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post #11 of 35
Quote:
Originally Posted by Calibos View Post

Yep, sick of Oculus threads being filled up with anti FB 'I'm never going to buy one' and 'my eyefinity gives me a better advantage in competitive gaming, therefor VR is cr*p'.....cr*p biggrin.gif

Just saw a youtube vid with some guy playing with the soaring eagle/alps demo.

If you don't think you would have tears in your eyes watching say for example a disabled person with tears in their eyes while suspended in a sling wearing an Oculus and soaring like an eagle over the alps. Well you must have a heart of stone.

Imagine in 5 years when the imagery is near photo realistic until you get within feet of the ground on a 4k Oculus. Fan setup in front of your face biggrin.gif

Screw conventional gaming. I imagine I could spend hours upon hours just flying like an eagle!! biggrin.gif

Its why I totally believe the FB acquisition blurb. The non gaming possibilities are endless. Its the anti FB/Oculus/VR gamers who are the short sighted ones.

I think the large screen TV and Projector industry are/should be shaking in their boots right now. Why would I buy a projector now when in a year or 3 I can buy a 4K Oculus and watch a movie on a Virtual 120 foot IMAX Screen instead of a real 120 inch one. I don't have to mount an ugly projector or screen in my livingroom nor have a dedicated Home Theater Room. I don't have to pull the curtains during the day and paint my room a dark colour so the screen isnt washed out. It costs me 400 dollars instead of 4-10 thousand. Heck, purchasing one for every family member would be cheaper than most projectors!

3D movies a waste of time unless you're watching in the cinema or on a projector sized screen at home. The hassle and cost of the active 3D glasses is not commensurate with the experience. The cost benefit ratio changes completely with VR. For only twice the price of poxy Shutter 3D glasses you get something that is capable of so much more than your TV's 3D glasses for one thing. But it also changes the game of 3D movies themselves. Its cool enough to think that you could now replicate the experience of seeing a 3D movie on a 120 foot IMax screen. Now imagine a 3D movie filmed with VR in mind (ie. Don't render a virtual cinima auditorium around your screen but have the film fill your entire FOV). The 'Presence' VR brings would make it feel like you really were an observor 'IN' the movie scene.

Whilst largely true, I first saw and used a VR headset back in '91. It was a flight sim, with stick and throttle, polygonal as it would've been with the graphics tech back then. I don't believe all this 'hype' because we've had the tech for decades. "Imagine 5 years time" Sure, they tech will mature but lets face it. It is nothing more than a TV strapped to your forhead, VR headsets are too limiting in that respect for me, personally to be intrested in them, for whatever reason.

Whilst it's a touching story, it is nothing more than, a publicity stunt to get the word out amongst the non-tech inclined people that they can do this. Whilst it doesn't have anything to do with gaming, it doesn't really have many other uses. It is still a 2d screen pretending to be 3d, much like the monitors do now.

Then it comes to your "facebook aquisition" argument. It is vaild, certainly. However I don't believe in giving anything to a company that doesn't deserve it and facebook is on that list. The road to hell is paved with good intentions and there are far too many of these smiling snake-oil salesmen that'll tell you it's all right whilst punching puppies behind your back. I, personally, won't even buy one or even recommend to a friend -BECAUSE- of the facebook connection.

It's alittle unfair calling us all close minded, I could remind you that it's close minded of you to think that Occulus is thee only VR unit out there, I know of at least 3 other companies that're making a headset at the moment. So being owned by a data mining company doesn't work in their favour, especially when there are better, independant -and- major companies, working on headsets. So really we all have a choice of whom we goto for a VR headset.
post #12 of 35
Quote:
Originally Posted by Sir Amik Vase View Post

I'm starting to lose interest in VR for gaming at the moment, I am quite taken by the idea of using it to roam around a virtual cinema so I can just open up teamspeak and sit with friends online whilst watching a film.

Not so fast dude!!

Near Term. I see Racing and Flight/Space Sims being amazing in an office chair.

Ultra amazing albeit with significant added expense combined with 6 Degrees of Freedom (6DOF) motion controlled chairs.

Incredibly ultra amazing and cheap when Vestibular magnetic stimulation arrives. This will take the form of a dry electrode that is placed near your ears that stimulates your vestibular inner ear balance system tricking the brain into feeling the sensations of acceleration and twisting and banking etc without the need for a motion chair at all.

