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[Official] Elite: Dangerous Information and Discussion Thread - Page 198

post #1971 of 2960
I didn't see the crystalline gold until it was too late. I could've been filling my hold with that stuff every run and made a lot more.
As of now I have 90m and a ~10m ASP. Should I liquidate them for a t9 to grind for a tradeconda? Or should I wait for a new CG and make some money off it.

I'm mad I missed the emperors CG, 10m base money. frown.gif
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post #1972 of 2960
Quote:
Originally Posted by PriestOfSin View Post

Oh. Those. And here I thought ACTUAL smuggling / piracy was getting some love. I wasn't even aware of the location that these things popped up, since it's an exploit. Glad they're gone.

1.3 did at least make smuggling viable. There are plenty of stations where you can sell commodities to black markets for a significantly higher profit than before. They aren't always easy to find though.

Overall, it's very similar to normal trade, but you have to avoid scans, because unlike the cargo with the bugged missions, a single scan will set you back 2-5 trips of profts. I was scanned once in my Anaconda while hauling 468 tons of Imperial Slaves...2 million credit fine when selling them made me 700k in profit. I became much more careful after that.
Quote:
Originally Posted by PriestOfSin View Post

However, it kinda makes me wonder: I've been playing off and on since shortly before launch, and I've amassed a net worth of about 62 million (was up to 75, but an exploration disaster brought that down fast, since they introduced the parts resell penalty the same day I died 850,000 lightyears out. Quit the game for a month after that), and am rather pleased with my wealth. Done some trading (Broker), focused mostly on Combat (Dangerous), died horribly trying to do exploration; does it seem like Frontier need to increase payouts across the board? Everyone jumps on the new get-rich-quick scheme and makes millions because it's currently a snail's pace to make any good cash unless you either: RES grind as combat, or trade grind. And neither of those really makes a whole lot of cash. Maybe I just don't have the time to play that I used to.

I'm pretty content with the current balance and rate of earnings, without having to resort to abuse, but I do see how those not content with a slower pace of advancement could be frustrated at times.

Mostly it's about learning what pays well and refining ones methods. Combat and trade both pay a lot, if you know where to go and what to do. PP (which I don't directly participate in) also has numerous fringe benefits with both.

Exploration and missions don't pay particularly well in and of themselves, but they have sizable fringe benefits of allowing one to increase reputation, rank, and shift influence faster than the other methods.

I came back from Sag A* near the start of 1.3 and my 50-60 million credits of exploration data, sold at strategic locations, allowed me to increase my ranks and reputation nearly as fast as if I had spent the entire time away grinding out rep missions.

Hit me up next time you're in game, I'm sure we can find something profitable to do that isn't tedious. Or if you want to give exploration another shot, I've been conducting a survey of small planets in the interest of finding worlds small enough that they can be circumnavigated by SRV when Horizons hits.
Quote:
Originally Posted by Wihglah View Post

I picked up a couple of million credit smuggling missions just now but I made more cash from the crystalline gold TBH

I wish they would have given Crystilline Gold a more worthwhile allocation to begin with. It's actually profitable and makes sense.

Half the people originally out there were there for the Crystalline Gold CG and when the allocation was bugged at 1-3 instead of (a still sparse 20) they started really noticing the anomalous BB missions.

The current inflated allocation is the way to go if they want a reason for people to be at Sothis that isn't going to be a one-trick economy-raping pony.
Quote:
Originally Posted by bubbleawsome View Post

I didn't see the crystalline gold until it was too late. I could've been filling my hold with that stuff every run and made a lot more.
As of now I have 90m and a ~10m ASP. Should I liquidate them for a t9 to grind for a tradeconda? Or should I wait for a new CG and make some money off it.

I'm mad I missed the emperors CG, 10m base money. frown.gif

Until two days ago, you could only get 1-3 tons at a time. They buffed the allocation of the rare when they started trying to fix the BB.

I wouldn't recommend at T9...that ship is just painful to fly. Get in on the Clipper while it's still available without Imperial rank. The Clipper can move twice as much cargo as an Asp, and is extremely fast/safe. You can also afford a trade Python, which while not quite as safe, can move even more cargo and can dock at outposts.

