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[Official] Elite: Dangerous Information and Discussion Thread - Page 78

post #771 of 2960
Thanks! Yeah, I guess I didn't think about the fact that the larger the ship, the more shield cells you can carry. I was reading about a person's Python on reddit and they said they had dual shield cell banks with a total of 22! I have a measly 4 in my Viper.

I would have probably taken it down faster if I had targeted the power distributor? Or whatever I read you should target on large ships to destroy them before they get to 0 hull, but I just couldn't find the time to stay out of it's line of fire AND scroll all the way down the sub systems list to target it. :/ As it was, I narrowly missed 3 plasma accelerators to the face.
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post #772 of 2960
Is this game fairly accessible and playable in it's current state, or is it best left to the hardcore space sim fans for the time being?

I've been waiting for something like Freelancer to come along for ages and now it seems there are 3 at once (Elite, Valkyrie and Star Citizen). For a casual player of the genre which one would I be best picking up?
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post #773 of 2960
So it seems that Styx is the Anaconda capital of the galaxy. I just jumped into a USS and came across 1 Federal Viper, 2 Federal Anacondas and 2 wanted Anacondas with >100k bounties each, all engaged in a furball.

I joined in of course, and probably spent half my time trying not to hit any of the 4 Anacondas that were dancing some kind of grotesque ballet in the sky. Because of my multi-cannons and beam lasers I managed to get the kill shot on both too, 240k in the bag!


Quote:
Originally Posted by !TopGear! View Post

Is this game fairly accessible and playable in it's current state, or is it best left to the hardcore space sim fans for the time being?

There is a bit of a learning curve, but it is not hard at all really. I wouldn't say it is only for super hardcore space sim fans at all - you can be up and fighting / trading / exploring within a few hours easily.
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post #774 of 2960
Quote:
Originally Posted by Max78 View Post

I know the multies have armor piercing but the rating system for the armor pen value seems too coarse and mostly useless. MC, cannon, rail, and pules laser all have an A rating in armor pen, you would think a railgun would pen better than a cannon, a cannon better than a MC, and least of all a pulse laser but they are all rated at A.

Yes, they are all A, but if you compare them directly in outfitting, you can still see the correct relative rankings. I do agree that the stats aren't very useful.
Quote:
Originally Posted by GingerJohn View Post

The stock Viper has stronger shields than the stock Cobra, I wonder if that has any effect on upgraded shields.

Viper has considerably stronger shields, even when both are fully upgraded. However, the Cobra shields take less time to be restored after collapsing.
Quote:
Originally Posted by GingerJohn View Post

From what I have seen, shield cells always restore you to full shields regardless of the letter rating

This is not the case.
Quote:
Originally Posted by goodtobeking View Post

EDIT: heres a shot of my Viper internal layout.

A class life support is dead weight, while A class sensors are generally not worth the mass and power consumption.

9 times out of 10 you'll be better off with D class sensors and life support.
Quote:
Originally Posted by goodtobeking View Post

I would need to shut down FSD too before I deployed gimbals.

Doesn't matter, since you can't frameshift with hardpoints deployed anyway.
Quote:
Originally Posted by goodtobeking View Post

Plus I am well under my max weight limit even full of cargo, and under the optimal hull mass for my shield.

Less weight is always better, and every ton counts on the Viper.
Quote:
Originally Posted by GingerJohn View Post

Yep, I've had that a few times in the past - started taking out a wanted target, suddenly jumped by 2 or 3 high ranked sidewinders. I can usually handle them easily enough but they only have 400cr bounty on them, which they got from shooting me. Did this happen before or after the 1.04 update?

These sound like the target's escorts, and being attacked by them was not a bug, even if the ship they were escorting was wanted.
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post #775 of 2960
Quote:
Originally Posted by Blameless View Post

These sound like the target's escorts, and being attacked by them was not a bug, even if the ship they were escorting was wanted.

Nope - they were definitely not escorts. They jumped in well after the fight had already started, and the target was an un-escorted pirate to begin with. So far I have only seen escorts around cargo ships. It was a faction bug, used to happen fairly regularly if I hung around a Nav Beacon for half an hour or so. It has not happened to me since the 1.04 update.
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post #776 of 2960
anyone else make it to Sol yet? I found some interesting characters in one of the resource extraction points around Jupiter, (arrgh my screenshot was too large to upload), but I found Syd Barrett (good thing he was clean)....

oByCkJu.png
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post #777 of 2960
Quote:
Originally Posted by mtbiker033 View Post

anyone else make it to Sol yet? I found some interesting characters in one of the resource extraction points around Jupiter, (arrgh my screenshot was too large to upload), but I found Syd Barrett (good thing he was clean)....

oByCkJu.png

I thought you needed a licence for Sol?

How do you get one?

Also - how is the sli performance?
post #778 of 2960
Quote:
Originally Posted by Wihglah View Post

I thought you needed a licence for Sol?

How do you get one?

Also - how is the sli performance?

I have been playing since Beta 1 so I think that's how I had the Sol licence but I am also friendly with the federation (lots of bounty hunting in federal systems) and I think that's how you get your license as well.

SLI performance has been pretty good since Nvidia started including the profiles in there last 4 or 5 drivers. They also included it in the geforce experience now too.
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post #779 of 2960
Quote:
Originally Posted by Wihglah View Post

I thought you needed a licence for Sol?

How do you get one?

Also - how is the sli performance?

You do. Beta backers get one as one of their perks.

You can earn one through Federal progression missions - the first few are generally cargo hauling or procurement missions, then a few Black Ops hits come up (for some reason the targets won't spawn for me). Shortly before the Black Ops missions appear you will see some "Federal Invitation" missions, those contain your Sol permit.
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post #780 of 2960
Twitter and FB posts today said wingman is entering beta soon. Those who had beta before will have access to this as well.
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