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[TR] Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering - Page 4

post #31 of 56
My cards eat this game for lunch on ultra without a sweat thumb.gif
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post #32 of 56
uh i don't think this game really requires multiple gpus
post #33 of 56
Quote:
Originally Posted by perfectblade View Post

uh i don't think this game really requires multiple gpus
That's not the point. The point is that the dev with mantle is able to use SFR instead of AFR which will make game play better instead of basically wasting the multiple GPUs like normal iterations on turn based strategy.
post #34 of 56
Quote:
Originally Posted by daviejams View Post

Time between turns is more important than frames per second for this game
That is very true but OCN goes blind on FPS because they don't know what those games are about. They only now fast paced games with no gameplay like crysis thumb.gif
post #35 of 56
still. try applying this to a real-time game
post #36 of 56
Quote:
Originally Posted by maarten12100 View Post

That is very true but OCN goes blind on FPS because they don't know what those games are about. They only now fast paced games with no gameplay like crysis Call of Battlefield: Advanced Duty Warfighter XXIV - True Story Bro "You will laugh, you will cry, and you will soil yourself as you engage in the most advanced combat yet, keeping everything you loved about last month's version while now giving you an improved arsenal of the most realistically detailed airsoft guns which now includes the entirely new Strayer Voigt Infinity 5" Custom Double-stack and its 15 rounds of .45, the revolutionary TDI Vector with a full attachment lineup for youto use during tense CQC, the updated classic that is the AK-101 the perfect complement to your Russian Spetsnaz load out and is definitely not just one of the existing AK models re-skinned as you will see by the rear iron sight's visual difference vs the AK-47/AKM/AK-74/AK-74S/AK-74SU/AKM Camo Edition/AK Spetsnaz Edition/Gold Plated 25th Anniversary "I Go Bling" Edition/AK-1337 h4x0R/JK-77 or any of the other 21 totally distinctive and unique AK's! First day "If War Is Hell Why Am I Freezing: Battle of Antarctica Radio Station 228b" and the Season Pass grants you ALL 4 to be released over the life of the game! Finally, we have implemented our fanbase's most requested feature, with PhysX Enhanced 100% physiologically accurate teabagging effects!"
   
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post #37 of 56
Quote:
Originally Posted by perfectblade View Post

still. try applying this to a real-time game
You do realize that the game is still rendered in real-time, right?

The excuses to knock AMD down are reaching new lows, I swear.
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post #38 of 56
Quote:
Originally Posted by nleksan View Post

You didn't actually quote me I never said that rolleyes.gif
except for the first line
post #39 of 56
Mantle is awesome, no doubt about it, problem is, it's not a standard. Getting through the OS layer between software and hardware and squeeze out all the power from your GPUs? That's great but if you don't get directx out of the picture than the support is all about the developers and remember the fact that mantle would be working even on Nvidia cards? Yeah, if they would ever support a competitor tecnology which is obviously never gonna happen.


So great stuff but I don't have high hopes about it, just like I have a bad feeling about G-sync which will die once the general porpouse standard will hit the market.
post #40 of 56
Quote:
Originally Posted by Saberfang View Post

Mantle is awesome, no doubt about it, problem is, it's not a standard. Getting through the OS layer between software and hardware and squeeze out all the power from your GPUs? That's great but if you don't get directx out of the picture than the support is all about the developers and remember the fact that mantle would be working even on Nvidia cards? Yeah, if they would ever support a competitor tecnology which is obviously never gonna happen.


So great stuff but I don't have high hopes about it, just like I have a bad feeling about G-sync which will die once the general porpouse standard will hit the market.

Of course it isn't a standard. Just take a look around here. Although mantle is revolutionary and has already provided proof of its potential in a bunch of games less than a year after its birth, numerous users instead of embracing it are still keen on belittling it on the basis of brand preference. We should be pressuring nvidia instead to come up with their own iteration of a low level API which in return would put even more pressure on both MS and devs to come up with games that take proper advantage of our hardware. Yes, fragmantation (lots of APIs floating) is not a good thing but we have been stagnated for far too long.Hell, we still get AAA DX9 games coming out to this day. In cases of such stagnation, there usually is only a small group of players that kickstart things again. In this cases it was DICE and AMD.I tip my hat to them (and since BF4 is my most played game,I bought my first radeon ever).
It is not a standard, but it doesn't have to ever become one. We only need it to shape up the greater picture in the near future. Which it does but slower than it could. At least MS and devs woke up and smelled the coffee, unlike a big part of the gamers crowd.
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