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[IGN] Call of Duty: Advanced Warfare System Requirements Surface - Page 6

post #51 of 62
Quote:
Originally Posted by aberrero View Post

This is a good thing. Games are no longer targeting systems with 256MB ram. They might not be using it all efficiently, but they will in the future, and at least we know they aren't cutting things out.

Oh I have no doubt that PC games could use it, but when compared to the rest of the requirements, its quite clear this game won't.
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post #52 of 62
Quote:
Hard Drive: 55 GB available space

This is what makes me want to go back to using regular HDDs. My 240GB SSD has been holding me back for a while now.
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post #53 of 62
Ghosts was about 40GB+ after being installed. Pretty sure there was nothing in that game that justified that amount of space. It wasn't the videos, since they still looked fuzzy and of a mediocre resolution, and the textures looked sloppy and low-res even on the highest setting. So clearly it was just a case of "lol we're not gonna compress any of the audio AT ALL."

Reminds me when MGS4 came out, Kojima was saying the game took up the whole dual-layer BD but in reality most of that data was just completely lossless audio. This game is more of the same. I hate needlessly bloated game file sizes like this.

Also lol @ the specs. AMD recommended: HD 5870; Nvidia recommended: GTS 450; gg no re, Activision.

Reminds me of the admittedly intentional trollfest that was the Saints Row IV recommended specs. The recommended said DX11 GPU, then for AMD they recommended an HD 5850, but for Nvidia recommended the GTX 260...which was a DX10 GPU, lol.
post #54 of 62
I thought ghosts looked pretty good and I never had problems with it tbh
Boring game though
post #55 of 62
Thread Starter 
Why don't developers compress audio? Too much work?
post #56 of 62
well guys, i just bought 5 3TB drives. Probably won't have to worry about space for the next 5 years.
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post #57 of 62
Quote:
Originally Posted by iARDAs View Post

Why don't developers compress audio? Too much work?

Laziness. Back in the day, devs compressed the audio out of necessity: PS2 DVD-ROMs only held up to about 4.7GB for example (around double that for the few games that used dual-layer discs). PC DVD-ROMs were similar, and in some cases some games would ship on more than one DVD to install the rest of the data. But with the advent of PS3 using BD's (25GB for single-layer, 50GB for dual-layer), and now both PS4 and X1 using BD's, there's "no need" to compress the data when the games ship on the consoles on the disc. For some reason, they rarely compress PC versions of multi-platform games, out of laziness most likely.

I know from experience that digital versions of disc-based games on PS3/PS4 very often feature compressed audio to ensure a smaller file size. When it comes down to it, the game sizes are about the same as PC games from the mid-00's and onwards. These huge file sizes we're seeing nowadays are nothing more than uncompressed audio (and sometimes, video as well), it has nothing to do with "herp timez r a changin'! upgrade or git leff in da dust!" like some people are saying.

In fact, I remember on the PS2, sometimes the inverse was true. The game would have very small size for all of the game data, but would have like over 4GB worth of dummy data to push some files closer to the outside edge of the disc, where data could be streamed quicker (like music.) One game was only 350MB in size, yet had over 4GB of dummy data that was just four billion bytes in a row with the value of "zero". This wasn't random, but mostly physics -> the outside edge of the disc gets read the quickest by the optical drive, and in order for that data to be readable at the outside edge, all sectors on the disc that followed it has to be filled with some sort of data... So they simply put dummy data there which takes up that space.

For a disc-based game, that makes sense and isn't detrimental to anyone involved. But in terms of digital games like today, that methodology doesn't work and doesn't make sense in regards to a digital version of the game. It could've made sense on PS3, because the Blu-ray optical drive in that system had a pitifully slow read speed of only 2x. But when it comes to digital versions, that data, however it is implemented should be compressed, because the optical drive isn't being used (except for the cases where you install the data off the disc to the hard drive, then it requires you to keep the disc in the system as a form of DRM, but I digress) at that point anyway.
Edited by NaroonGTX - 10/21/14 at 2:30pm
post #58 of 62
Here are the recommended specs: http://www.dsogaming.com/news/call-of-duty-advanced-warfare-pc-recommended-requirements-unveiled/
Quote:
Call of Duty: Advanced Warfare – PC Recommended Requirements:

OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel Core i5-2500K @ 3.30GHz
Memory: 8 GB RAM
Graphics: NVIDIA® GeForce® GTX 760 @ 4GB
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 55 GB available space
Sound Card: 100% DirectX 9.0c Compatible 16-bit
Additional Notes: Field of View ranges from 65°-90°.

Lol @ 4GB of VRAM requirement.
post #59 of 62
Quote:
Originally Posted by f0rteOC View Post

The PS4 and XBone have been bashed by PC gamers since day one (mainly bashing the performance), but now they are complaining about PC system requirements. lachen.gif

While I don't like bad console ports, I think that many OCN users need to understand that the performance gap between consoles and computers have narrowed again and to maintain the difference in quality between console games and PC games, the hardware requirements for PC's need to go up.
The reason that most games released in the past few years had a Core 2 Duo and a 8800GT as minimum requirements is because that was a little bit above the minimum that could beat consoles. The PS4 has a GPU that's more powerful than a HD 7850, 8GB of blazing fast RAM and an 8-core CPU. Soon you are going to see an i7 920 + HD 7950 system with 8GB of RAM as the minimum hardware requirements. Of course, the requirements won't go up that fast, so 6GB of RAM is just the first step.

TL;DR: Times change, game requirements go up, get over it.sozo.gif

wait.. is it actually a full 7850 ?
post #60 of 62
Quote:
Originally Posted by phill1978 View Post

wait.. is it actually a full 7850 ?

PS4's GPU is basically the Pitcairn setup with 2 of the 20 CU's disabled for yield reasons. So it's more powerful than a 7850 but a little less so than the full 7870. All of that combined with two Jaguar quad-core clusters for a total of eight cores/threads and other IP on a single APU die.
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