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[Official] Battlefield Hardline Information & Discussion Thread - Page 3

post #21 of 1025
Quote:
Originally Posted by Ghost12 View Post

I dont want to be negative, BUT, after watching The Russian Badger stream this morning, and in five minutes saw him stuck on a step and killed in action by a hot dog stand it is pretty safe to say if you are unhappy with bf4 you will be unhappy with this game in current state. Another £50 game that needs a whole lot of sticking plasters, certainly not exclusive to EA but a terrible trend for gaming.
yeah there were netcode problems I noticed by watching raiders stream lol

I also don't see why negativity is a bad thing. Without it ea wouldn't have fixed bf4. Fanboys getting hurt is all I'm hearing lol
post #22 of 1025
TheRA1DER's impressions: (someone I highly respect in the BF and FPS gaming community):
Source: His Facebook Page

My initial thoughts about Battlefield Hardline:

The good:
- Killcam now displays where the last bullet hit you;
- Money system makes more sense than just points;
- Game mode is fun and frenetic;
- Level Design is appealing, lots of vertical gameplay;
- When we hit the head, we get a red hitmarker, thats good, could be better doe. Would rather have a unique headshot sound like in BC2 or CS, audio Qs are more skill based than something flashing red;

The Bad:
- Feels repetitive;
- Classes are the same as in bf4 but with different names;
- Still can't skip the killcam;
- When you get killed while you were zooming in, the killcam will display the same zoom level, so annoying and its been here since bf3;

The Horrible;
- Netcode is poor, instakills, killed around corners, vaulting animation fails, knife takedowns fail;
- Still get stuck on tiny objects;
- 3D Icon prob is still there and its as gamebreaking as ever;
- Time to kill is low, you get killed really easy, can't imagine it with a less bad netcode, it will be even faster lol;
- Audio-Spot is still there;
- Voice-Feedbacks are still there and still ruin the stealth effect big time;
- Some weapons are way too powerful, like i got insta killed by a single shot from a sawed off shotgun to the leg from like 15m away.. O_o
- Knife auto-kills are still there... "hey look let me press 1 button and instakill someone";
- You can now take bullets from team-mates by pressing the use key when near them. Why is this bad? teamwork was already bad, now players wont care about dropping ammo...
- You now have auto-revive feature that revives you when you are killed LOOOOOOOOOOOL
- im tired can't remember more, will keep this updated.

TLDR: Same game-breaking bugs from past bf titles going back to BC2 are still there, same stupid gameplay decisions are still there, added a couple of more retarded decisions such as the auto revive and getting ammo from team mates. So far Battlefield Hardline reminds me of the good old DLCs or expansion packs from the 90's and early 2000's. It has potential but they need to change a considerable ammount of stuff.
post #23 of 1025
Already uninstalled it to get my 6.5 gig back.
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post #24 of 1025
is anyone seeing all empty servers?
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post #25 of 1025
Quote:
Originally Posted by philhalo66 View Post

is anyone seeing all empty servers?

Yup, all empty servers here as well. Did many people not get into the beta yet?
Edited by WaXmAn - 6/10/14 at 6:17am
post #26 of 1025
Quote:
Originally Posted by WaXmAn View Post

Yup, all empty servers here as well. Did not many people get into the beta yet?

I haven't received notification of an invite yet. How long is this beta suppose to last?
post #27 of 1025
Quote:
Originally Posted by iRUSH View Post

I haven't received notification of an invite yet. How long is this beta suppose to last?

apparently EA is supposed to be inviting more people later this week, but i dont think they said how long the beta is
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post #28 of 1025
I played this for 30 mins. Game play was quick but I got bored after 3 rounds of owning biggrin.gif
post #29 of 1025
My inputs are very much like Ra1der's input. Except "repetitive". It's beta that only has one map and one game mode, so yeah it's going to feel repetitive but you can't use that about the game that have other maps and such.

The only glitch I had was that there was an enemy vehicle near their loot drop off place. I shot it with an RPG real up close. No effect on it or me. I had to run back a ways and try again and only then I got hit marker plus vehicle disable pts.
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post #30 of 1025


Didn't take long.....
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