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[kotaku]The Kind of Video Game Violence That Disturbs Me - Page 20

post #191 of 266
Quote:
Originally Posted by AlexeiUnknown View Post

What makes it different is that you actually do it by yourself , in a movie , book or wtvr you observe the "heros" actions. However when you play a veido game you the one doing the actions even if they are virtual.

Honestly you are getting out of topic with alchool. You think everythink is up to the parents to do ? some parents work in 3 jobs 16 hours a day. What you know about that ?

They're still giving you ideas for your eventual killing spree. Can you show me one, single study that shows violent video games lead to more killing sprees, or violence in real life? One study that shows there's a difference between acting out something in a video game and reading about it or watching it in how it affects your actions in real life?

You didn't answer my question. Kids can illegally download this game, and they can illegally acquire alcohol. Alcohol though, actually has measurable negative effects on children. So should both be banned?
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post #192 of 266
Quote:
Originally Posted by Dyson Poindexter View Post

http://www.statisticbrain.com/call-of-duty-franchise-game-sales-statistics/

Apparently we have 139,600,000 mass murders from the COD series alone.

Again, how is it the fault of game developers that violent people are violent? This makes less sense than the "spoons make people fat" joke. It sounds like we need to lock people in padded rooms all their lives because if they squash a bug it's going to trigger some sort of crime spree. What ever happened to personal responsibility?

Still haven't seen the petition to ban Forza BTW.
No, ban the brewing and distilling of all alcohol. Since seeing a Budweiser billboard makes you an alcoholic.

You have been spouting reductio ad absurdum for PAGES now.

You are completely deluding yourself if you don't think the things you surround yourself with have an effect on your temperament.

Do depressing movies make you depressed? Slightly.

Does that Sarah McLachlan commercial with the abused animals make you sad? Likely.

Do happy uplifting movies put you in a good mood? Yes.

Does a game that glorifies senseless violence only for the sake of taking anger out on innocent victims turn you into a violent person? Almost certainly not, but to completely ignore and dismiss all possibility is nothing but foolish.

Environment is HUGELY important to temperament, and temperament is HUGELY important to actions.
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post #193 of 266
The murder rate in the US is its own study in the perpetuation of violence via environment. Kids in the projects are seeing and hearing murders take place on a weekly or monthly basis. These kids often grow up to commit murders themselves. Its their responsibility and they are culpable for their actions, but their environment is the major source of violent tendencies. Yes their parents are the primary stop gap but most of the parents are struggling just to keep up or stay off crack/heroin. It's a vicious cycle and it's being transmitted through the rest of the socio-economic strata by the Internet movies television and video games (the show first 48 or the Sopranos for example). Can we stop it? Not really. Not without becoming a police state. But we can discourage intelligent people from *gorging themselves on violence* and becoming disturbed. You might not go on a killing spree but you might become something you didn't want to be without realizing it and without a way back to where you were. This is what Maynard is singing about in Tool's "Vicarious". "I like to watch things die."
post #194 of 266
Quote:
Originally Posted by DrBrogbo View Post

You have been spouting reductio ad absurdum for PAGES now.

You are completely deluding yourself if you don't think the things you surround yourself with have an effect on your temperament.

Do depressing movies make you depressed? Slightly.

Does that Sarah McLachlan commercial with the abused animals make you sad? Likely.

Do happy uplifting movies put you in a good mood? Yes.

Does a game that glorifies senseless violence only for the sake of taking anger out on innocent victims turn you into a violent person? Almost certainly not, but to completely ignore and dismiss all possibility is nothing but foolish.

Environment is HUGELY important to temperament, and temperament is HUGELY important to actions.

Your mistake is assuming everyone has the same post per page setting. It's been a total of 2 pages thus far.

Everything you mention is largely subjective however, not everyone will react the same way to positive influences and vice versa.

Most depressing movies I find to be ironic, most 'happy' movies I find to be skeptical.

It seems though you just don't like the narrative of the game, I don't either. So I won't be playing it.
    
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post #195 of 266
Thread Starter 
Quote:
Originally Posted by DrBrogbo View Post

You have been spouting reductio ad absurdum for PAGES now.

You are completely deluding yourself if you don't think the things you surround yourself with have an effect on your temperament.

Do depressing movies make you depressed? Slightly.

