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[Official] Fallout 4 Information and Discussion Thread - Page 395

post #3941 of 5610
Quote:
Originally Posted by OC'ing Noob View Post

Quote:
Originally Posted by inedenimadam View Post

Dang, my game is modded to the extreme...so worried about breaking the game with updates...I guess I will hold off again until this play through is done and then if it breaks something I can start from scratch with the modding.

This is why I don't really mod in the beginning.

I kept it to mostly texture mods for the first go round. There were just some mods that I really wanted that are potentially game breaking. This update seems to fix allot of stuff around settlement building, and I have a ton of settlement mods.

I think I will just hold tight til I finish, that way I can update and install all the goodie good mods that are going to pop up with the CK releasing.
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post #3942 of 5610
Yeah, patches do not purposely break games (unless they accidentally introduce bugs), but the do change how things get rendered and it can affect mods. At the same time, by modding now, you will learn what to avoid and be much better at troubleshooting mod problems later. I, for example, spent many days trying to fix crashes until I learned that in my game, editing companions skins, faces, cloth and armor meshes, and most importantly making them do stuff they weren't supposed to (like making Nick Valentine wear armor or making Danse take off his Power Armor / Frame), caused constant and consistent crashing. Since then I added a ton more mods and all is good!

EDIT:

1.3.47 Beta and 1.3 Official are 100% IDENTICAL in every way. That sucks...
Edited by MonarchX - 2/1/16 at 3:36pm
post #3943 of 5610
any of these patches increase performance?
post #3944 of 5610
Quote:
Originally Posted by funfordcobra View Post

any of these patches increase performance?

They both say "memory and stability improvements"
post #3945 of 5610
Quote:
Originally Posted by funfordcobra View Post

any of these patches increase performance?

Yes by lowering settings on shadow distance for sure.

On the original version, I didn't notice much for shadow pop in.

With this patch, you can walk the street in Sanctuary and as you get closer to each house, the shadow starts on one side and runs to the other. No normal setting fixes it. Probably the .ini could be modded to help.
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post #3946 of 5610
1.3 fixed the game completely for me. No more CPU overhead. Performance, and most importantly smoothness, improved drastically (HBAO+ is on). So, the rumors were true, Bathesda had to change the way the engine(?) works to implement HBAO+ and that removed the overhead. I bet you AMD cards now own NV counterparts, as it should be.
post #3947 of 5610
Quote:
Originally Posted by Ha-Nocri View Post

1.3 fixed the game completely for me. No more CPU overhead. Performance, and most importantly smoothness, improved drastically (HBAO+ is on). So, the rumors were true, Bathesda had to change the way the engine(?) works to implement HBAO+ and that removed the overhead. I bet you AMD cards now own NV counterparts, as it should be.

There is no way that the transition from a 32-bit engine to a 64-bit engine would go through without early performance hits, especially for a company like Bethesda. That's why I always roll my eyes when haters cry about the game not having a huge upgrade, even though I disagree strongly with that as well. That is also part of the reason I think that the game is so diluted. They simply spread their resources across too many directions. I have a feeling that the next TES game will be a lot more developed however, now that they have this established foundation to work on.
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post #3948 of 5610
It SEEMED to run smoother for me too after a few weeks break. Less fps drops in SLI. I thought I'd ask in case I was imagining things.
post #3949 of 5610
Quote:
Originally Posted by Ha-Nocri View Post

1.3 fixed the game completely for me. No more CPU overhead. Performance, and most importantly smoothness, improved drastically (HBAO+ is on). So, the rumors were true, Bathesda had to change the way the engine(?) works to implement HBAO+ and that removed the overhead. I bet you AMD cards now own NV counterparts, as it should be.

Just like Skyrim, FO4 relies on cpu for shadows provided by the game engine.

They turned down default shadow settings from what they originally were resulting in better performance because the cpu isn't being taxed as hard.

The first patch they issued where they "fixed" the Corvega plant, users had pics where shadows had been removed completely to up performance.

Go to the top of Hub 360 or any of the taller buildings and watch the frame rate drop because the cpu can't keep up.
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post #3950 of 5610
Quote:
Originally Posted by Ha-Nocri View Post

1.3 fixed the game completely for me. No more CPU overhead. Performance, and most importantly smoothness, improved drastically (HBAO+ is on). So, the rumors were true, Bathesda had to change the way the engine(?) works to implement HBAO+ and that removed the overhead. I bet you AMD cards now own NV counterparts, as it should be.

Careful, I think your fanboyism is flaring up a bit.

The FuryX is beating out the 980TI, but is x-fire completely busted? I haven't had a single card setup in quite a few builds. This should really be two different graphs for single/dual cards.




Source: http://gamegpu.ru/rpg/rollevye/fallout-4-beta-patch-1-3-test-gpu.html

Here it is without the dual cards:



Look at where that 280X is sitting! Considering it was released in competition with the 680... that was the 7970 that was released ~ with the 680. I dont know why there is a discrepency with the 7970 and 280x, they are the same cards.
Edited by inedenimadam - 2/2/16 at 8:17am
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