Originally Posted by iARDAs
But Dice started the project from scratch right? Or are they carrying the other studio's work?
I actually read about exactly what happened, story time everyone:
Lucusarts contacted the developers of the Timesplitters series to contract out the development of the Battlefront 3 game. The Timesplitters dev's were a bit wary at first of doing contract work but couldn't balk at the chance to work on a Star Wars game. (not to mention the pile of money they stood to gain.) So work began. The Devs had a vision of making a game that could have 100 simultaneous players running around at once which was nuts considering this was about 2006 and the PS3 had just come out. Not even Battlefield 4 can do this and that came out in 2013. So after working on the build for a while, which I assume is the one we have just seen, they presented it to Lucusarts who loved it. One of the higher ups kept making a joke that "this is ready to ship next month right?" But soon after this the TImesplitter devs ran into the issues you see in this video, an awful frame rate. After getting about 20 simultaneous players running around the frame rate took a nosedive. This is an engine problem that the devs spent months and months on trying to fix while Lucusarts got more and more impatient. The head of the dev studio said this was the lowpoint of hs career and he was having several nervous breakdowns a day. The project eventually fell through and I believe the Timesplitters studio is now defunct. A sad tale of over ambition.