Originally Posted by Blameless
Bioshock was pretty bad, but it's a shooter, where you have to aim.
There aren't even any ranged weapons in the Witcher, outside of bombs, and those are hardly precision instruments, nor would Witcher's targeting require much precision either way.
This is why I am fairly dismissive of the mouse complaints. The game is just not the kind of game where it should be a big deal.
I guess what breaks it for me is, I just want to play without having to think about what I'm doing with the mouse. I admit I don't really remember what was going on with Witcher in that regard, only remember that I gave up because something felt random and required some sort of staring at the screen.
Please look at this flash game here: http://dagobah.net/flash/Cursor_Invisible.swf
Your brain does things totally automatic and you can click those targets just fine without seeing a mouse pointer. That requires absolutely no effort, your brain just makes it work. That's the kind of thing I mean with regards to being able to play without having to put in an effort for using the mouse.
In games, I usually set things up so that 180 degree turns feel alright. I throw the mouse around a bunch of times and then increase or decrease the mouse sensitivity settings in the game's options menu, and repeat until things feel fine. That's all I want, but like I said, I don't remember exactly how that method broke in Witcher.
Note also that I'm not really saying anything about the gameplay or story or what-have-you, only about the mouse not feeling "right". At the time where I wanted to check out Witcher, I think I was heavily into Civ4 and I simply went back to playing some extra dozens of hours of Civ. I didn't think about Witcher and its mouse feel until this thread here. Edited by deepor - 5/30/14 at 2:05pm