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[Official] Dark Souls II for PC Thread - Page 39

post #381 of 2277
Well, i was a little suprised by this. I will be using it from now on. biggrin.gif

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post #382 of 2277

What sorcery is this?

 

I've been using rolls this whole time. I should have been backstepping! :doh:

post #383 of 2277
Yeah, if I knew backstepping had i-frames, I would have used them a long time ago. This is why I subb to vageta311. He can find any trick/tip and will gladly share it. The dudes a true gamer. thumb.gif
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post #384 of 2277
So I has a Titan Black and figured why not try something silly?

That ended up with me using 30720x17280 @ 144hz as my resolution and I still get 60 fps.
post #385 of 2277
Quote:
Originally Posted by DIYDeath View Post

So I has a Titan Black and figured why not try something silly?

That ended up with me using 30720x17280 @ 144hz as my resolution and I still get 60 fps.

Wow nice.

I still have not tried GedoSato yet. haha

I Wonder if I can get something good with my R9 280x. As for now vanilla DS2 never drops below 60FPS.
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post #386 of 2277
Quote:
Originally Posted by DIYDeath View Post

So I has a Titan Black and figured why not try something silly?

That ended up with me using 30720x17280 @ 144hz as my resolution and I still get 60 fps.

Can I ask what settings you are using within Gedosato? At anything above 4K mine stutters like crazy, I may be using too much AA or something.
post #387 of 2277
Quote:
Originally Posted by wholeeo View Post

Can I ask what settings you are using within Gedosato? At anything above 4K mine stutters like crazy, I may be using too much AA or something.

Ive completely disabled AA where able, its a waste of resources when downsampling from massive resolutions.
If I remember when I get home I'll post my .ini file here but its pretty basic stuff, basically I just maxed the quality and gave myself a silly resolution. Then I threw on the generic ENB.

oh, Ive also taken to using gedosato on other programs. It actually works on Media Player Classic from what I can tell. Downsampled movies rock.

I'm thinking of doubling my resolution when I get home. 64k resolution here I come! If that doesnt end up with stutters I will lol and never ever forsake EVGA.
Edited by DIYDeath - 5/16/14 at 8:51pm
post #388 of 2277
Higuys doyouturn off the vsync in game and turning it on in gedosato? Thats what im using since adding the vsync in game drops my fps to 39. I installed gem gedosato
post #389 of 2277
So here's a screen shot showing one of the INSANE resolutions Im running using gedosato @ 144hz. Still no performance hit, might multiply by 2 again.
http://steamcommunity.com/sharedfiles/filedetails/?id=260617805


Quote:
Originally Posted by phantomowl View Post

Higuys doyouturn off the vsync in game and turning it on in gedosato? Thats what im using since adding the vsync in game drops my fps to 39. I installed gem gedosato

personally I'd turn it off in both but that's just me.

Also as requested here's my CURRENT ini file. This one has a much, much larger resolution. I'm not even sure how the heck Im able to run the game on it personally...even a Titan Black OC'd to 1300 shouldnt be capable of doing this...
Warning: Spoiler! (Click to show)
# Lines starting with "#" are ignored by

GeDoSaTo and used to provide documentation
# read them before changing anything!

###########################################

###########################################

##
# Internal settings

# The amount of logging output for

debugging purpose.
# Should be set to 0 if everything works

fine for performance reasons.
logLevel 0

###########################################

###########################################

##
# Graphics settings

# The actual rendering resolution you want

to use,
# and how many Hz you want the game to

think it works at.
#renderWidth 5120
#renderHeight 2880
renderWidth 491520
renderHeight 276160
#renderWidth 3200
#renderHeight 1800
reportedHz 144

# The resolution you want to downsample

*to*.
# Should generally always be your output

device pixel size and frequency.
# Writing something not supported by the

display here will probably cause a crash.
#presentWidth 2560
#presentHeight 1440
presentWidth 1920
presentHeight 1080
presentHz 60

# How many vertical traces to wait when

presenting
# -1 = unchanged
# 0 = no vsync
# 1 = standard vsync
# 2 = half refresh rate (e.g. 30 on 60 Hz)
# 3 = 1/3rd refresh rate, etc.
presentInterval -1

# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap

performance-wise
# bicubic: higher quality, more expensive

performance-wise
scalingType bicubic

# Emulate exact flipping behaviour
# requires some extra performance/memory,
# but may be important for some games to

work
emulateFlipBehaviour false

# For games which use strange methods to

query resolutions,
# injecting a new one might not work. In

such cases, you can try replacing an
# existing resolution. E.g. "overrideWidth

800", "overrideHeight 600" to replace

800x600
# 0 = override disabled
overrideWidth 0
overrideHeight 0

###########################################

###########################################

##
# Windowing settings

# Hides the mouse cursor, at all times
# options: "true" (= hidden) and "false" (=

unchanged)
hideMouseCursor false

# Forces borderless windowed fullscreen

mode instead of fullscreen mode
# options: "true" (= force borderless

windowed FS) and "false" (= unchanged)
forceBorderlessFullscreen false

###########################################

###########################################

##
# Dark Souls 2 settings

## AA

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 4

# AA type
# either "smaa" or "fxaa", depending on

your preferences
aaType smaa

## SSAO

# Enable and set the strength of the SSAO

effect (all 3 settings have the same

performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on

performance
ssaoScale 1

## DOF

# Enable Depth of Field
# false = off
# true = on
enableDoF true

# Select the type of DOF effect
# basic = basic pseudo-Bokeh DoF
# bokeh = shaped circular Bokeh DoF -

WARNING: high performance impact
dofType bokeh

# Bokeh Depth of Field radius
# default = 1.00
# higher = more blurry (e.g. 1.5)
# lower = less blurry (e.g. 0.9)
# note: small changes make a large

difference
dofBaseRadius 1.0

## Post

# Enable Postprocessing
# false = off
# true = on
# For in-depth configuration, look in

"assets/post.fx"
enablePostprocessing true

###########################################

###########################################

##
# Texture settings

# Dump game textures loaded using d3dx to

textures\[gamename]\dump\[hash].tga
# if you enable override at the same time,

the overridden texture will be dumped
enableTextureDumping false

# Override game textures loaded using d3dx

with those from
# textures\[gamename]\override\[hash].

(dds|png), if available
enableTextureOverride false

# Mark textures with their hash (for

texture modders)
# WARNING: extremely slow if a game loads

many textures
# (if you think a game crashed, it's

probably still just loading textures)
enableTextureMarking false

###########################################

###########################################

##
# Mouse settings
# you may have to play around with these a

bit to get mouse input working correctly
# while downsampling in some games

# Modify the mouse position reported by

"GetCursorPos" when downsampling
modifyGetCursorPos false

# Modify the mouse position set by

"SetCursorPos" when downsampling
modifySetCursorPos false

# Intercept the WindowProc callback of the

game and adjust mouse messages when

downsampling
interceptWindowProc false

# Adjust the mouse position reported in

peeked Windows messages when downsampling
adjustMessagePt false

P.S. regarding the game itself: Anyone else notice that the PC controls are freaking awful and the controller controls aren't pressure sensitive? For a game that REQUIRES timing and such you'd think that would have been the #1 priority...I'm half convinced to drop the game right now...I dont want to freak out over sloppily implemented controls, regardless of customization.
Edited by DIYDeath - 5/17/14 at 12:55am
post #390 of 2277
Quote:
Originally Posted by wholeeo View Post

I was fine in NG with my build but now at the level I'm at the magic people have is just too crazy, SL 167. Dude shot some huge homing dark orb at me and while I was running from it he was chasing me with a sword which also had black magic. mad.gif

If you pump a bit of adp and get your agility to ~108 it's incredibly easy to just roll forward straight through their attacks and get in close. I wear almost no armour and roll straight through their attacks for days. Once you get close you can just demolish them if you're decent at melee although faster weapons like a normal greatsword class weapon (not an ultra greatsword) or a straightsword make it easier.

On the other hand, when they whip out a dark magic buffed katana you know you're in for a fun time... rolleyes.gif

Katanas seem to have pretty broken hit boxes atm (specifically with the lunge attacks, it hits an extra metre or more past the tip of the weapon). Either that or 90% of people I fight using katanas have terrible connection to me.
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