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post #101 of 150
Quote:
Originally Posted by ZealotKi11er View Post

That would never work. Before they could make the console they have to get Developers to make the games. No Developers the console means nothing. Long life on console is mostly thanks to developers so that dont have to adapt to new hardware.
That is like saying;
Samsung Galaxy S3 with 4.3/4.4 Android can't play the same games that Galaxy S4 and Galaxy S5 can play.

The current generation of consoles lifespan is ten years which is a long time. Each generational shift in the previous console gens is marked by going to different Instruction Set Architectures. This console generation has one advantage over the previous generation. If they continue with AMD Cat SoCs, they can upgrade their consoles without ever changing the ISA/OS/Programming Model.

Meaning if Sony and Microsoft do decide to double each microgeneration;
1st microgeneration -> 8 core Jaguar / 1152+768 core GPU
2nd microgeneration -> 16 core Leopard / double or higher cored GPU
3rd microgeneration -> 32 core Margay / quad or higher cored GPU
4th microgeneration -> 64 core 5th gen Cat / octo or higher cored GPU

While each microgeneration backwards compatible with the previous generation. While all the older microgenerations forward compatible with the future generations.

4th microgeneration PS4 might play the game at 8640p @ 480 FPS
while
1st microgeneration PS4 can play that same game at 1080p @ 60 FPS.

Edit: I should point you are using the same disc or same downloaded game, you aren't buying a separate game. 1st to 4th gen use the same disc and same downloads for the same games. It isn't segmented by generations instead all game discs/downloads are forward and backwards compatible.


If you notice this follows the same format as the Tegra consoles;
All Tegra consoles can play the same games at different visual qualities.
Edited by Seronx - 4/16/14 at 3:49pm
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post #102 of 150
Quote:
Originally Posted by Seronx View Post

That is like saying;
Samsung Galaxy S3 with 4.3/4.4 Android can't play the same games that Galaxy S4 and Galaxy S5 can play.

The current generation of consoles lifespan is ten years which is a long time. Each generational shift in the previous console gens is marked by going to different Instruction Set Architectures. This console generation has one advantage over the previous generation. If they continue with AMD Cat SoCs, they can upgrade their consoles without ever changing the ISA/OS/Programming Model.

Meaning if Sony and Microsoft do decicde to double each microgeneration;
1st microgeneration -> 8 core Jaguar / 1152+768 core GPU
2nd microgeneration -> 16 core Leopard / double or higher cored GPU
3rd microgeneration -> 32 core Margay / quad or higher cored GPU
4th microgeneration -> 64 core 5th gen Cat / octo or higher cored GPU

While each microgeneration backwards compatible with the previous generation. While all the older microgenerations forward compatible with the future generations.

4th microgeneration PS4 might play the game at 8640p @ 480 FPS
while
1st microgeneration PS4 can play that same game at 1080p @ 60 FPS.

Edit: I should point you are using the same disc or same downloaded game, you aren't buying a separate game. 1st to 4th gen use the same disc and same downloads for the same games. It isn't segmented by generations instead all game discs/downloads are forward and backwards compatible.


If you notice this follows the same format as the Tegra consoles;
All Tegra consoles can play the same games at different visual qualities.

Then its a PC. He have many of those.
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post #103 of 150
Quote:
Originally Posted by Seronx View Post

That is like saying;
Samsung Galaxy S3 with 4.3/4.4 Android can't play the same games that Galaxy S4 and Galaxy S5 can play.

The current generation of consoles lifespan is ten years which is a long time. Each generational shift in the previous console gens is marked by going to different Instruction Set Architectures. This console generation has one advantage over the previous generation. If they continue with AMD Cat SoCs, they can upgrade their consoles without ever changing the ISA/OS/Programming Model.

Meaning if Sony and Microsoft do decicde to double each microgeneration;
1st microgeneration -> 8 core Jaguar / 1152+768 core GPU
2nd microgeneration -> 16 core Leopard / double or higher cored GPU
3rd microgeneration -> 32 core Margay / quad or higher cored GPU
4th microgeneration -> 64 core 5th gen Cat / octo or higher cored GPU

While each microgeneration backwards compatible with the previous generation. While all the older microgenerations forward compatible with the future generations.

