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[Official] Fallout 4 Information and Discussion Thread - Page 413

post #4121 of 5735
Cars will most likely never happen in any Creation or Gamebryo engine game.

Someone made a flyable Vertibird in FNV and the game engine struggles to load moving at even minimal speeds..
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post #4122 of 5735
Quote:
Originally Posted by moocowman View Post

Ah. I'm just looking for people to possibly work together on a few mod ideas that I have depending on what they can do. I usually makes a few mods for personal use and never release them but this time around I'd like to at least try to get a few of them out.
I think it'd be cooler if someone made a car mod where you have to build a custom vehicle made out of parts from various other vehicles with the ability to modify said vehicle in a way similar to power armor. You can start off with just the frame and you slowly add onto it as you progress through the game. It wouldn't be a very fast vehicle (probably sprint speed) since it will be more like a 4x4 tank built out of scrap, but you could always upgrade it to be a little faster. The main purpose of it would be to have a place to store a lot of items that you can take with you instead of having to go back to your base every few places you explore, or get around faster if you're playing survival mode with no fast-travel. Lastly, it could be powered by either fusion cores or fuel cans that would act similarly to fusion cores. Oh, and the crafting station could be a lift that positions the vehicle on the lift like the power armor station does with power armor.

That's probably the only way I would use a vehicle mod in actual playthrough. tongue.gif
only thing I've done is a few ammo type mods for nv and recipes to match
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post #4123 of 5735
Quote:
Originally Posted by chiknnwatrmln View Post

Cars will most likely never happen in any Creation or Gamebryo engine game.

Someone made a flyable Vertibird in FNV and the game engine struggles to load moving at even minimal speeds..

This happened..
post #4124 of 5735
we has thomas the train and pod racers in skyrim...all i want is a motorized bike.
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post #4125 of 5735
Quote:
Originally Posted by moocowman View Post

This happened..
Hm I stand corrected, now that I see that link I do recall seeing this mod a long time ago.

It looks cool, but... clunky.
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post #4126 of 5735
Quote:
Originally Posted by MonarchX View Post

I had the same exact issue. It was due to Companion-altering mods and due to me setting iPresentInterval=0 (must be set to 1), and IgnoreMouseSmoothing=1 (must be set to 0). Any mod that would allow companions to do things they otherwise could not was causing problems. Having Valentine or other Companion be able to change armor that vanilla game did not allow caused major crashes. I also went through my Textures, Meshes, and Materials folder and made sure there was no junk and no mod's textures overlapped with other mod's textures. Fallout 4 uses up to 6 different texture files for a single textures and its so easy to mix one mod's Normal Maps, for example, with some other mod's Diffuse and/or Specular Maps, let alone mix those with some other mod's Materials and/or Meshes files... Also, there were a few texture mods with fully uncompressed textures that would crash the game completely.

You need to do what I described above to see the approximate cause of the issue. Do this:
- Disable all mods with NMM, start the game, travel to problematic location and see if it crashes, but make sure to test well, not just see if it loads and think you found the problem. If disabling mods fixes the issue, then you need to narrow it down by enabling all mods, disabling top/bottom half, and trying again. If that fails, then its the other half that has the problematic mod, so test a third of those, a 4th, 5th, and then mod by mod.
- If disabling mods does not fix it, rename Textures folder into Textures.org or something and test. If it fixes the problem, then test each Textures sub-folders like you did with mods (halves, thirds, etc. until you have to try folder by folder, and then file for file). This can take a LOOONG time.
- If Textures folder renaming to Textures.org did not help, then rename Interface to Interface,org and test, then Music to Music.org and test. Do it for ALL the Data folders and if one resolved the issue, narrow it down to specific files.
- Finally, if the 2 solutions above do not work, then delete all your Fallouts4.ini, Fallout4Custom.ini, and Fallout4Prefs.ini and test the game. WARNING, this should be the last solution because lowering uGridsToLoad alone can create an impression of the issue being fixed, but it is the unlikely cause. Higher uGridsToLoad loads bigger areas, some of which will not be loaded if you use lower uGridsToLoad and stand in the same location. To test, make sure to explore more areas, travel more, etc. Lower uGridsToLoad always made the game more stable, BUT it would still crash.
- If all above fails, remove ENB and/or ReShade entirely and test it.
***TEST THOROUGHLY***. Load the problem area and spend good 5-10 minutes exploring it, saving and reloading.

sorry it took me a while to get to this. thanks for the long and in-depth response. i tried the first step and it sees it the same problem with or without mods.. when i try and go or load up anywhere near vault 111, it crash's.

as far as the other steps i have no idea where all that is or how to do it? i miss my fallout mad.gif
post #4127 of 5735
Quote:
Originally Posted by chiknnwatrmln View Post

Hm I stand corrected, now that I see that link I do recall seeing this mod a long time ago.

It looks cool, but... clunky.

It would probably help the clunkyness to have a restored roads mod to go with it.


Unrelated.. The Place Everywhere mod has to be one of the most useful mods out right now. It has made building my settlements so much easier.
post #4128 of 5735
Quote:
Originally Posted by moocowman View Post

It would probably help the clunkyness to have a restored roads mod to go with it.


Unrelated.. The Place Everywhere mod has to be one of the most useful mods out right now. It has made building my settlements so much easier.
the clunkyness isn't as much the terrain as the physics...they are pretty bad wink.gif
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post #4129 of 5735
I'm having an issue with the latest beta version of F4SE and my beta patch in fallout 4. The other day beta F4SE was working just fine with the beta patch, but now it tells me the version of fallout 4 I have is newer than is what is supported with F4SE. I don't know, I guess I'll wait until things are smoothed out. I've finally went back to try and beat watchdogs. lol All patched up after two years.
    
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post #4130 of 5735
Quote:
Originally Posted by Adraps11 View Post

I'm having an issue with the latest beta version of F4SE and my beta patch in fallout 4. The other day beta F4SE was working just fine with the beta patch, but now it tells me the version of fallout 4 I have is newer than is what is supported with F4SE. I don't know, I guess I'll wait until things are smoothed out. I've finally went back to try and beat watchdogs. lol All patched up after two years.

I'm gonna guess that the beta got a hot fix and now F4SE is outdated.
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