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[NVIDIA] Nvidia GeForce 344.11 WHQL Driver - Page 14

post #131 of 136
Placebo effect is too annoying for me to not take hard data or blind test it myself biggrin.gif
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post #132 of 136
Quote:
Originally Posted by clerick View Post

That doesn't make any sense to me. I can see how there's input lag on TV monitors taht post process the finished image, but with pc monitors the AA is rendered within the render, not post image analysis. How would that add input lag?
MSAA doesn't work like how you think it does, it uses the pixels of the final rendered image, does a calculation based on those pixels, then spits out the final image that you see
post #133 of 136
Quote:
Originally Posted by Apolladan View Post

MSAA doesn't work like how you think it does, it uses the pixels of the final rendered image, does a calculation based on those pixels, then spits out the final image that you see
Ok, so then are you saying that MSAA doesn't add input lag since it's part of the original render, or that it does add input lag since it's a step after the original render but before being shown on the monitor?...

I'm extremely anal-retentive when it comes to input-lag and hardcore racing sims (rFactor 2, Game Stock Car Extreme, iRacing, Formula Truck), and would really like to understand all this.

A previous poster said that traditional MSAA does increase input-lag; he said that Counter Strike at 300 fps w/o MSAA has less input lag than at 300 fps w/ MSAA (we should always be comparing at equal framerates in order to throw frames-per-second out of the equation).

Quote:
Originally Posted by xSociety View Post

I can easily tell the difference in aiming with MSAA on or off. I leave it off on all FPS games.
You can tell even if they are running at the same framerates?
.
Edited by spin5000 - 10/22/14 at 5:15am
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post #134 of 136
don't worry about MSAA's input lag on single player games, it's only noticeable in competitive FPS gaming
post #135 of 136
GEFORCE GAME READY DRIVER

Version: 344.48 WHQL
(Windows 7 64-bit, Windows 8.1 64-bit, Windows 8 64-bit, Windows Vista 64-bit)
Quote:
New in GeForce Game Ready Drivers

The new GeForce Game Ready driver, release 344.48 WHQL, allows GeForce owners to continue to have the ultimate gaming experience. This driver brings support for Dynamic Super Resolution (DSR) to Kepler and Fermi desktop GPUs. In addition, this Game Ready WHQL driver ensures you'll have the best possible gaming experience for the latest new blockbuster titles including Lords of the Fallen, Civilization: Beyond Earth, and Elite: Dangerous.

Game Ready
Best gaming experience for Lords of the Fallen, Civilization: Beyond Earth, and Elite: Dangerous

Gaming Technology
Supports Dynamic Super Resolution (DSR) on Kepler and Fermi-based desktop GPUs
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post #136 of 136
Yay, now I can cripple my 560 Ti even more.
    
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