Has anyone noticed how incredibly limited character, NPC's, and enemy shadows are? In Skyrim, shadows were cast with most light sources, but the engine was limited to only 5 sources (or was it 8?) at a time. You'd think developers would improve upon number of light sources possible in Fallout 4 and actually have even more light sources cast shadows, more complex shadows (multi-directional or something like that). Instead, they just cut out sources that allowed shadow casting big-time! I already have More Shadows mod, but its nothing compared to the vast number of light sources there are. Have you noticed that some interiors are actually brighter during the day, even though there aren't any windows??? They improved reflections a BIT, but nowhere near to the same level as ENB's Skyrim reflections, although they were extremely demanding.
I heard commends that lighting was improved, especially since textures can now use specular, normal, glow, and diffuse maps? Parallax would've been very nice, but do those maps make up for the lack of appropriate light sources??? I don't think so! I'd rather have simpler textures and more realistic lighting. ENB and modding are the only hopes in this regard.
The of course Bethesda LOVES to use highly unrealistic low-quality interior fog and overly bright interior lighting and nights. A DirectX 11 game should even be able to handle complex shadows you would get with Pip-Boy's lighting, but in Fallout 4, it doesn't cast any shadows at all. Enabling Pip-Boy shadows produces completely broken shadows...
Here's's IMHO, the best compilation of lighting mod that look best with neutral Base sRGB LUT's mod and the following NMM load order priority (from top to bottom):
- Headlamps Only because, as mentioned earlier, Pip-Boy shadows are completely broken
- More Shadows
- select Tweaked option, but do not select Pip-Boy Shadows option for the same reason as stated above
- Interiors-Only option for neutral Base sRGB LUT's or normal Interior + Exterior version if you don't use neutral Base sRGB LUT'd mod
- Interiors Enhanced - Darker Ambient Light and Fog
(FogOut and Interiors Enhanced are incompatible - don't use both)
- Darker Nights
- I think The Darkest option + Vanilla Sky looks the best because you get the darkest environment with enough sky-light to make everything visible
- Darker Nights - FogOut Patch - use only if you went with FogOut mod instead of Interiors Enhanced mod
Does anyone know of any other good lighting tweaks or mods?Side-Question
:Does anyone know which modding tool can show me the default directories/paths for whichever textures I'd like to edit?
For example, I'd like to use Fog texture from Radiant Clouds and Fogs mod, but I do not want to install the actual .ESP and other files from the mod due to complications with other mods. This mod's Fog texture is located in a custom directory, made just for this mod. However, if I were to know the default path/directory to the vanilla fog texture (Data\Textures directory), then I could replace it with the mod's texture, even if I have to rename it to the vanilla texture's file name.Edited by MonarchX - 1/27/16 at 2:31pm