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Aliasing depends by only PPI ? - Page 2

post #11 of 15
Thread Starter 
Then rendering a 3D environment with a bigger resolution indipendently by inch bring advantages as well ?

Your personal impression about ?
Edited by senna89 - 5/10/14 at 4:22am
post #12 of 15
As I understand it the game usually uses a higher texture resolution and denser particle effects (etc.) if the resolution is increased. So the higher resolution would still be an advantage I feel even if the pixel density is the same. Again this is more a graphics card and game thing and not really my area of expertise. tongue.gif
post #13 of 15
Viewing distance plays a huge part... also you have listed these examples at different screen sizes. Coming from a 27" 1080 to a 27" 1440 and sitting a few feet back, I noticed a massive difference.
    
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post #14 of 15
my biggest pet peeve about antialiasing is the "shimmer" effect from antialiased thin lines. I'm thinking going from 1080p 24" to 1440p 27" will reduce the shimmering somewhat. 24" 1440p would be even better if you could find it.
    
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post #15 of 15
Thread Starter 
Quote:
Originally Posted by Craftyman View Post

my biggest pet peeve about antialiasing is the "shimmer" effect from antialiased thin lines. I'm thinking going from 1080p 24" to 1440p 27" will reduce the shimmering somewhat. 24" 1440p would be even better if you could find it.
YEAH, this is also another thing bother me.
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