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post #101 of 109
I am in the same boat as others in here saying they are unsure if they should upgrade now or wait.

But how many of you are basing your decision on battlefield 4? Its doubly hard to decide what to do since there is no guarantee the game will work as intended after upgrading since its not still fully fixed yet. Id hate to have to sell my gpus, buy a brand new 780 or 780 ti and then find out the game still doesnt run as intended.
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post #102 of 109
Thread Starter 
Quote:
Originally Posted by Dragonsyph View Post

I wonder REALLY how many cores the GK110 has. What if it really has like 3500 cores, And for the next line of cards, they just unlock more cores then the titan/780s and rebrand the name to GK210. And 880.

You can count the SMX clusters from the die shot... there are 15 of them...
 
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post #103 of 109
I am probably more than good for a few years. Will wait till 900+ series. Unless AMD have finally mastered stabled drivers, then it might be a tossup.
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post #104 of 109
Quote:
Originally Posted by RagingCain View Post

I am probably more than good for a few years. Will wait till 900+ series. Unless AMD have finally mastered stabled drivers, then it might be a tossup.

At 2560x1600p the only thing I'd be worried about is your 3gb of vram being future proof. I'm hoping Nvidia's 800 series brings at least 4gb. My 690 will be better suited for a 1080p user in the coming year.
 
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post #105 of 109
Quote:
Originally Posted by rcfc89 View Post

Quote:
Originally Posted by RagingCain View Post

I am probably more than good for a few years. Will wait till 900+ series. Unless AMD have finally mastered stabled drivers, then it might be a tossup.

At 2560x1600p the only thing I'd be worried about is your 3gb of vram being future proof. I'm hoping Nvidia's 800 series brings at least 4gb. My 690 will be better suited for a 1080p user in the coming year.

Considering 1.5GB GTX 580 SLI/TRI-SLI can in fact game quite nicely for most titles at 2560x1600/1440, the VRAM limit is still predominantly untrue. With dynamic allocation of VRAM that now includes caching, there is no good way to tell what VRAM you need till it refuses to run/crashes a title.

By the time 2GB is limiting 1080P, we will see mainstream 4K Res titles, and your GPU will be more than useless. VRAM requirements will steadily increase (that's a given based on history of new games utilizing more), but it is proportionate to the GPU power. It doesn't matter if you have 4GB now, because IF a game actually needed 4GB for rendering, the proportional GPU power available to you would be inadequate to render the frame rate of a desirable level (i.e. 60 FPS.) Take Titan right now for instance; it would be decimated to render something requiring 6GB of VRAM.

i.e. QSLI Titans are needed to render 4K at what I consider an acceptable frame rate, 4K doesn't even need 6GB of VRAM.

Future proofing based on VRAM is a misconception and pointless unless the goal is in multi-monitor setups or future SLI/TriSLi/QSLI plans. Without buying the other cards at the same time though, either way though you just shoot yourself in the foot, as you could have bought faster cards by the time you sequentially bought your multiple card setup. So even as you wait and save money, by buying additional cards as prices go down, you could have waited and eventually bought one powerful card, or two powerful cards in the future.... and if you had waited even longer, you could have bought this new powerful cheaper card on sale when the next uber powerful card came out. And so on it goes, for basically, eternity.

That means the only real fool proof / future proof plan, is to never buy a GPU.

While the above is quite logical, this only my humble opinion. Different strokes for different folks. But let's be factually clear, VRAM is kind of the new ePeen, and virtually the majority of users are either in denial about this or do not know enough to dispel the myths surrounding more is better. The fact is more is essentially useless for most users, currently, and sometimes, more can actually be harmful to performance as the memory chips are normally doubled in capacity, not doubled in quantity. Higher capacity usually means higher timings, and certain processes heavily dependent on the VRAM will perform slower in certain situations and scenarios (but marginally so). So more is not always better.

You can look at case by case examples of specifically Geforce GTX 580 1.5GB cards versus their later in life competitors GTX 580 3GB cards.
Edited by RagingCain - 4/21/14 at 12:52pm
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post #106 of 109
28nm again? Not interested.

20nm for flaghship & 28nm for mid range? Not interested.


Seriously. This is simply not good enough.
post #107 of 109
Quote:
Originally Posted by RagingCain View Post

Considering 1.5GB GTX 580 SLI/TRI-SLI can in fact game quite nicely for most titles at 2560x1600/1440, the VRAM limit is still predominantly untrue. With dynamic allocation of VRAM that now includes caching, there is no good way to tell what VRAM you need till it refuses to run/crashes a title.

By the time 2GB is limiting 1080P, we will see mainstream 4K Res titles, and your GPU will be more than useless. VRAM requirements will steadily increase (that's a given based on history of new games utilizing more), but it is proportionate to the GPU power. It doesn't matter if you have 4GB now, because IF a game actually needed 4GB for rendering, the proportional GPU power available to you would be inadequate to render the frame rate of a desirable level (i.e. 60 FPS.) Take Titan right now for instance; it would be decimated to render something requiring 6GB of VRAM.

i.e. QSLI Titans are needed to render 4K at what I consider an acceptable frame rate, 4K doesn't even need 6GB of VRAM.

Future proofing based on VRAM is a misconception and pointless unless the goal is in multi-monitor setups or future SLI/TriSLi/QSLI plans. Without buying the other cards at the same time though, either way though you just shoot yourself in the foot, as you could have bought faster cards by the time you sequentially bought your multiple card setup. So even as you wait and save money, by buying additional cards as prices go down, you could have waited and eventually bought one powerful card, or two powerful cards in the future.... and if you had waited even longer, you could have bought this new powerful cheaper card on sale when the next uber powerful card came out. And so on it goes, for basically, eternity.

That means the only real fool proof / future proof plan, is to never buy a GPU.

While the above is quite logical, this only my humble opinion. Different strokes for different folks. But let's be factually clear, VRAM is kind of the new ePeen, and virtually the majority of users are either in denial about this or do not know enough to dispel the myths surrounding more is better. The fact is more is essentially useless for most users, currently, and sometimes, more can actually harmful to performance as the memory chips are normally doubled in capacity, not doubled in quantity. Higher capacity usually means higher timings, and certain processes heavily dependent on the VRAM will perform slower in certain situations and scenarios (but marginally so). So more is not always better.

You can look at case by case examples of specifically Geforce GTX 580 1.5GB cards versus their later in life competitors GTX 580 3GB cards.

Very informative post. Thanks for the info. The only 2 games I've seen on my rig result in a performance drop because of lack of Vram were BF4 and Crysis 3 in 1440p.
 
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post #108 of 109
Looks like my 780 will be another 18 month (at least) gpu like my 580 was. I only want 384-bit memory bus or more on gpu's from this point forth.
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post #109 of 109
Quote:
Originally Posted by criminal View Post

Looks like my 780 will be another 18 month (at least) gpu like my 580 was. I only want 384-bit memory bus or more on gpu's from this point forth.

I hope this trend continues. If these rumors are true my 690 will have lasted for a better part of 3 years for 1440p resolutions. Here's hoping I can finally go back to a single gpu next year.
 
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