380089568/
http://www.google.com.br/url?sa=t&rct=j&q=&esrc=s&source=web&cd=3&cad=rja&uact=8&ved=0CEUQFjAC&url=http%3A%2F%2Fforums.civfanatics.com%2Fshowthread.php%3Ft%3D498286&ei=MuZPU4mOGoe90AG7tIHgAQ&usg=AFQjCNFi1qWuM7hyZ0tC5u1aCJY24Hv6MQ&sig2=yGZZGv0eF1MHG9pvAiOh7Q&bvm=bv.64764171,d.dmQ

And I don't have, by all means, a "weak" CPU. I think processors are pretty powerful nowadays to allow for a smart and fast A.I., honestly. I do mind dumb AI, and I do mind waiting for a few minutes for my turn. But the turns took too long on CIV5 not even because the AI was "thinking too much", but because the engine is poorly optimized to allow for fast turns with animations turned on. With animations turned off, or switching to strategic view, this was not an issue.
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