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post #41 of 46
I never played witcher 1 but i had the same thing with bioshock, it surprises me there is so little complaining about the mouse acc in that game. I completely kills the game for me, i never managed to play more than 2 hours of it.
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post #42 of 46
Quote:
Originally Posted by Sisaroth View Post

I never played witcher 1 but i had the same thing with bioshock, it surprises me there is so little complaining about the mouse acc in that game. I completely kills the game for me, i never managed to play more than 2 hours of it.

Bioshock was pretty bad, but it's a shooter, where you have to aim.

There aren't even any ranged weapons in the Witcher, outside of bombs, and those are hardly precision instruments, nor would Witcher's targeting require much precision either way.

This is why I am fairly dismissive of the mouse complaints. The game is just not the kind of game where it should be a big deal.
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post #43 of 46
Quote:
Originally Posted by Sisaroth View Post

I never played witcher 1 but i had the same thing with bioshock, it surprises me there is so little complaining about the mouse acc in that game. I completely kills the game for me, i never managed to play more than 2 hours of it.

yeah, bioshocks control always felt a little weird to me but the atmosphere and story were great. I'm a gamer through and through, i will deal with aspects of games i don't like, as long as there is something about the experience i enjoy
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post #44 of 46
Quote:
Originally Posted by Blameless View Post

Bioshock was pretty bad, but it's a shooter, where you have to aim.

There aren't even any ranged weapons in the Witcher, outside of bombs, and those are hardly precision instruments, nor would Witcher's targeting require much precision either way.

This is why I am fairly dismissive of the mouse complaints. The game is just not the kind of game where it should be a big deal.

I guess what breaks it for me is, I just want to play without having to think about what I'm doing with the mouse. I admit I don't really remember what was going on with Witcher in that regard, only remember that I gave up because something felt random and required some sort of staring at the screen.

Please look at this flash game here: http://dagobah.net/flash/Cursor_Invisible.swf

Your brain does things totally automatic and you can click those targets just fine without seeing a mouse pointer. That requires absolutely no effort, your brain just makes it work. That's the kind of thing I mean with regards to being able to play without having to put in an effort for using the mouse.

In games, I usually set things up so that 180 degree turns feel alright. I throw the mouse around a bunch of times and then increase or decrease the mouse sensitivity settings in the game's options menu, and repeat until things feel fine. That's all I want, but like I said, I don't remember exactly how that method broke in Witcher.

Note also that I'm not really saying anything about the gameplay or story or what-have-you, only about the mouse not feeling "right". At the time where I wanted to check out Witcher, I think I was heavily into Civ4 and I simply went back to playing some extra dozens of hours of Civ. I didn't think about Witcher and its mouse feel until this thread here. tongue.gif
Edited by deepor - 5/30/14 at 2:05pm
post #45 of 46
Thread Starter 
What's the mouse input like in The Witcher 2? (those oblivious to the mouse issues in the first game need not post) What I'm seeing on google so far isn't exactly inspiring confidence.
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post #46 of 46
Quote:
Originally Posted by deepor View Post

I guess what breaks it for me is, I just want to play without having to think about what I'm doing with the mouse.

I didn't feel I had to think about what I was doing with the mouse in the Witcher. Like I said, I was running vsync, so the turn rate was fixed, and my sensitivity was high enough to virtually never experience negative acceleration.
Quote:
Originally Posted by Oubadah View Post

What's the mouse input like in The Witcher 2?

I don't recall, but it does use a completely different engine from the original Witcher.

The first game uses a modified version of the Aurora Engine which is from 2002 and was originally used by Neverwinter Nights (which has the same acceleration and turn rate linked to fps issues).
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