Originally Posted by Saberfang
Mantle is awesome, no doubt about it, problem is, it's not a standard. Getting through the OS layer between software and hardware and squeeze out all the power from your GPUs? That's great but if you don't get directx out of the picture than the support is all about the developers and remember the fact that mantle would be working even on Nvidia cards? Yeah, if they would ever support a competitor tecnology which is obviously never gonna happen.
So great stuff but I don't have high hopes about it, just like I have a bad feeling about G-sync which will die once the general porpouse standard will hit the market.
Of course it isn't a standard. Just take a look around here. Although mantle is revolutionary and has already provided proof of its potential in a bunch of games less than a year after its birth, numerous users instead of embracing it are still keen on belittling it on the basis of brand preference. We should be pressuring nvidia instead to come up with their own iteration of a low level API which in return would put even more pressure on both MS and devs to come up with games that take proper advantage of our hardware. Yes, fragmantation (lots of APIs floating) is not a good thing but we have been stagnated for far too long.Hell, we still get AAA DX9 games coming out to this day. In cases of such stagnation, there usually is only a small group of players that kickstart things again. In this cases it was DICE and AMD.I tip my hat to them (and since BF4 is my most played game,I bought my first radeon ever).
It is not a standard, but it doesn't have to ever become one. We only need it to shape up the greater picture in the near future. Which it does but slower than it could. At least MS and devs woke up and smelled the coffee, unlike a big part of the gamers crowd.