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[Official] Elite: Dangerous Information and Discussion Thread - Page 196

post #1951 of 2960
An anarchy system a few jumps out from Te Kaha, I was flying somewhat intoxicated and by the fifth or sixth time he interdicted me I was beginning to panic a bit. I was down to about 30% by the time I got out of the system. Installed an A3 shield to buy me a little more time if that happens again. A3 is woefully inadequate for an Asp I know I just need those few extra seconds to think calmly in a bad (inebriated) situation.
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post #1952 of 2960
Quote:
Originally Posted by BulletSponge View Post

An anarchy system a few jumps out from Te Kaha, I was flying somewhat intoxicated and by the fifth or sixth time he interdicted me I was beginning to panic a bit. I was down to about 30% by the time I got out of the system. Installed an A3 shield to buy me a little more time if that happens again. A3 is woefully inadequate for an Asp I know I just need those few extra seconds to think calmly in a bad (inebriated) situation.

Seems like A6 is woefully inadequate for the Asp, to be honest. In fact, that ship is one of the reasons why I wish Frontier would let me carry extra ammo and transfer it to my wingmates... imagine an Asp with 2x Class 2 multicannons, 4x class 1 multicannons.... and enough ammo to pull the trigger and never stop. biggrin.gif
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post #1953 of 2960
Better off with good thrusters, a good distributor, and counter measures than fussing about shields. Asp is fairly fast in a light config...394 boost, and if you have A thrusters and can boost, few NPCs will stay in range long enough to do serious damage to you before you jump out. Clippers can be tricky, but if you can boost past it, it's easy to open up some distance.

Foiling NPC interdictions is not difficult either. See an NPC on your tail either drop out of SC or submit to the interdiction, enter SC again (zero throttle during countdown), then immediately drop out of SC, and renter it. You will almost always leave the NPC behind.
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post #1954 of 2960
Quote:
Originally Posted by Blameless View Post

Better off with good thrusters, a good distributor, and counter measures than fussing about shields. Asp is fairly fast in a light config...394 boost, and if you have A thrusters and can boost, few NPCs will stay in range long enough to do serious damage to you before you jump out. Clippers can be tricky, but if you can boost past it, it's easy to open up some distance.

Foiling NPC interdictions is not difficult either. See an NPC on your tail either drop out of SC or submit to the interdiction, enter SC again (zero throttle during countdown), then immediately drop out of SC, and renter it. You will almost always leave the NPC behind.

2 nights ago I was dropping out of SC in an attempt to lose someone and there was another bounty hunter there waiting for me. Never seen that happen before, the ship waiting was a DS and the Courier chasing me showed up within seconds. I think the best change to the smuggling bonanza currently going on would be to put a 30 minute time limit max on the delivery. No stopping in 4 systems to pick up missions or delivering to multiple different systems if the missions all have a "It should have been there yesterday" time limit. And keep inter-dictions at least at the level they are now, that would force a player on a deadline to actually think about there approach to a destination.
Edited by BulletSponge - 10/15/15 at 7:13pm
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post #1955 of 2960
In case anyone missed the newsletter:
Quote:
Originally Posted by BulletSponge View Post

I think the best change to the smuggling bonanza currently going on would be to put a 30 minute time limit max on the delivery. No stopping in 4 systems to pick up missions or delivering to multiple different systems if the missions all have a "It should have been there yesterday" time limit. And keep inter-dictions at least at the level they are now, that would force a player on a deadline to actually think about there approach to a destination.

Yeah the deadlines are too generous, but the thing that bothers me the most, other than abusing mode switching to regenerate the mission list, is how backwards the missions from these frontier systems are. I'd be much less critical of them if they were the old style "we need this, ASAP, go find it and bring it here", rather than the "hey, take two tons of crap and five tons of weed to a place that has surplus of both and we'll pay you 150 times what it's actually worth...and no need to rush!" nonsense that's actually going on now.
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post #1956 of 2960
Not sure if I'm the only one, but both of my systems are getting hard freeze issues with the latest Nvidia driver. I rolled back to 355.98, freezing issues gone.

Also, fixed my network issues today. If you are having incredibly long witch space (the spooky area between jumps), go to either private group or open. Apparently the issues pops up in solo only.thumb.gif
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post #1957 of 2960
Odd that one mode would be slower than the others, all the same servers and everything. Regardless, I play Open virtually exclusively, so haven't noticed much of this issue.

On an entirely different topic, I keep seeing calls for the FDL to be buffed, which I think would be a foolish thing to do. It's a superb vessel, but with a learning curve that people are too lazy for. It's about as balanced as can be right now and doesn't need any changes at all. Worse, the sort of changes that seem to be most commonly advocated are also the least informed of them...some want it to have a larger fuel tank and a bigger FSD. Seriously? It gets around fine now (14ly jump range is plenty with a scoop) and adding another 8 tons of fuel and 10 tons of FSD would simply degrade it's fighting ability buy pushing typical mass past ideal.
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post #1958 of 2960
So I put ED down when I got tired that trading was the only real way to make any money. I decided to give it another try from a fresh start when 1.4 came out. I managed to get myself into an adder after running into a 200k bounty target. Took it down with the help of some npcs and now I'm having fun bounty hunting.

Edit: Just the size of the cockpit area of the adder alone has me excited for walking around.
Edited by Alvarado - 10/18/15 at 9:50pm
post #1959 of 2960
Quote:
Originally Posted by Blameless View Post

Odd that one mode would be slower than the others, all the same servers and everything. Regardless, I play Open virtually exclusively, so haven't noticed much of this issue.

On an entirely different topic, I keep seeing calls for the FDL to be buffed, which I think would be a foolish thing to do. It's a superb vessel, but with a learning curve that people are too lazy for. It's about as balanced as can be right now and doesn't need any changes at all. Worse, the sort of changes that seem to be most commonly advocated are also the least informed of them...some want it to have a larger fuel tank and a bigger FSD. Seriously? It gets around fine now (14ly jump range is plenty with a scoop) and adding another 8 tons of fuel and 10 tons of FSD would simply degrade it's fighting ability buy pushing typical mass past ideal.

The FDL is the best bounty hunting ship, bar none imo. However, I do want military grade FSD drives, since the game is huge but the ships can only go so far.
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Originally Posted by Blameless View Post

Odd that one mode would be slower than the others, all the same servers and everything. Regardless, I play Open virtually exclusively, so haven't noticed much of this issue.

On an entirely different topic, I keep seeing calls for the FDL to be buffed, which I think would be a foolish thing to do. It's a superb vessel, but with a learning curve that people are too lazy for. It's about as balanced as can be right now and doesn't need any changes at all. Worse, the sort of changes that seem to be most commonly advocated are also the least informed of them...some want it to have a larger fuel tank and a bigger FSD. Seriously? It gets around fine now (14ly jump range is plenty with a scoop) and adding another 8 tons of fuel and 10 tons of FSD would simply degrade it's fighting ability buy pushing typical mass past ideal.

Don't think I could cope with a 14LY range.

I struggle with my Pythons 20LY capability. I suppose I got spoiled by the ASP though.

Made another 32mill last night on the dreaded Sothis smuggling run. Took my Python this time and laughed at the NPCs trying to get me. I figure if I don't then the new guys coming online will overtake me, so why not.


Annaconda here I come!

Net worth up to 204Mill now.
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