Originally Posted by chinesekiwi
And then PC gamers will complain it's broken
You can't win with the glorious PC master race can you?
Note: Mainly PC gamer here but it doesn't mean I can't point out the flaws of the demographic.
Or they could, you know, at least try? The 'best' example I can think of is Ryse: Son of Rome (ignoring that it's fundamentally flawed in gameplay). The game came out on XOne, and ran pretty well - no real technical problems. Then the game came out ~11 months later on PC; with higher resolution textures, all the DLC included, *slight* engine updates, as well as 4K support and pretty much anything else you'd want on PC - and it was $40 on launch, and then dropped to $20 within 2 months (steam sale).
You might not like the game (most thought it was average), but Crytek did absolutely everything right with that port.
Look at TW3. It was also delayed, but at least they told us about the most recent delay months before release; and they're also giving out ~16 pieces of DLC for free, as well as giving 10% off on pre-orders, and then an additional 5% off if you own any other Witcher game (so another 10% with both). And then on top of that, if you pre-order from their own website (at -20% off if you do it right) you get another game (Neverwinter Nights) right when you do it.
R* has totally screwed up the PC release of GTAV. They decided not to launch it with the initial version, then they decided to make a PS4/XO version first, and then they decided to delay it AGAIN with less than 2 weeks notice, right after explicitly saying that there wouldn't be any more delays (making the PC version ~1.6 years after initial launch). And after all that, they still want $60.
It's not "impossible to please" PC gamers; all you need is a bit of common sense. Release a working game, charge a fair price, and be transparent with your customers. That's why CDPR is getting so much praise while R* is getting flamed.