For FPS I think the Omni is just too clunky. FPS will be fun on an Oculus but Ironically given FPS is what we all imagined playing on VR as kids is in its current form the least suited to VR. There was a reasonably recent sci-fi show which for the life of me I can't remember the name that actually nailed the way in which FPS will find a comfortable home on VR. Combines a Wireless Version of Oculus with the likes of googles 3d area scanner phone and/or the tech within, your play area be it your house, neighbourhood, empty warehouse is scanned as a 3D model and the FPS game software creates a level around the real 3D space. Kinda combining augmented reality with VR. EG. You're running around the corridors of your office afterhours but what you see is the inside of the LV425 TerraFormers base in Aliens and are shooting Aliens scrambling along the ceilings etc. Thats when FPS has finally arrived on VR
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post #13 of 35
I'm skipping the fist few releases of VR tech. What I do care about in the future tho, is the push for Nerve gear like tech( Sword art online). I don't know if thats even possible, but If it is, even if I only get it on my deathbed(hopefully in say 50+ yrs) , I'll be very happy.
post #14 of 35
Quote:
Originally Posted by IRO-Bot View Post

Madara's dream might come true. Everybody will be in Infinite Tsukuyomi.

I hope I'm not the only person to understand this reference thumb.gif

But seriously, I believe this was a great gesture by the developers.
post #15 of 35
Quote:
Originally Posted by Superplush View Post

Whilst largely true, I first saw and used a VR headset back in '91. It was a flight sim, with stick and throttle, polygonal as it would've been with the graphics tech back then. I don't believe all this 'hype' because we've had the tech for decades. "Imagine 5 years time" Sure, they tech will mature but lets face it. It is nothing more than a TV strapped to your forhead, VR headsets are too limiting in that respect for me, personally to be intrested in them, for whatever reason.

Whilst it's a touching story, it is nothing more than, a publicity stunt to get the word out amongst the non-tech inclined people that they can do this. Whilst it doesn't have anything to do with gaming, it doesn't really have many other uses. It is still a 2d screen pretending to be 3d, much like the monitors do now.

Then it comes to your "facebook aquisition" argument. It is vaild, certainly. However I don't believe in giving anything to a company that doesn't deserve it and facebook is on that list. The road to hell is paved with good intentions and there are far too many of these smiling snake-oil salesmen that'll tell you it's all right whilst punching puppies behind your back. I, personally, won't even buy one or even recommend to a friend -BECAUSE- of the facebook connection.

It's alittle unfair calling us all close minded, I could remind you that it's close minded of you to think that Occulus is thee only VR unit out there, I know of at least 3 other companies that're making a headset at the moment. So being owned by a data mining company doesn't work in their favour, especially when there are better, independant -and- major companies, working on headsets. So really we all have a choice of whom we goto for a VR headset.

You need to Google the terms 'Abrash' 'presence' and Oculus.

There is no comparison (and I'm not talking graphics) between any VR outside a million dollar Defence Department VR setup and and What VR is on the cusp of being.

There are so many things that need to be perfect to trick your brain into believing the illusion of presence. Of course on a rational level you always know what you are experiencing isn't real but on an instinctual level the brain can be tricked. However you can have 6 out of 7 things that are needed for true presence near perfect but if one is wrong the illusion still collapses and the brain isn't fooled and actually is made feel ill. Resolution is one, screen lag, persistence, Refresh, head tracking etc Never have we technically been able to create what was required in all those areas concurrently. Not in 1991 nor 2011. Its only now that tech has advanced enough in all the required areas to fully trick the brain and finally trigger the full sensation of 'Presence'

So whats 'presence'? Valves and now Oculus' Michael Abrash at Valves developer Days described this with demo of a ledge over a large drop in a box shaped room textured with ironically Facebooks stock floatation news report.. A highly synthetic environment. The feeling of presence is so strong he can barely bring himself to look over the ledge. No matter what his rational mind says, no matter that the virtual environment is ridiculously synthetic. Because of whats come to be termed as 'presence', his brain on an instinctual deep subconcious level believes the illusion and he is scared at a deep instinctual level when he virtually steps to the edge of the virtual ledge.

Experienceing VR as far back as '91 and using that to say that the VR we about to get is hype actually shows how little you understand about VR's issues and whats been done lately in the area. Im not meaning to have a go at you but it is what it is.
Edited by Calibos - 4/21/14 at 3:34pm
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post #16 of 35
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Originally Posted by Calibos View Post

You need to Google the terms 'Abrash' 'presence' and Oculus.

- Snippy -

Experienceing VR as far back as '91 and using that to say that the VR we about to get is hype actually shows how little you understand about VR's issues and whats been done lately in the area. Im not meaning to have a go at you but it is what it is.

