What's washed out - image or character? I am trying out different mods for character Armor, but considering how clean and neat the Institute is, you may as well say it CAN fit.
I didn't really "make it look" like anything - its the raw game image, the way it was made during development up until the last stage. That is how Bethesda made it look before they applied color-grading. This raw image perfectly fits the feel of Fallout (like Fallout 2). Color-Grading is pretty much application of Non-Neutral LUT's, a lot like ReShade's Lift-Gamma-Gain and similar effects. CDPR color-graded Witcher 3, which made it look too-fantasy-like instead of how it looked during the original trailer (color-theme-wise, not graphics assets-wise). EIDOS Colored-Graded Deus Ex: Human Revolution (the Golden-Piss filter everyone hated). Bethesda's color-grading is quite bad. Their color-grading actually cuts off white levels and messes up black levels. In the end it makes Fallout 4 look like some happy land with nice bright sunny weather, along with its odd happy-ish music, and up-beat voices. Its NOT supposed to be like that. Listen to this Fallout 1 & 2 Soundtrack
(for a few minutes), starting 3 minutes 30 seconds, then another track at 10 minutes and 30 seconds. Does the mood of that Soundtrack fit the mood of vanilla Fallout 4? It doesn't. It does, however, fit with the game more when Neutral LUT is applied. Fallout mood is very close to STALKER mood.There is no ENB or ReShade or ENB + ReShade preset out there able to increase image depth and contrast without cutting off/clipping or raising black levels and white levels.
Such presets are great for screenshots of specific moments in specific location. I tried 15 most-endorsed ENB / ENB + ReShade / ReShade presets and each one looked great in some places, but look awful in others. Neutral LUT's fit all and every environments, although Fr4nssonsLightTweaks are still needed for the in interiors. If you don't use Neutral LUT's, then you also have to use Fr4nssonsLightTweaks for both inside AND outside. Take a look just HOW CRAPPY Bethesda's color grading is:
Before Fr4nsson's Light Tweaks (White Crush/Clipping)
After Fr4nsson's Light Tweaks, which do exactly the same thing as Neutral LUT, except Fr4nsson's Light Tweaks artificially lowers white levels, while Neutral LUT's remain an organic solution:
Before Neutral LUT's (Vanilla Color-Graded) - Look at the SUN
After Neutral LUT's application - Look at the SUN
The one with Neutral LUT's not only fit the true mood and theme of Fallout, but also looks more realistic than vanilla color-graded version.
The world of Fallout is foggy and washed out, not clean and crisp. Besides, those 2 shots were not exactly using the best settings - no HBAO, at least. Those who uses vanilla color-graded version often find HBAO shadows/shades too dark, but Neutral LUT's solve that issue too!
More and more mods are switching to Neutral LUT utilization because creating color-grading on top of already color-graded visuals makes no sense. Mods like Darker Nights work PERFECTLY with Neutral LUT's, creating a very deep image without crushing/clipping detail. It ends up darker than with Vanilla-Graded effect, but not a single black level is clipped - nothing goes below and/or above full 0-255 range:Most importantly - you absolutely have to have accurately calibrated display to asses and judge Fallout 4 with Neutral LUT's or with Vanilla Color-Grading
. Otherwise what you're seeing is not what developers were actually making. High contrast ratio is very important too. An image with only high dark levels and low white levels still looks deeper on high-contrast displays than it does on low-contrast displays, even though the image lack any black levels or white levels.EDIT 1:
There are several Neutral LUT downloads on Fallout 4 Nexus, but ONLY ONE is truly Neutral
without any artificial changes - http://www.nexusmods.com/fallout4/mods/8795/
?Edited by MonarchX - 1/25/16 at 11:12am