4th microgeneration PS4 might play the game at 8640p @ 480 FPS
while
1st microgeneration PS4 can play that same game at 1080p @ 60 FPS.

Edit: I should point you are using the same disc or same downloaded game, you aren't buying a separate game. 1st to 4th gen use the same disc and same downloads for the same games. It isn't segmented by generations instead all game discs/downloads are forward and backwards compatible.


If you notice this follows the same format as the Tegra consoles;
All Tegra consoles can play the same games at different visual qualities.

Well, I saw not too long ago a game (can't remember what one) that is going to have an option to play at 30hz or 60hz... it would make sense in my mind to release later an upgraded ps4/xbone that can play all games at 60hz and then leave the original ps4 and xbones as the lower end 30hz machines (albeit still able to play a few at 60hz).

Almost exactly the same sku's, just more powerful CPU/GPU.

It would make sense for competitive gamers on the console as well (if they exist biggrin.gif).
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post #104 of 150
but at least it has 8 cores. moar cores guys
post #105 of 150
Quote:
Originally Posted by ZealotKi11er View Post

Then its a PC. He have many of those.
A PC is generally upgradeable by the user. While a console is generally upgradeable only by the manufacture. Only Sony and Microsoft can upgrade their consoles, you can't upgrade them yourself.

PC equals user upgradeability.
Console equals non-user upgradeability.
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post #106 of 150
Technically, it can be done. It is highly unlikely it will happen, though. Console crowd is accustomed to static platforms, It will be a PR/marketing nightmare if Sony or MS come in 2 or 3 years with update hardware, even if it is 100% compatible with what they already sell. They will not divide their fanbase into patricians (new consoles,higher framerate) and plebians (old hardware, less framerate or what have you). Not to mention the extra effort game studios will have to establish their games work as intended across same vendor consoles.
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post #107 of 150
Quote:
Originally Posted by DatPhoria View Post

From what I've read in various sites, the CPU can run at 2,75Ghz, with AMD Turbo Core;
Source

Would be an inefficient, as you'd only Turbo if the majority of your cores aren't doing much and the application/job requires just some high clocked, single core punch, but that would be pointless in a console game. You want to use the entire chip and all the cores to their maximum when and where possible at ALL times. You don't want one core clocked higher than the other while doing stuff because then you'll have discrepancies between workers and threads. Stick to 1.6Ghz and have the cores threaded efficiently, constantly busy and well layed out and you're set (Obviously there's a lot more that goes into that and other things as well, but that's just the general gist of it).
    
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post #108 of 150
Kinda wondering what else you can do to make it better. I mean these consoles already have low level access and if they're already at the max, console gaming has some rough years ahead. Personally I think these guys need to move away from this 10 yr cycle into a more practical 5 yr cycle. Mobile is improving to rapidly to warranty keeping hardware around for 10 yrs.

5yr cycle and backward compatibility. Thats the dream.
post #109 of 150
Quote:
4th microgeneration -> 64 core 5th gen Cat / octo or higher cored GPU

While each microgeneration backwards compatible with the previous generation. While all the older microgenerations forward compatible with the future generations.

4th microgeneration PS4 might play the game at 8640p @ 480 FPS
while
1st microgeneration PS4 can play that same game at 1080p @ 60 FPS.

8x as many gpu cores, same arch etc fed the same.. Yet you're asking for a 64x increase in resolution paired with an 8x increase in fps? tongue.gif

that's like a (wildly approximate) ~512x increase in load, not 8x
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post #110 of 150
Quote:
Originally Posted by pratesh View Post

Kinda wondering what else you can do to make it better. I mean these consoles already have low level access and if they're already at the max, console gaming has some rough years ahead. Personally I think these guys need to move away from this 10 yr cycle into a more practical 5 yr cycle. Mobile is improving to rapidly to warranty keeping hardware around for 10 yrs.

5yr cycle and backward compatibility. Thats the dream.
thats the thing they should have do something like Apple iphone/Ipad, Samsung Galaxy series. Release 1 gen every 1-2years. Since we are already on x86+GCN, it doesnt takes much work for new console to be backward compatible like how the smartphones do.
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