There are three combat CGs going on currently, might be fun and profitable, if you aren't bored of CZs.
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post #1973 of 2960
So, anyone can now buy any Imperial ship without rank for a limited time! I am really tempted, but funds are tight and I really want to get a FDL. I am truly loving my FAS, however and am curious if the FDL is a worthy upgrade.
   
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post #1974 of 2960
Quote:
Originally Posted by Wildcard36qs View Post

So, anyone can now buy any Imperial ship without rank for a limited time! I am really tempted, but funds are tight and I really want to get a FDL. I am truly loving my FAS, however and am curious if the FDL is a worthy upgrade.

Depends on your abilities as a pilot and your play style.

I'm instantly dismissive of most complaints regarding the FDL or calls for it to be improved because, in my experience, it's a phenomenal vessel and very few CMDRs present a threat to me while I am in one.

However, I can acknowledge that it has a learning curve and that it's probably not an ideal vessel for people without the time to put into it, or those who cannot figure out a solid control scheme for vertical and lateral thrust. The ship is extremely maneuverable for it's size/mass, but many people have issues leveraging that maneuverability because they don't know how to fly the ship and wrongly consider rotational performance to be the be all and end all of maneuverability.

Many also have issues with the hardpoint size and placement, but I've always been pretty happy with them. If you don't like the selection of huge weapons (and most of them are not ideal for the sort of combat I tend to prepare for), use your favorite large in the huge slot...saves you 8 tons anyway.

The ship also requires an in-depth knowledge of power management and the function of module to get the most out of. It's not starved for power as some would suggest, but you cannot just haphazardly fill it to the brim with all A grade gear and utilities without making any trade offs.

It probably took me 50-100 hours of use for me to decided it was significantly more capable than the Vulture, but the more time I spend in it the more convinced I become that it is the best all-round combat vessel in the game.
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post #1975 of 2960
Quote:
Originally Posted by Blameless View Post

Depends on your abilities as a pilot and your play style.

I'm instantly dismissive of most complaints regarding the FDL or calls for it to be improved because, in my experience, it's a phenomenal vessel and very few CMDRs present a threat to me while I am in one.

However, I can acknowledge that it has a learning curve and that it's probably not an ideal vessel for people without the time to put into it, or those who cannot figure out a solid control scheme for vertical and lateral thrust. The ship is extremely maneuverable for it's size/mass, but many people have issues leveraging that maneuverability because they don't know how to fly the ship and wrongly consider rotational performance to be the be all and end all of maneuverability.

Many also have issues with the hardpoint size and placement, but I've always been pretty happy with them. If you don't like the selection of huge weapons (and most of them are not ideal for the sort of combat I tend to prepare for), use your favorite large in the huge slot...saves you 8 tons anyway.

The ship also requires an in-depth knowledge of power management and the function of module to get the most out of. It's not starved for power as some would suggest, but you cannot just haphazardly fill it to the brim with all A grade gear and utilities without making any trade offs.

It probably took me 50-100 hours of use for me to decided it was significantly more capable than the Vulture, but the more time I spend in it the more convinced I become that it is the best all-round combat vessel in the game.


I am pretty crap at PVP. I wish someone would put together a tutorial on youtube or something.
post #1976 of 2960
Quote:
Originally Posted by Blameless View Post

I've been conducting a survey of small planets in the interest of finding worlds small enough that they can be circumnavigated by SRV when Horizons hits.

From the brief video that was posted last week it looks like you will be getting something like 12-15m/s on average, with a max of about 30m/s.

It will take πd/v seconds to circumnavigate a planet, assuming you travel the circumference. So you are looking at something like:

π *1000 / 15 = ~3.5 minutes per km diameter at average speed
π *1000 / 30 = ~1m45s per km diameter at maximum speed

For reference, our moon has a diameter of 3,474km, driving round it would take ~200 hours of non-stop driving at 15m/s average. Mimas, with a diameter of 392km, would take ~23 hours to drive round.

