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[DSO] (Scripted Speedrun) Speedrunner Finishes Half-Life In Twenty Minutes - Page 6

post #51 of 76
not as cool of a title as the original half life done in half an hour
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post #52 of 76
Quote:
Originally Posted by thatleftnut View Post

Sorry, you don't make the rules. Speedrunning has always been completing the game as fast as possible without outisde modification. Anything you can do in game, is fair game. There's different categories, but terms like "glitchless" are frowned upon in the speedrun community. Some categories are more popular for different games, like the 120 star for Super Mario 64, which is more interesting to watch than say a 16 star or 0 star. On the other hand a 100% run in Ocarina of Time might not be as popular as an any% solely because of time. a 5 hour run vs 20 minutes. I don't know any game that's ran today that has a legitimate glitchless category, and if it does, it isn't taken seriously.

You don't make the rules either. thumb.gif I do however speak with this little thing called "logic". Not a lot of people who support this brand of "speed running" seem to possess that.

Completing the game usually entails start to finish, not jumping from the start to finish, otherwise you've completed nothing; AND yes I've seen the Ocarina of Time "speed run". He got to the first boss at the Deku tree, and glitched all the way to Ganon from there with a couple backflips. Nothing was completed. He didn't even beat Ganon.

This is the CoD generation, though. What more should I expect?
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post #53 of 76
Quote:
Originally Posted by PappaSmurfsHarem View Post

Hmm 90% of it I can see but some of the things are just seem impossible and are way to fast to see onscreen much less move the mouse to do. Like the multiple sections where they shoot a box while flying that never even appeared on the screen yet.

Watching it in slowmo just makes some spots seems even more impossible.

They only had to do ~ 5 seconds perfectly, with unlimited tries. This means you can know a box is going to be somewhere, even when you can't see it yet... so they just figure out where they have to shoot, and do it blind until they get it.
Quote:
Originally Posted by Raven Dizzle View Post

You don't make the rules either. thumb.gif I do however speak with this little thing called "logic". Not a lot of people who support this brand of "speed running" seem to possess that.

Completing the game usually entails start to finish, not jumping from the start to finish, otherwise you've completed nothing; AND yes I've seen the Ocarina of Time "speed run". He got to the first boss at the Deku tree, and glitched all the way to Ganon from there with a couple backflips. Nothing was completed. He didn't even beat Ganon.

This is the CoD generation, though. What more should I expect?

Again, speed runs aren't playthroughs. The more of the game you skip, the better. Also you keep talking like your "playthrough complete run without glitches" is the norm. It's not, pretty much nobody does that. You also keep saying stuff like "CoD generation"... which isn't the case, and even if it were has nothing to do with what we're talking about. These runs were done ever since games were complex enough to do speed runs in.
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post #54 of 76
Quote:
Originally Posted by PappaSmurfsHarem View Post

Hmm 90% of it I can see but some of the things are just seem impossible and are way to fast to see onscreen much less move the mouse to do. Like the multiple sections where they shoot a box while flying that never even appeared on the screen yet.

Watching it in slowmo just makes some spots seems even more impossible.

A combination of muscle memory developed over endless attempts and some luck make seeing something irrelevant.
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post #55 of 76
Quote:
Originally Posted by Crazy9000 View Post

They only had to do ~ 5 seconds perfectly, with unlimited tries. This means you can know a box is going to be somewhere, even when you can't see it yet... so they just figure out where they have to shoot, and do it blind until they get it.
Quote:
Originally Posted by Kaldari View Post

A combination of muscle memory developed over endless attempts and some luck make seeing something irrelevant.

Ahh yeah, forgot about the 5 second intervals. It just seems so...shady, still alot of work though.
     
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post #56 of 76
Quote:
Originally Posted by Crazy9000 View Post

They only had to do ~ 5 seconds perfectly, with unlimited tries. This means you can know a box is going to be somewhere, even when you can't see it yet... so they just figure out where they have to shoot, and do it blind until they get it.
Again, speed runs aren't playthroughs. The more of the game you skip, the better. Also you keep talking like your "playthrough complete run without glitches" is the norm. It's not, pretty much nobody does that.
Youtube.
Quote:
Originally Posted by Crazy9000 View Post

You also keep saying stuff like "CoD generation"... which isn't the case, and even if it were has nothing to do with what we're talking about. These runs were done ever since games were complex enough to do speed runs in.
I said it once. "Keep saying"? If you honestly need to exaggerate in an attempt to make a point..wow. redface.gif

Speed runs go back to the 2 scroller games, where there weren't obvious exploitable glitches. Mario Brothers, Chrono Trigger etc.
Hell, even the GTAIII series of games had full playthrough SPEEDRUNS in the 2 hour timeframe. THOSE are full on speed runs. Not glitch runs.

A 2 hour GTAVC full-on, marathon speed run. INCLUDING finding all of the Sunshine Auto's cars.

THAT is awesome.
Edited by Paladin Goo - 4/14/14 at 2:20pm
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post #57 of 76
Quote:
Originally Posted by Raven Dizzle View Post

You don't make the rules either. thumb.gif I do however speak with this little thing called "logic". Not a lot of people who support this brand of "speed running" seem to possess that.

Completing the game usually entails start to finish, not jumping from the start to finish, otherwise you've completed nothing; AND yes I've seen the Ocarina of Time "speed run". He got to the first boss at the Deku tree, and glitched all the way to Ganon from there with a couple backflips. Nothing was completed. He didn't even beat Ganon.

This is the CoD generation, though. What more should I expect?

