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post #81 of 150
Quote:
Originally Posted by icanhasburgers View Post

Because of the out of order executions.
Is there a simple explanation of this?
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post #82 of 150
Quote:
Originally Posted by icanhasburgers View Post

Because of the out of order executions.
Quote:
Originally Posted by Mr gardoki View Post

Is there a simple explanation of this?
There is an extra layer of registers that shuffle instruction order. They don't examine the process duration on the cpu alone, they have to test which memory calls will be stalled and have to prepare for them. Maybe the programmers are unfamiliar to that. They may need to become proficient through more iteration and comparison of those results.
Edited by mtcn77 - 4/15/14 at 1:52pm
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post #83 of 150
Quote:
Originally Posted by Kuivamaa View Post

Depends on the engine/game really. Quite often, raising the resolution is increasing CPU load, I suppose that's an issue console devs have to deal with. It is also one of the reasons why benching gaming CPUs at unreasonably low resolutions is rather pointless.

If you want to not be GPU bound, you need to either use like sli780ti, or lower settings, in order to show the real picture of what X and Y cpu can do and what FPS they will reach before limiting you, without both being artificially held back by weaker gpu's and stronger settings than some people might have/want
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post #84 of 150
It is inherently funny how each and every time a new console launches a developer is nagging/complaining about some kind of bottleneck. I mean seriously, developers have never much cared for optimisation in the first place. That is what makes PC so damn cool, if you cannot run it - simply buy faster hardware. Sony and Microsoft shifted away from Cell and PPC architecture and embraced x86, and now the developer is complaining about more difficulties optimising games?

Console were never meant to bring the edge of graphics processing to the living room, at least not anymore, times when consoles were released every so dozen years have desiccated. There are people who just simply want to sit down on their couch and play a game, they don't care too much about performance or resolution all they want is a system for which they can purchase games and not care about 'tweaking' settings to have the game run on their computer optimally.

People have had ungodly expectations of the next-gen consoles, even if the consoles would end up with AMD's R9 chips and Intel i7's people would complain. The thing is, a console is designed to play games on for an affordable price so mainstream people can pick one up. Of course MS and Sony can develop a console that will outperform most high-end computers but only a fraction would be able to pay for it.

Most people on consoles don't give a heck about resolution. Do you have any idea how hard it is to see any remote difference between 720p and 1080p when your face is not plastered against the screen?
Yes, on PC's this is very much a huge difference, but only because your nose almost touches your monitor. If you're across a room the difference is negligible. The biggest difference comes from 30 vs 60 fps.
I don't mind playing games on 720p. My receiver does a splendid job upscaling everything so the differences are barely noticeable. Of course when we 'hug' a camera against the screen we can see some differences but hasn't anyone noticed just how close those pictures are made against the screen?

I am perfectly happy with my PS4 and my PC. I spend plenty of time on either one and I am more than confident that we'll see much more pleasantries coming to this generation of consoles.
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post #85 of 150
Quote:
Originally Posted by Cyro999 View Post

If you want to not be GPU bound, you need to either use like sli780ti, or lower settings, in order to show the real picture of what X and Y cpu can do and what FPS they will reach before limiting you, without both being artificially held back by weaker gpu's and stronger settings than some people might have/want

"Not being GPU bound" can be a red herring. Low resolution in CPU benches, can and given the circumstance, will skew results. CPU A can trail CPU B at 720p but surpass it at 1080p,we've seen that happening.
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post #86 of 150
Quote:
Originally Posted by SoulThief View Post

Most people on consoles don't give a heck about resolution. Do you have any idea how hard it is to see any remote difference between 720p and 1080p when your face is not plastered against the screen?
Yes, on PC's this is very much a huge difference, but only because your nose almost touches your monitor. If you're across a room the difference is negligible. The biggest difference comes from 30 vs 60 fps.
I don't mind playing games on 720p. My receiver does a splendid job upscaling everything so the differences are barely noticeable. Of course when we 'hug' a camera against the screen we can see some differences but hasn't anyone noticed just how close those pictures are made against the screen?
.
Not quite so if u have a large screen TV >50 inch(which is quite affordable these days), u could easily see the difference between 720/1080 on those screens.
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post #87 of 150
Quote:
Originally Posted by bencher View Post

IMO they could have atleast made the cpu 2.3ghz.

Yields, yields and more yields. That's the key right now for why I feel they are keeping the CPU at 1.6Ghz only. Until they've perhaps gone to a small die shrink or/and feel more comfortable with yields, then they might bump up the speed, which should help nicely. It's natural for companies to be conservative at first and not all out there for technical and production reasons.
    
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post #88 of 150
Quote:
Do you have any idea how hard it is to see any remote difference between 720p and 1080p when your face is not plastered against the screen?

2.25x increase in resolution is kinda noticable, lol

1080p on 60" screen from 4-5 feet away looks trash

720p is ~44% of the pixels. It looks like something that should be on a screen with 1/10'th of the area.

we're pushing towards 4k on 50". That's literally a 9x increase in pixel count over 720p. It's almost an insult to suggest that it's not visible because we're nowhere near the limits of human vision - in resolution OR in framerate
Edited by Cyro999 - 4/15/14 at 5:39pm
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post #89 of 150
Quote:
Originally Posted by Cyro999 View Post

2.25x increase in resolution is kinda noticable, lol

1080p on 60" screen from 4-5 feet away looks trash

720p is ~44% of the pixels. It looks like something that should be on a screen with 1/10'th of the area.

we're pushing towards 4k on 50". That's literally a 9x increase in pixel count over 720p. It's almost an insult to suggest that it's not visible because we're nowhere near the limits of human vision - in resolution OR in framerate
He raises a great point though. I'm sure people on this site have a better tv situation but the average person probably does not. Even I don't. I have a 42" tv and sit about 10 feet away from it so 720 vs 1080 is impossible to see.
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post #90 of 150
I find it hard to sit here and read that some ppl on this forum have trouble distinguishing the visual difference between 720/1080. On any screen size and from whatever distance. It baffles the hell out of me. Just sayin'..
Edited by mrawesome421 - 4/15/14 at 6:24pm
 
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