Originally Posted by Apolladan
MSAA doesn't work like how you think it does, it uses the pixels of the final rendered image, does a calculation based on those pixels, then spits out the final image that you see
Ok, so then are you saying that MSAA doesn't add input lag since it's part of the original render, or that it does add input lag since it's a step after the original render but before being shown on the monitor?...
I'm extremely anal-retentive when it comes to input-lag and hardcore racing sims (rFactor 2, Game Stock Car Extreme, iRacing, Formula Truck), and would really like to understand all this.
A previous poster said that traditional MSAA does increase input-lag; he said that Counter Strike at 300 fps w/o MSAA has less input lag than at 300 fps w/ MSAA (we should always be comparing at equal framerates in order to throw frames-per-second out of the equation).
Originally Posted by xSociety
I can easily tell the difference in aiming with MSAA on or off. I leave it off on all FPS games.
You can tell even if they are running at the same framerates?
.Edited by spin5000 - 10/22/14 at 5:15am