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post #141 of 150
Quote:
Originally Posted by Brutuz View Post

However the fact it's still 32MB while Intel went for 128MB when they made a similar thing says plenty about its size. It's more than likely not big enough to get the full advantage at 1080p due to that, at which point the RAM becomes the bottleneck for the Xbox One.

thinking.gif

Yea, forgot about iris.... hmm...
Sorry AMD
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Sorry AMD
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post #142 of 150
Quote:
Originally Posted by Clocknut View Post

thats the thing they should have do something like Apple iphone/Ipad, Samsung Galaxy series. Release 1 gen every 1-2years. Since we are already on x86+GCN, it doesnt takes much work for new console to be backward compatible like how the smartphones do.

Or, speaking if iPhones and Samsungs, they can put half-decent hardware into the consoles, and sell them at -reasonable- price. $400-$500 for a machine with that much power is way too low. A small 4 inch phone sells like hotcakes at $1200 opening price/$700 afterwads, I can't see why Microsoft and Sony won't take the risk at selling the consoles at around that cost with beefier hardware so that they can last for a good amount of years.

Though it's too late now and people are used to such a ridiculously low price..
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post #143 of 150
Quote:
Originally Posted by __Pat__ View Post

Or, speaking if iPhones and Samsungs, they can put half-decent hardware into the consoles, and sell them at -reasonable- price. $400-$500 for a machine with that much power is way too low. A small 4 inch phone sells like hotcakes at $1200 opening price/$700 afterwads, I can't see why Microsoft and Sony won't take the risk at selling the consoles at around that cost with beefier hardware so that they can last for a good amount of years.

Though it's too late now and people are used to such a ridiculously low price..

smartphones are subsidized. the iphone is generally a lot less popular in countries without subsidization (look at iphone sales in us vs europe). not to mention, how are devs supposed to optimize for all that changing hardware? it would seem to defeat the point of consoles
post #144 of 150
Quote:
Originally Posted by Orcmarksman View Post

smartphones are subsidized. the iphone is generally a lot less popular in countries without subsidization (look at iphone sales in us vs europe). not to mention, how are devs supposed to optimize for all that changing hardware? it would seem to defeat the point of consoles

Only in the US. Most of Europe you pay full price. As for not being popular, it's because Samsung/Android phones are more popular there.

And I was actually making your point. A short lifecycle is impossible. A longer lifecycle, with more expensive consoles is more beneficial.
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post #145 of 150
Quote:
Originally Posted by __Pat__ View Post

Or, speaking if iPhones and Samsungs, they can put half-decent hardware into the consoles, and sell them at -reasonable- price. $400-$500 for a machine with that much power is way too low. A small 4 inch phone sells like hotcakes at $1200 opening price/$700 afterwads, I can't see why Microsoft and Sony won't take the risk at selling the consoles at around that cost with beefier hardware so that they can last for a good amount of years.

Though it's too late now and people are used to such a ridiculously low price..

Consoles are priced that way because neither Sony nor MS expect money out of hardware. They are in it to sell games and services, that's where the money comes from.
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post #146 of 150
Quote:
Originally Posted by M3T4LM4N222 View Post

When I heard the specs of the Xbox One and PS4, I didn't think either would have a single problem playing most games @ full 1080p from day one. With the Xbox One being on par with a 7790 and the PS4 being on par with the 7850...

Man.. the major problem I see with the Xbox One is how microsoft messed up so bad on the memory, DDR3 ram for both system and GPU? no way "DDR3" should be showing up on the spec sheet for a "Next Gen" console expected to push 1080p, you don't skimp on vital hardware doh.gif that's why it has trouble running games at 1080p I believe, there is the ESRAM which may help it get to 1080p if utilized properly but I dont know.

It's a shame, I was really looking forward to something impressive from microsoft from a technical standpoint but it seems their main focus was Kinect, which may of been a reason for them to use DDR3 to save money on the production maybe.

I wonder if they would of been able to get a 7870XT and GDDR5 for the GPU in there if they didn't implement the Kinect. thinking.gif
post #147 of 150
Quote:
Originally Posted by TopicClocker View Post

Man.. the major problem I see with the Xbox One is how microsoft messed up so bad on the memory, DDR3 ram for both system and GPU? no way "DDR3" should be showing up on the spec sheet for a "Next Gen" console expected to push 1080p, you don't skimp on vital hardware doh.gif that's why it has trouble running games at 1080p I believe, there is the ESRAM which may help it get to 1080p if utilized properly but I dont know.

It's a shame, I was really looking forward to something impressive from microsoft from a technical standpoint but it seems their main focus was Kinect, which may of been a reason for them to use DDR3 to save money on the production maybe.

I wonder if they would of been able to get a 7870XT and GDDR5 for the GPU in there if they didn't implement the Kinect. thinking.gif

The issue is the eSRAM, it's only 32MB which is apparently not big enough for 1080p in intense graphical situations and also it takes up precious GPU space on the APU/SoC, that's why the chip is physically bigger than the PS4s but the GPU is smaller.

Compound issue caused by the eSRAM, time will tell what they can acheive with it, they may pull off a PS3 type of situation graphically.
 
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post #148 of 150
My point is, why are they struggling to get these games running @ 1080p @ 30FPS.

768 shader cores isn't a horribly small amount. For example, the HD7770 graphics card has 640 shader cores and was a capable mid-level gaming graphics card, more than capable of playing a larger list of games @ 1080p.

I have no doubt a 7770 could handle a game like BF4 @ Med settings @ 1080P 30 but the XBox runs BF4 @ 720P.
Edited by M3T4LM4N222 - 4/17/14 at 3:07pm
AMD has Ryzen
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post #149 of 150
Quote:
Originally Posted by iTurn View Post

The issue is the eSRAM, it's only 32MB which is apparently not big enough for 1080p in intense graphical situations and also it takes up precious GPU space on the APU/SoC, that's why the chip is physically bigger than the PS4s but the GPU is smaller.

Compound issue caused by the eSRAM, time will tell what they can acheive with it, they may pull off a PS3 type of situation graphically.
Well, it does provide way more bandwidth than 32mb per second. Microsoft's efforts are towards better latency and that may prove useful for the serial steps of gpu load like tesselation and stuff.
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post #150 of 150
Quote:
Originally Posted by Seronx View Post

The PS4 can only use 2/3rds of its ALU resources. The Xbox One can use all of its ALU resources.

1152 * 0.8 * (2 ÷ 3) => 614.4 GFlops
768 * 0.853 => 655.104 GFlops

I hope...sincerely...that you're just trolling us with all this stuff...
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