Oh, theres no need. thumb.gif

I was merely pointing out that the tech "Overall" isn't anything new. Even when I hear about people talking just afew posts up about reflex-operated chairs just reminds me of the "Lawnmower man" film biggrin.gif

It's not that people are against Occulus but I think it's becomming a little Apple-esque in the way people defend it. It's a product that isn't new, innovative is up for debate imho but it's not the only product on the market. However people speak as though it is.

It really does remind me of the hype that was surrounding the 3D TV's when they came out, I think it'll be nothing more than a 'fad' that'll die down after afew years. However that's my opinion, right or wrong. Just like my first thought about this artical was "Heh, nice little promo they did there" funnily enough my partner said exactly the same when I told her. "Human intrest" stories to get the heartstrings tugged, it could've been done at any time to any terminally ill Paitent but so soon after all the bad press from Facebook buying out occulus, I could think of nothing else.

Don't get me wrong, it's nice that they did this for her but she was used to get good publicity. It's just the way these things work.
post #17 of 35
Sorry but you still don't get it.

The concept isn't new. No one is saying it is. Futurists and Sci-Fi writers have imagined it for decades.

Finally technically being able to do it well enough to provoke the holy grail feeling of 'Presence' is very much new.

Anything that was tagged VR in the past simply wasn't VR and was just jumping on the bandwagon to sell their product.

The tiny TV strapped to the face analogy you are using to bash VR is a prime example of something that patently wasn't VR being tagged erroneously as such.

Its like the invention of Cutlery biggrin.gif Stick with me here biggrin.gif

Someone pulls out a 'spoon' shaped object he calls a knife and tells the both of us that its for cutting meat.
It turns out to be terrible at cutting meat and we are both in agreement.
A week later I pull out a 'knife' shaped object I have designed that I also call a knife and tell you its for cutting meat and will do a great job
You tell me that you've already seen a knife and experienced what it can do and its all hype and is useless for cutting meat.
I'm like ??????????

I don't disagree with this particular story being a PR 'pulling the heart strings' type promotional piece but that doesn't mean the 'feeling like she was going for one last stroll' thing wasn't a legit description of what she experienced or that the idea that VR has huge therapeutic potential is BS.

Im not an Oculus cheerleader either. I don't care who brings us quality Consumer VR. It just so happens that Oculus have brought it further than anyone else and with the FB aquisition are the most likely to keep the platform open enough to enable all the other amazing applications consumer VR will be able to do.

For example. I don't want a company like Sony to win the VR wars. They always want to own proprietry formats. I don't want a Playstation exclusive VR headset that only gets a hardware refresh based on console 7 year life cycles. I don't want them then having the money to buy out all the competition, I don't want them deciding not to license the tech for open source iondie developer 'Flying Eagle' VR experiences or Censor VR Porn etc etc etc.

What I found amusing about the FB Oculus furore was that IMHO, a games industry company like Sony or EA rather than being a better match for VR like a lot of gamers thought are in my mind actually the last people I wanted to see get control of the tech which they'd put inside their own 'Walled Gardens'.

EA Tagline - "Enjoy VR....ONLY ON EA's ORIGIN!!" .....like as if that'd be a good thing! biggrin.gif
Edited by Calibos - 4/21/14 at 4:14pm
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post #18 of 35
This will have fantastic medical purposes. Imagine what it can do in terms of keeping brains active.
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post #19 of 35

You guys are all so cynical. Just because it's good publicity, doesn't mean that they also didn't think "it'd be a nice thing to do". There are still human beings at Oculus.

 

Also, with regards to what was said earlier, Oculus are only going to release CV1 once they've achieved "presence". And quite frankly, anything which can make me feel I am in another world is something I want to be in on from the beginning. Not for FPS or twitch games, but for experiences.

 

And as the tech gets better, and we get better and new VR input devices, and VRDs (Virtual Retinal Displays) with their massively better fill factors come into the market, it's just going to get better and better.

 

Even game devs on DK1 say they have trouble not getting sucked into their worlds and forgetting why they were in it (testing). I don't care in what form, but VR is here to stay.

 

I don't see any SAO nervgear type stuff appearing for at least 3 decades though. That's far more dependant on biological science advancements, and we haven't even begun understanding the brain in enough detail to actually deliver something as precise as an alternate reality.

post #20 of 35
People who are down on the Facebook / Oculus deal aren't down on it because of the possibilities. They are down on it because of the existing parent revenue model and the documented abuses and privacy issues.

I'd love to buy the future with promises, but we only have Facebook's past and present behavior to inform us.

Meanwhile, VR has been a thing since the Amiga Mandala, Jaron Lanier, and Mondo 2000. I think it will really take off when the equipment required to experience it becomes effortless to wear.
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