Originally Posted by inedenimadam
I haven't played FO4 on multi monitor, but I did play skyrim on eyefinity crossfire...and that is why I use this 49" 4k on my desktop. I like the wide-screen view, but the black bars, tearing (fixed now I hear), fish eye, unsupported mess that is eyefinity is not at all missed. I do still use a widescreen resolution of 4096x1600, but it's no where near the hassle of multimonitor. For a racing sim, or flight sim, there is hands down no better solution
, So triple screen still has its place.
This is 100% true, specially if you have a simpit of some sort. however, even the sim genres are supporting multi-monitor less & less. non eyefinity/surround solutions were common place in pretty much every sim for as long as I can remember, but it seems to be slowly falling off.
however, eyefinity/surround shouldn't be what is used in a sim. Sims should have multiviewport rendering or w/e its called. You know, the one where they seamlessly render three different camera angles at once to remove stretching & fish eye. It's way more GPU intensive, but by far the must superior implementation of multimonitor known to man.
eyefinity / surround - take one camera angle & stretch it out.
multi viewport rendering - take 3 camera angles, smash them together.