You're definition of completing a game is wrong in this sense, any% as this is, requires starting and ending the game, whatever you do in the middle to get there is fair enough providing you don't cheat/use outside tools. The any% category in the majority of games will have a pre defined start point, usually when you first gain control of your character and end once a final boss is defeated or once the ending cutscene starts. There are usually certain rules you have to abide by to make it a valid run for the category. Glitches/features in the game are allowed, but using noclip wouldn't be for instance. 100% speedruns require completing every task, maybe those are more your sort of thing, although people may still use and abuse glitches to help out. Glitchless isn't a category I've seen for any game in a long time, and if there are any runs they're usually as a joke.

There's a huge group of people that speedrun all sorts of games, and usually they will define the rules for a category. You might want to check out Speed Demos Archive or watch some runs over at Speed Runs Live and find out what each game requires to make it a valid run, I'm sure the people over there will be happy to help point you in the right direction, although I'm not sure how many friends you'd make over there with that kind of an attitude.

CoD generation is an invalid comment as people have been running any% for years before the first CoD game even came out. It's not a new development from people with short attention spans, if anything completing a game normally would fulfil that criteria, whereas practicing day in day out to complete something as fast as possible requires serious dedication and concentration. You'll also find some of the most active games are older titles, a lot of newer games don't lend themselves well to speedrunning due to huge amounts of cutscenes and QTE's. There are still a decent amount of them though, for example Dishonored, Borderlands 2 and Skyrim are all really cool runs.

There is another category for speedrunning, Tool Assisted Speedrun (TAS) allows you to manipulate the game in whatever way you see fit using external programs. There's some interesting TAS Mario Kart runs where people are playing the game literally frame by frame to achieve perfection. It's not a true sense of playing the game, but the competitive nature of trying to beat each others times keeps people interested. Not so much of a fan of those myself, I personally like single segment any% runs as you cant afford to mess anything up or you'll have to reset.
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post #58 of 76
Quote:
Originally Posted by Fusion Racing View Post

You're definition of completing a game is wrong in this sense, any% as this is, requires starting and ending the game, whatever you do in the middle to get there is fair enough providing you don't cheat/use outside tools. The any% category in the majority of games will have a pre defined start point, usually when you first gain control of your character and end once a final boss is defeated or once the ending cutscene starts. There are usually certain rules you have to abide by to make it a valid run for the category. Glitches/features in the game are allowed, but using noclip wouldn't be for instance. 100% speedruns require completing every task, maybe those are more your sort of thing, although people may still use and abuse glitches to help out. Glitchless isn't a category I've seen for any game in a long time, and if there are any runs they're usually as a joke.

There's a huge group of people that speedrun all sorts of games, and usually they will define the rules for a category. You might want to check out Speed Demos Archive or watch some runs over at Speed Runs Live and find out what each game requires to make it a valid run, I'm sure the people over there will be happy to help point you in the right direction, although I'm not sure how many friends you'd make over there with that kind of an attitude.

CoD generation is an invalid comment as people have been running any% for years before the first CoD game even came out. It's not a new development from people with short attention spans, if anything completing a game normally would fulfil that criteria, whereas practicing day in day out to complete something as fast as possible requires serious dedication and concentration. You'll also find some of the most active games are older titles, a lot of newer games don't lend themselves well to speedrunning due to huge amounts of cutscenes and QTE's. There are still a decent amount of them though, for example Dishonored, Borderlands 2 and Skyrim are all really cool runs.

There is another category for speedrunning, Tool Assisted Speedrun (TAS) allows you to manipulate the game in whatever way you see fit using external programs. There's some interesting TAS Mario Kart runs where people are playing the game literally frame by frame to achieve perfection. It's not a true sense of playing the game, but the competitive nature of trying to beat each others times keeps people interested. Not so much of a fan of those myself, I personally like single segment any% runs as you cant afford to mess anything up or you'll have to reset.

I'm not denying the fact that these particular brands of speed run do exist. It's quite apparent. I'm refuting the whole usage of the word "complete". I COMPLETED high school - I didn't skip ahead to my diploma. I COMPLETED university. I didn't skip ahead to my degree. A touchdown must be COMPLETED to get the point - you can't just skip to the end zone. There is nothing "complete" by skipping parts. Sure, they are entertaining - but "completing"? Hardly.

A more appropriate term would be "beating" the game. You're BEATING it by any means necessary. You're completing nothing. That's all I'm saying.
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post #59 of 76
Quote:
Originally Posted by Raven Dizzle View Post


Youtube.
I said it once. "Keep saying"? If you honestly need to exaggerate in an attempt to make a point..wow. redface.gif

Speed runs go back to the 2 scroller games, where there weren't obvious exploitable glitches. Mario Brothers, Chrono Trigger etc.
Hell, even the GTAIII series of games had full playthrough SPEEDRUNS in the 2 hour timeframe. THOSE are full on speed runs. Not glitch runs.

A 2 hour GTAVC full-on, marathon speed run. INCLUDING finding all of the Sunshine Auto's cars.
THAT is awesome.

If you like GTA speed-runs then check out Joshimuz, he does San Andreas runs and has held the world record but lost it recently. The WR is 6 hours and 9 minutes. :bruce: 

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post #60 of 76
Quote:
Originally Posted by Raven Dizzle View Post

Hell, even the GTAIII series of games had full playthrough SPEEDRUNS in the 2 hour timeframe. THOSE are full on speed runs. Not glitch runs.
Most sites and rankings have categories dedicated to these distinctions you know. They all fall under the "speed" run name, often defined by things like completion % or 'fastest to credits'.

Still, glitches aren't as clear cut as you seem to imply. Is bunny hopping a glitch? Clearly it's not intended that you can accelerate infinitely like in Thief, or was a limitation in the engine. A lot of games didn't used to normalize movement speed so you could run faster diagonally, is that a glitch?

Nearly all speedruns involve glitching in some way or another, some less game-breaking than others. People interested in this type of thing are probably more interested about defining game breaking in a meaningful way.
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