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post #5131 of 5735
im having trouble with several of the DLC features for both contraptions and workshop. None of the new build items seem to be available. it could be a mod problem, but my modsw are listing azs compatible, so im a bit confused. Any suggestions?
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post #5132 of 5735
Quote:
Originally Posted by bombastinator View Post

im having trouble with several of the DLC features for both contraptions and workshop. None of the new build items seem to be available. it could be a mod problem, but my modsw are listing azs compatible, so im a bit confused. Any suggestions?

1. Have you actually downloaded the DLC?
2. Are they enabled?
3. What do you actually see in your workshop menu?
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post #5133 of 5735
Quote:
Originally Posted by OC'ing Noob View Post

1. Have you actually downloaded the DLC?
2. Are they enabled?
3. What do you actually see in your workshop menu?
Quote:
Originally Posted by OC'ing Noob View Post

1. Have you actually downloaded the DLC?
2. Are they enabled?
3. What do you actually see in your workshop menu?

1. Yes
2. Yes
3. The only change i can find is the pillory appeared, and some of the build objects, particularly fencing, are found in multiple places. The plot parts of the dlc DID appear. Vault 88, etc..

Part of the problem is no one seems to be mentioning where in the build menu the new content is supposed to appear. I would look at videos, but I am currently locked out of youtube due to some sort of annoying intersection of avast, firefox, and google's new security rules.

In particular i want to build cat cages, dog cages, and power armor displays
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post #5134 of 5735
Hey all, I have recently started playing in 21:9 and I have edited the ini file to run in 3440x1440 but I am getting a really annoying effect the where everything is in shadow except a strip across the top. Has anybody else had this and know a fix? I am desperate, it is ruining my game, especially when Im in one of my settlements and I cant see the lighting effects. I have applied the 21:9 fixes mod and also the rainbox fix but nothing seems to help. I am having an issue attaching a picture today for some reason.
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post #5135 of 5735
Quote:
Originally Posted by bombastinator View Post


1. Yes
2. Yes
3. The only change i can find is the pillory appeared, and some of the build objects, particularly fencing, are found in multiple places. The plot parts of the dlc DID appear. Vault 88, etc..

Part of the problem is no one seems to be mentioning where in the build menu the new content is supposed to appear. I would look at videos, but I am currently locked out of youtube due to some sort of annoying intersection of avast, firefox, and google's new security rules.

In particular i want to build cat cages, dog cages, and power armor displays

Most of it is under Workbench Menu > Structures > Vault/Barn/Warehouse/Boxcars ect, though some are under various other categories.
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post #5136 of 5735
Couple of question gents if you don't mind .

When storing scrap at a settlement if you are building something at a workbench say armor or weapon will the workbench see your companions inventory also - i assume it does ?

I read that to link the settlements so there is essentially shared inventory among the settlements i would have to stick about 4 more points into CHR and then do the neccessary perk to get trade routes going . I'm about level 19 now with only 2 points into CHR so i''m thinking this is hardly worth it and maybe i should do all my mods at one workshop where i store all my junk etc , is that the best method without going the above route ?

I seem to continually hit the carrying too much warning , i could do strong back two perk but i already have first one and 8 points to strength (which is likely too much for my build) , using strong as the companion , is this as annoying for others too ?
post #5137 of 5735
Quote:
Originally Posted by Orthello View Post

Couple of question gents if you don't mind .

When storing scrap at a settlement if you are building something at a workbench say armor or weapon will the workbench see your companions inventory also - i assume it does ?

I read that to link the settlements so there is essentially shared inventory among the settlements i would have to stick about 4 more points into CHR and then do the neccessary perk to get trade routes going . I'm about level 19 now with only 2 points into CHR so i''m thinking this is hardly worth it and maybe i should do all my mods at one workshop where i store all my junk etc , is that the best method without going the above route ?

I seem to continually hit the carrying too much warning , i could do strong back two perk but i already have first one and 8 points to strength (which is likely too much for my build) , using strong as the companion , is this as annoying for others too ?

Not normally, though there may be exceptions. I know it is not true of either ada or dog for sure.
The settlement workbenches will share SOME inventory IF you have the right perks activated AND you have a caravan traderoute between the settlements. Specifically charisma 6 perk at level 1.

If all tgose requirements are met, the workbenches will share scrap, but not junk. At least not reliably. This means if you have a microscope in sanctuary you may or may not automatically scrap amd pull the fiber optics from it to build a laser in another settlement.

Best practice is to scrap all junk you want to scrap manually (drop it on the ground, hit v for workbench mwnu, highlight it, and hit [r]) which will send the scrap to the workbench inventory.

The shared inventory applies only to basic materials, and only if the requirements are met.

This is one reason why int 6 is consodered a common minimum if you want to do serious settlement building.

As to the carry warning its a constant problem for most everyone. If you want to simply ignore it and carry everyfhing with you there is a cheat which removes it entirely, Or you can play it straight by taking full strong back which allows you to fast travel while encumbered, and load up on sprinter's armor (it stacks)
Edited by bombastinator - 7/31/16 at 2:17pm
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post #5138 of 5735
Quote:
Originally Posted by OC'ing Noob View Post

Most of it is under Workbench Menu > Structures > Vault/Barn/Warehouse/Boxcars ect, though some are under various other categories.

Thus is helpful, but can you be more specific? Specifically what sub manu are the creature cages in? Also does building them have a perk requirement? I havent been able to find any documented but it's possible there is one anyway.
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post #5139 of 5735
Quote:
Originally Posted by Orthello View Post

Couple of question gents if you don't mind .

When storing scrap at a settlement if you are building something at a workbench say armor or weapon will the workbench see your companions inventory also - i assume it does ?

I read that to link the settlements so there is essentially shared inventory among the settlements i would have to stick about 4 more points into CHR and then do the neccessary perk to get trade routes going . I'm about level 19 now with only 2 points into CHR so i''m thinking this is hardly worth it and maybe i should do all my mods at one workshop where i store all my junk etc , is that the best method without going the above route ?

I seem to continually hit the carrying too much warning , i could do strong back two perk but i already have first one and 8 points to strength (which is likely too much for my build) , using strong as the companion , is this as annoying for others too ?

So workshops in a settlement all share the same workshop inventory. Settlements do not, unless you establish supply lines which needs a certain perk. I forget which one.
Quote:
Originally Posted by bombastinator View Post

Thus is helpful, but can you be more specific? Specifically what sub manu are the creature cages in? Also does building them have a perk requirement? I havent been able to find any documented but it's possible there is one anyway.

Unfortunately, I can't. I am not trying to be rude, but there are just too many now with the DLC add-on's and such. Here is a link however that tells you for at least cages and what not. I think those are actually their own category near the end. Most of the Vault workshop stuff is going to be under Structure, Furniture, and Power probably. I don't remember if the cages need any special requirements however. I just know you build them, attach it to power, and kill the power after it catches something if you want to let it out. It seems to take a day or 2 before it catches something.
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post #5140 of 5735
What frame rates are people typically getting while playing F04? My FPS had always been pretty low like 30-60fps is this normal?
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