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[IGN] Call of Duty: Advanced Warfare System Requirements Surface

post #1 of 62
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Quote:
OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel CoreTM i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.80 GHz or better
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTS 450 @ 1GB / ATI Radeon HD 5870 @ 1GB or better
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 55 GB available space
Sound Card: DirectX-compatible

source
post #2 of 62
55GB

low requirements at least
post #3 of 62
At least this isnt as ridiculous as COD Ghost requirements, also that 55GB Download is probably uncompressed audiofiles. Just like with TItanfall :/
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Prometheus
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post #4 of 62
Can't fault it on being a bad port, but the hard drive bloat is unacceptable.
post #5 of 62
6GB of RAM? LOL for what?
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post #6 of 62
Quote:
Originally Posted by daviejams View Post

55GB

The new generation of consoles really ruined hard drive space requirements. Last generation, we were limited by the Xbox 360 DVD-drive and tiny hard drives in the original consoles. I think a lot of developers just don't bother with compression since they have 50 GB available on a blu-ray. But, newsflash, WE'RE STILL LIMITED BY HDD SPACE. The consoles only come with 500 GB hard drives and after the OS and other programs, they're limited to 400 GB. PC isn't much better if we keep burning up space like this.

When Max Payne 3 came out on four DVDs, I thought it was Rockstar making a mess, but apparently that's perfectly fine now, because you can just include 1 DVD and let the user download the rest. On my parents' connection, it would take me over 13 hours to download this game and that's not accounting for all the time the connection would be used for other things. Sure, now I live in a place where I can get tons of bandwidth, but lots of people still can't get a proper connection because of where they live.
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post #7 of 62
Quote:
Originally Posted by Schoat333 View Post

6GB of RAM? LOL for what?

I think that now with the new consoles here, this is going to be a regular thing. This gen has way more memory, so now it's more work to get PC RAM usage down to 2 or 4GB than it was on last-gen games. Or maybe they just wanted to justify 64-bit OS's and listed a number higher than 4GBs.
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post #8 of 62
Quote:
Originally Posted by dph314 View Post

I think that now with the new consoles here, this is going to be a regular thing. This gen has way more memory, so now it's more work to get PC RAM usage down to 2 or 4GB than it was on last-gen games. Or maybe they just wanted to justify 64-bit OS's and listed a number higher than 4GBs.

Yeah that's probably true. I just find it funny to see the CPU and GPU requirements so low, and then see 6GB of RAM.
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post #9 of 62
those requirements must be with all game settings on the very lowest it has.
I can't see a i3 and a GTS 450 playing any first person shooter game at good quality with decent in game graphics settings.
I like all my games maxed in settings.
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post #10 of 62
I think the main reason for the large installs is the uncompressed assets. They apparently don't currently have any other use for the space so are using it to get marginal improvements in sound and video while taking up a lot of space. There has been some suggestion in other forums that it could also be about the lower CPU performance of the consoles, that uncompressing assets or using compressed assets takes more CPU time and hence they are avoiding it to improve frame rates from a very weak CPU.
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