year 2005 - PS3/Xbox 360 - DirectX 9.0C - 30~60FPS, 720~1080p
year 2013 - PS4/Xbox One - DirectX 11.1 - 30~60FPS, 720~1080p
Pretty sad if you ask me. 8 years and the only thing that changed was the DirectX level. Whatever happened to electronics doubling in speeds every 2 years? The reason is obvious, Sony/Microsoft made the PS4/Xbox One at cost (underpowered) while the PS3/Xbox360 lost them hundreds of dollars (overpowered) on each console sale. I guess I can't really hold it against them when Sony is still loosing hundreds of millions year over year even with a successful PS4 launch. Oh and here comes the PC:
year 2005 - PC - DirectX 9.0c - 60FPS, 1600p
year 2013 - PC - DirectX 11.1 - 60FPS, 2160p
Unfortunately in the year 2005 it was only a few thousand dollars to reach those numbers. Now in 2013 we're looking at several thousand dollars. I'm not sure if I can still support this hobby anymore at the rate it's going (hint: Nvidia's new GPU pricing strategies). I highly doubt in another 8 years (2021?) when the next consoles come out they will even run 4k and 30FPS. I'd wager 1080p 60FPS most likely with 4k support for low 2D and/or Arcade style games.
Indeed, they made them at a cost, Sony was losing tons with the PS3, not sure about Microsoft with the 360 though, but they had their Xbox Live subscription which probably helped keep them afloat, PS Plus I think is mandatory for online games on the PS4 now, except F2P games unless I am mistaken.
I think 4k today is actually easier then 1600p in 05. Back then multi gpu setups didn't really work so even if you threw a crap ton of money on an rig you where still more then anything limited by available hardware.
Honestly Sony could have made a much more powerful console. Even just bumping up the price $50 would have enabled them to enhance the hardware that much more. The real reason why the PS4 specs are what they are is thanks to the Xbone. Sony simply set out to build something that was faster then the competition instead of trying to push the envelope like they did with the PS3.
They started of with an faster GPU. When final specs where coming in they noticed that M$ was going for 8GB of DDR3 while they where going for 4GB GDDR5 so they bumped it up to 8.
In case of the CPU's I actually aren't sure what the final speeds ended up as. Both started at 1.6Ghz but as final binning came in at least M$ raised that to 1.75Ghz while Sony ended up officially sticking to 1.6Ghz but bench marks show that they put in some sort of boost tech or something as the PS4 still manages to pull ahead to the Xbone in at least some of the CPU tests.
source --> http://vr-zone.com/articles/sony-reveals-ps4s-cpu-clock-frequency-runs-8-x-1-6-ghz-43-times-powerful-ps2/73617.html?utm_source=rss&utm_medium=rss&utm_campaign=sony-reveals-ps4s-cpu-clock-frequency-runs-8-x-1-6-ghz-43-times-powerful-ps2
I think the two horse race (as Nintendo is content to stick to its own little niche) is really hurting console gaming. It would be real nice if some one could shake things up a bit. Things like the Ouya and other micro consoles aren't really enough and Valve is taking its sweat time with the steam box (is that ever going to get somewhere). How about it SEGA? Feel like making Dreamcast II
A real shame about Sega, the DreamCast was marvelous, Phantasy Star Online always comes to mind when I think about it.
It's probably too late to get back into the game now for them, Microsoft and Sony have somewhat built up a reputation with the consumers and especially the developers so if they were to step in now it probably would be really difficult and they might not even have the funds to do it, their console division is probably non existent now.
I'm so disappointed in Microsoft, I dont understand how they messed up so much, they're practically not even competing the the hardware department, DDR3 seals the deal and has banished the system to sub 1080p for practically the entire generation unless they can work wonders with the edram, it's ridiculously face palm worthy.
Their live reveal was putting me to sleep in my chair, and this was during the day, Sony's live reveal kept me up all night into the morning, why? because they actually focused on GAMING, that is the main reason for these systems right?
The seemingly superior media functionality and the Kinect are possibly the top unique selling points of the console, alongside the exclusive titles and software of the system, but once you remove the Kinect as they have chosen to do you are losing one of the major unique selling points.
As Seyumi said they're making them at a cost, If Microsoft didn't try to force the Kinect on consumers, which they are now removing which makes the whole decision of putting the Kinect into the bundle invain (Unless they aim to sell it cheaper than the PS4), because with the resources they used to implement the Kinect, they probably could of easily opted for more powerful hardware, something between a cut-down or under-clocked higher end GPU, like a 7870XT or a 7970 if the die space is capable and the heat and power consumption constraints too, and have proper graphics memory!
Good lord what where they thinking with DDR3, that is the biggest mess up next to the always on DRM they attempted to pull off.
Edited by TopicClocker - 5/16/14 at 4:52am