Introduced with the Maxwell cards, as seen in our NVIDIA GTX 980 Review, Dynamic Super Resolution (DSR) is essentially that same downsampling, but at the driver level, which should in theory be more reliable and stable. "DSR improves upon this process by applying a high-quality Downsampling filter that significantly improves image quality, by making Downsampling compatible with all monitors, by removing the need for technical know-how, and by integrating DSR into GeForce Experience, enabling gamers to apply DSR Optimal Playable Settings with a single click.
As of today, DSR is only supported in the GTX 900 Series, but NVIDIA plans on rolling it out to "similarly powerful NVIDIA GeForce GTX graphics cards" in the future. That probably means the TITANS and high-end GTX 700 Series cards will get DSR support eventually, but time will tell.
Sounds good overall. In theory at least .Time will tell, if it actually works well. Depending on the post processing framework a given game/engine uses, it will still cause visual problems regardless of it being 'officially' supported now.
Saying that, it is nice too see them continue improving things on the VQ side of things, rather then putting all effort in the cutting performance corners to attain higher benchmark scores vs the competition, etc.
Interesting, I wonder if the performance hit is what you would get running an actual 4K screen? Or perhaps ever more since it need to downscale the image to your screens res?
Interesting, I wonder if the performance hit is what you would get running an actual 4K screen? Or perhaps ever more since it need to downscale the image to your screens res?
As someone who has tested this with gedosato and a 4k screen, it is almost exactly the same. No performance hit for scaling really. It looks surprisingly good as well in comparison. Obviously native 4k textures would change that but its impressive what sampling can do. Witcher 2 in 4k and 8k looks damn good, even if it runs like you would expect it to.
I guess its possible if you for example have a 4K monitor and want an upscale. I'm not sure the benefit of 8K on a 1080p though.
But I guess its possible at some point, just not now as it should stress out the GPU to render at 4K and just downscale the output to 1080p. You won't get the same fps as just only 1080p and I think 8K rendering is still in a bit far performance wise to do it.
It's a good solution in terms of performance, but it has its issues. DSR applies to the entire screen, so depending on the game, it can have adverse effects on things like text, the HUD, minimaps, etc. It's also harder to take screenshots, because regular screenshot utilities will just capture the source resolution, rather than the downsampled (and filtered) target resolution. GeDoSaTo is superior in this regard, because it's capable of capturing both.
I'm building my current system looking towards 4k. I have 2x gtx970's coming shortly but I don't own a 4k monitor yet.
Ok here's my question- If I use 4k DSR will that give me a good approximation of what my performance would be like when gaming at 4k? Anyone doing benchmarks using 4k DSR?
I have been using downsampling for quite some time now and I believe it adds a lot of detail to some (but not all) games. Check out some FC3 screenshots I've taken, in my signature album.
Quote:
Originally Posted by BinaryDemon
I'm building my current system looking towards 4k. I have 2x gtx970's coming shortly but I don't own a 4k monitor yet.
Ok here's my question- If I use 4k DSR will that give me a good approximation of what my performance would be like when gaming at 4k? Anyone doing benchmarks using 4k DSR?
Sounds great to me,now when are we gonna get GM200?
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