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[Space Engine] SpaceEngine has reached $15,000 in funding! - Page 5

post #41 of 44
Quote:
Originally Posted by Alvarado View Post

Once the games out you won't go buying insurance with real cash. 2. Those "big ships" aren't gonna make you win 100% of the time. You wouldn't even be able to use them right off the bat due to fuel, ammo, operating costs not to mention NPC costs an or real players. Anyway this is getting really off-topic.

Edit: Forgot to mention you can't even buy insurance anymore.

 

Problem is many people already got those ships. And I find it hard to believe that my one man small fighter with a couple of small caliber cannons will hold any chance against some of those ships they're selling. The early game is going to suck badly until more large ships are put into the market, which will be likely jeopardized for the first few weeks by those with larger, more capable ships from the headstart.

   
AGP bencher
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AGP bencher
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post #42 of 44
This thread just held my curiosity but I'll be doing more background check before diving in.

On the side, I myself have pledged to Star Citizen so for those hard set on comparing these two, all I have to say is "meh.. It's not like they are the same 2cents.gif".

From what I've seen so far, Space Engine is closer to Civilization in game concept with a relatively deeper (and personal) interface while Star Citizen is closer to Planetside 2 in game concept with more role options, realism and 'universal' economic impact for every action (supposedly, when the persistent universe is released). Which is why the focus on detail of the two devs are technically different, where SE looks more on exploration, coverage, and physics of the universe as a whole; SC on the other hand has a deeper combat connection thus the hype on ship detail and combat physics (although as of $41M, they will make their own Generation System as well). Thus the argument is moot since everyone's going to prefer one or the other depending on individual taste, regardless of the cost.

Regardless, I just may buy into this as well although I'm more biased for action biggrin.gif.
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post #43 of 44
hmm that will not be enough. and procedural generation i dont like it, i would just take anyday 2 gta like planets in SC like earth and terra, over big empty universe. why would i need entire planets? with rocks? what good is that, makes no sense.

and elite dangerious, no matter how great it look, they are stuck to 80s ship models. that game is totally archaic, no matter how great its made its simply old
Quote:
Originally Posted by Artikbot View Post

I'm on the fence, together with some people in this thread. Star Citizen looks amazing, but there's something I'm not too happy about. Securing early big ass ships by upfront paying them? Buying insurances with real money instead of ingame cash possible?

There's something wrong with that model right at the foundation.

I'll definitely be watching this one closely.
people who bought early ships mostly dont have to pay insurance, saves a lot of uec on the big ships. you dont need real money for ingame expenses. even if you buy monthly limit 150k uec = 150 usd it will give you stock aurora/avenger/300i

and you cant go crazy with those ships in civilized space or you will become pirate and have to crawl into banu space or nest alongside the vandul space. and dont think that banu wont shoot at those who pirate in their space, they just provide safe haven to pirates who pirate in uee space
Quote:
Originally Posted by Artikbot View Post

Problem is many people already got those ships. And I find it hard to believe that my one man small fighter with a couple of small caliber cannons will hold any chance against some of those ships they're selling. The early game is going to suck badly until more large ships are put into the market, which will be likely jeopardized for the first few weeks by those with larger, more capable ships from the headstart.
so you want to live a universe where everyone is driving toyota yaris? with so many ships it should be vibrant and living and not communism.

but on otherhand a lot of people even tough they have all the ships will just buy an aurora and start from ground up. and then when they accumulated enough money they will just "buy" their pledged ship/ships and move the money to some other npc slot character smile.gif

best
revro
post #44 of 44
why does space engine have to be a game? Given its awesome scale and unique ability for a 'player' to find stuff that no other human ever will should be enough incentive.. just give some ships and buggies. Unless they just copy Elite or Frontier and slap that engine on .. that would be very cool.
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Overclock.net › Forums › Industry News › Video Game News › [Space Engine] SpaceEngine has reached $15,000 in funding!