You may be spending a lot of time in a SRV!
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post #1977 of 2960
Quote:
Originally Posted by Blameless View Post

I wouldn't recommend at T9...that ship is just painful to fly. Get in on the Clipper while it's still available without Imperial rank. The Clipper can move twice as much cargo as an Asp, and is extremely fast/safe. You can also afford a trade Python, which while not quite as safe, can move even more cargo and can dock at outposts.

There are three combat CGs going on currently, might be fun and profitable, if you aren't bored of CZs.
I figured the T9 might be a pain, but the tradeconda is my final goal. tongue.gif As for the clipper I do love it, it's fast and safe, but I don't really want to go back to it. I guess I'll go for a trading python for now.
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post #1978 of 2960
Quote:
Originally Posted by Wihglah View Post

I am pretty crap at PVP. I wish someone would put together a tutorial on youtube or something.

Once you have the controls down, and know how sensors work (and when they don't), it's mostly trial and error.

Try to keep them in you cone of fire, while staying out of theirs; use chaff to counter gimbals; deselect the target or use your fixed weapons to counter chaff; investigate any unresolved sensor contact (and unless you fancy being jumped, never ignore potentially hostile CMDRs); learn target prioritization (easy ships first, fast strong ships next, then fast weak ships, then the slow ships..barring any special considerations); make sure you have enough shielding to survive a high alpha attack (face full of railguns or a ram from a Clipper), but no more than that (put the rest of your available defensive power into SCBs rather than boosters); move pips to SYS when under attack; divert power to ENG and WEP when out of your opponents' firing solution; never allow yourself to be rammed by a larger vessel, or when low on shields (vertical/lateral thrust to evade, sensors and deductive reasoning to predict collisions--if you're down to one ring and you're fighting a larger vessel, anticipate a ramming attempt)...etc.

A lot of nuances that can't really be taught in a tutorial. I have about 50 hours of PvP videos on Youtube, and even if I annotated the hell out of all of them, you'd still learn more in five hours of doing it yourself.

Best bet is to get enough experience that you can identify your problem areas and ask for specific advice/demonstration regarding those things.
Quote:
Originally Posted by GingerJohn View Post

From the brief video that was posted last week it looks like you will be getting something like 12-15m/s on average, with a max of about 30m/s.

It will take πd/v seconds to circumnavigate a planet, assuming you travel the circumference. So you are looking at something like:

π *1000 / 15 = ~3.5 minutes per km diameter at average speed
π *1000 / 30 = ~1m45s per km diameter at maximum speed

For reference, our moon has a diameter of 3,474km, driving round it would take ~200 hours of non-stop driving at 15m/s average. Mimas, with a diameter of 392km, would take ~23 hours to drive round.

You may be spending a lot of time in a SRV!

SRV speed is also likely dependent on gravity, and the planet used in the SRV video Braben posted is between Earth and Mars in size.

The smallest world I've found in my survey so far is 170km radius (340 diameter) and depending on how the SRV and it's downward thrusters work, speed may be higher here than on the world in the video. Terrain and driving ability will also play a part.

Biggest concern is being able to complete the circumnavigation before fuel runs out. Judging by consumption in the video, they have roughly ~8 hours of fuel, assuming a 1 ton tank.
Edited by Blameless - 10/21/15 at 12:27am
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post #1979 of 2960
Sothis is now giving 260 tonnes of Crystaline Gold.

I only managed 192 tonnes but made 4.2 million from it.

No high value smuggling available.

The only problem is with a full cargo hold it took 34 jumps to make it to a system with a starport.
post #1980 of 2960
Quote:
Originally Posted by Wihglah View Post

Sothis is now giving 260 tonnes of Crystaline Gold.

I only managed 192 tonnes but made 4.2 million from it.

No high value smuggling available.

The only problem is with a full cargo hold it took 34 jumps to make it to a system with a starport.


This is sort of a problem I've seen. I feel the populated space is too small... (Not that I ever though I'd say that) I've found that you look for a set of requirements then set up camp in a few systems. It's not very rewarding to stray far from civilisation. But that's just me. I'd like some really deep space outposts.
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