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[Official] Fallout 4 Information and Discussion Thread - Page 411

post #4101 of 5735
Quote:
Originally Posted by crucible View Post

Can't wait for survival mode! Though I wish we can turn off some parts of it.

Saving - Can be really frustrating when suddenly a CTD or driver crash happen when you're half way through a long mission. Liberty Primed for example.
Combat - Can't decide on this one. I kinda prefer the DT system from FONV.
Fast Travel - As already mentioned by some of you, can be a little problematic.
Ammo - Game really needs this. Now you really need to make those shots count. Also bring back the AP and Hollowpoints from FONV.
Compass - Don't really use it that much.
Adrenaline - Need to test first.
Wellness - Finally, consumables are now of some use.
Fatigue and Bed Types - A nice addition. You really need to sleep a few hours a day. In my opinion Well Rested bonus should be removed.
Sickness and Antibiotics - Sickness can only be removed by a doctor. Though if you already populated all possible settlements, a bit pointless. Also Radaway should be less effective.
Crippled Limbs, Carry Weight, Companions and Loot Respawn - Should have been in the base game.

And for it to really feel like survival, disable the console. biggrin.gif

I wouldn't be surprised if later on with the creation kit (or if it can be done before) someone will mod options in.
post #4102 of 5735
Quote:
Originally Posted by Alvarado View Post

I wouldn't be surprised if later on with the creation kit (or if it can be done before) someone will mod options in.

That would be great. Something like the Realistic Needs mod in Skyrim where you can tweak some of the settings.
    
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post #4103 of 5735
Quote:
Originally Posted by mcg75 View Post

Quote:
Originally Posted by Slaughtahouse View Post

Finally a time frame for GECK.

Can't wait to see what people do with Fallout 4.

Bethesda built so many empty buidlings specifically for the modders to take advantage of imo.

Game is going to live for a long time because of mods.

Only wish other the modding community would mod the extra buildings in games like Call of Pripyat. Loads and loads of empty inaccessible buildings galore. Many of them with nothing more than dirt built up around the main access point. Pretty sure a handful of people could clear the dirt and break in them IRL, so they should be modded. mellowsmiley.gif

But that's just one game and there are loads of games suffering from this lack of Modding support. I chose this one cause I just couldn't believe that nobody would inhabit a perfectly good building like the one due south of the Vostok. kookoo.gif

Although Misery seriously increased the Radiation there. biggrin.gif

~Ceadder smil3dbd4e4c2e742.gif
 
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post #4104 of 5735
Has anyone gotten Crossfire working?

The last driver update supposedly added it, and there is a new Beta out but neither actually enable Crossfire for me. Still one GPU no matter what I do. I want to play this game again but I can't deal with 30 FPS.
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post #4105 of 5735
Quote:
Originally Posted by Ceadderman View Post

Only wish other the modding community would mod the extra buildings in games like Call of Pripyat. Loads and loads of empty inaccessible buildings galore. Many of them with nothing more than dirt built up around the main access point. Pretty sure a handful of people could clear the dirt and break in them IRL, so they should be modded. mellowsmiley.gif

But that's just one game and there are loads of games suffering from this lack of Modding support. I chose this one cause I just couldn't believe that nobody would inhabit a perfectly good building like the one due south of the Vostok. kookoo.gif

Although Misery seriously increased the Radiation there. biggrin.gif

~Ceadder smil3dbd4e4c2e742.gif

I think STALKER's modding community is too busy recreating the games in their entirety to worry about making a few buildings explorable. tongue.gif
post #4106 of 5735
Quote:
Originally Posted by moocowman View Post

I think STALKER's modding community is too busy recreating the games in their entirety to worry about making a few buildings explorable. tongue.gif

I doubt STALKER modding community is all that active...
post #4107 of 5735
Quote:
Originally Posted by MonarchX View Post

I doubt STALKER modding community is all that active...

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post #4108 of 5735
Quote:
Originally Posted by MonarchX View Post

I doubt STALKER modding community is all that active...

I was just making a joke about how many overhauls there are for those games.

Although, it still seems pretty active for a fairly niche series. There are still quite a few mods coming out for them on ModDB.
post #4109 of 5735
Quote:
Originally Posted by MonarchX View Post

I doubt STALKER modding community is all that active...
STALKER Lost Alpha would like a word with you.
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post #4110 of 5735
Quote:
Originally Posted by crucible View Post

Can't wait for survival mode! Though I wish we can turn off some parts of it.

Saving - Can be really frustrating when suddenly a CTD or driver crash happen when you're half way through a long mission. Liberty Primed for example.
Combat - Can't decide on this one. I kinda prefer the DT system from FONV.
Fast Travel - As already mentioned by some of you, can be a little problematic.
Ammo - Game really needs this. Now you really need to make those shots count. Also bring back the AP and Hollowpoints from FONV.
Compass - Don't really use it that much.
Adrenaline - Need to test first.
Wellness - Finally, consumables are now of some use.
Fatigue and Bed Types - A nice addition. You really need to sleep a few hours a day. In my opinion Well Rested bonus should be removed.
Sickness and Antibiotics - Sickness can only be removed by a doctor. Though if you already populated all possible settlements, a bit pointless. Also Radaway should be less effective.
Crippled Limbs, Carry Weight, Companions and Loot Respawn - Should have been in the base game.

And for it to really feel like survival, disable the console. biggrin.gif

Everyone's opinion is going to be different on this one. really hard settings in many games don't add challenge as much as they merely add suck. Different people are going to have a different attitude about what constitutes challenge and what constitutes added monotony. "survival" players are generally more immune to rage quit, but they are still susceptible to boredom quit.

I for example really rely on the compass. If it wasn't there I'd have to make hand annotated maps on paper. This may or may not constitute unacceptable levels of monotonous suck for me. It would mean i could only play when i had my notes for one thing.

There are a lot of more or less useless beds in the game. many of them inside quests. It could make the game very very boring though. having to redo sections many many times could just make the game a chore to play.
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