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Is the AMD 7850 viable for 4k gaming and general use? - Page 7  

post #61 of 66
True, my bad.
    
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post #62 of 66
4K = not cpu bound is a misleading generalization. If you got a weak CPU then fps would drop in heavy action regardless of the resolution. If the game was decently multi-threaded then I'd say I'd be okay with a cheap FX8 but only if that meant I can invest more money into the GPU.
post #63 of 66
Quote:
Originally Posted by Klocek001 View Post

4K = not cpu bound is a misleading generalization. If you got a weak CPU then fps would drop in heavy action regardless of the resolution. If the game was decently multi-threaded then I'd say I'd be okay with a cheap FX8 but only if that meant I can invest more money into the GPU.
He was talking about GTA V from GarmerNexus but if you want to generalize most games at 4k are GPU limited, and then even GTA V which is taken as CPU demanding, has an FX 83xx close to a Haswell i7 4790k
Edited by PontiacGTX - 10/5/16 at 11:11am
  
  
post #64 of 66
Exactly...

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Quote:
Originally Posted by PontiacGTX View Post

He was talking about GTA V from GarmerNexus but if you want to generalize most games at 4k are GPU limited, and then even GTA V which is taken as CPU demanding, has an FX 83xx close to a Haswell i7
4790k
post #65 of 66
The generalisation that 4k isn't "cpu-limited" is in most examples completely stupid. Of course there is no cpu bottleneck when the reviewer's game is running at a completely unplayable framerate with MSAA turned up to 4x or 8x. Lower some settings to gain playable framerate and differences start to appear in exactly the same way they do at lower resolutions.

Also requested VRAM is still only a barely useful number.
Edited by Smanci - 10/5/16 at 11:34am
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post #66 of 66
Quote:
Originally Posted by PontiacGTX View Post

He was talking about GTA V from GarmerNexus but if you want to generalize most games at 4k are GPU limited, and then even GTA V which is taken as CPU demanding, has an FX 83xx close to a Haswell i7 4790k

That's exactly what I said I didn't want to do, sir. Written here in black and white.
Quote:
Originally Posted by Smanci View Post

The generalisation that 4k isn't "cpu-limited" is in most examples completely stupid. Of course there is no cpu bottleneck when the reviewer's game is running at a completely unplayable framerate with MSAA turned up to 4x or 8x. Lower some settings to gain playable framerate and differences start to appear in exactly the same way they do at lower resolutions.

Also requested VRAM is still only a barely useful number.

tell that to the guy who prolly runs 4K on 290X, he'll keep denying cpu bound @4K cause he ain't never seen it.

But if Jetplane's ok with ~40 fps then his 2500K is okay for 4K. I think $400 is enough to buy a card that would pull that kind of avg. framerate in 99,9% of games with lowered details too.
Edited by Klocek001 - 10/5/16 at 11:40am
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