Does that Sarah McLachlan commercial with the abused animals make you sad? Likely.

Do happy uplifting movies put you in a good mood? Yes.

Does a game that glorifies senseless violence only for the sake of taking anger out on innocent victims turn you into a violent person? Almost certainly not, but to completely ignore and dismiss all possibility is nothing but foolish.

Environment is HUGELY important to temperament, and temperament is HUGELY important to actions.

Ad absurdum is exactly what's going to happen when we decide it's alright to ban things that can offend others. What difference does it make if "things you surround yourself with have an effect on your temperament"? You've just described literally everything. My recliner makes me happy. Action movies make me excited. Who's fault is it for these things to exist?
Quote:
Originally Posted by electro2u View Post

The murder rate in the US is its own study in the perpetuation of violence via environment.
"Doom" came out on December 10, 1993. The murder rate is half of what is was then.


Edited by Dyson Poindexter - 10/20/14 at 11:41am
post #196 of 266
Quote:
Originally Posted by electro2u View Post

The murder rate in the US is its own study in the perpetuation of violence via environment. Kids in the projects are seeing and hearing murders take place on a weekly or monthly basis. These kids often grow up to commit murders themselves. Its their responsibility and they are culpable for their actions, but their environment is the major source of violent tendencies. Yes their parents are the primary stop gap but most of the parents are struggling just to keep up or stay off crack/heroin. It's a vicious cycle and it's being transmitted through the rest of the socio-economic strata by the Internet movies television and video games (the show first 48 or the Sopranos for example). Can we stop it? Not really. Not without becoming a police state. But we can discourage intelligent people from *gorging themselves on violence* and becoming disturbed. You might not go on a killing spree but you might become something you didn't want to be without realizing it and without a way back to where you were. This is what Maynard is singing about in Tool's "Vicarious". "I like to watch things die."

Have any sources for the claim that intelligent people become disturbed after "gorging themselves on violence" in video games/movies/etc.?

Quote:
Originally Posted by DrBrogbo View Post

You have been spouting reductio ad absurdum for PAGES now.

You are completely deluding yourself if you don't think the things you surround yourself with have an effect on your temperament.

Do depressing movies make you depressed? Slightly.

Does that Sarah McLachlan commercial with the abused animals make you sad? Likely.

Do happy uplifting movies put you in a good mood? Yes.

Does a game that glorifies senseless violence only for the sake of taking anger out on innocent victims turn you into a violent person? Almost certainly not, but to completely ignore and dismiss all possibility is nothing but foolish.

Environment is HUGELY important to temperament, and temperament is HUGELY important to actions.

Trying to ban a game when there is no evidence to support the arguments for doing so is also foolish.
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post #197 of 266
post #198 of 266
For the record, as painful as it is to me, I recognize the racing game analogy. It is probably more of a global issue than what this thread started on. But cars and gasoline are industries and people want what they see on tv and glorified in games. So it is with weapons. Most of us have firearms over here whether we need them or not. You definitely wouldn't want to try to break into my house while I'm home. And no one does because it's asking to get shot. They wait til you're not home the cars are gone and they stand a better chance of not having a confrontation.

After Sean Edwards died this past year I thought a lot about exposing my son to racing games. It's a touchy subject for me but it's impossible for me to ignore. Going fast is fun for me. But screaming crying sobbing people begging for mercy makes me want to vomit. So does thinking about Sean burning up in a Pordche. Or Matt walker. I don't drink either but I wouldn't sign a petition to go back to prohibition either. The world is a dangerous place that's just the way it is. But I think people make themselves sick reading certain books all the time or watching certain movies all the time. All things in moderation.
post #199 of 266
huurr durr vydeo gaymes r bad cuz voilence!!! corrupting the youth!!! phil spencer is a witch!!

I mean really. It's a game. It isn't real. If someone thinks its too violent, they shouldn't buy it. If someone isn't stable and can't differentiate between a game and a reality, then they shouldn't be playing any video games in the first place.

What's the big deal?
post #200 of 266
Quote:
Originally Posted by Fortunex View Post

Have any sources for the claim that intelligent people become disturbed after "gorging themselves on violence" in video games/movies/etc.?
Columbine--Batman--Sandy Hook
These kids were ALL gamers. They had weaker minds than you unfortunately. They turned from sociopaths to psychopaths
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