Seems ULMB on the Swift looks terrible. It's not clear at all no matter what pulse width I use. But on the blur reduction feature with Benq it looks much more clear and a lot less blur.
I'm seeing a lot of ghosting with ULMB on the Rog Swift. Is this the same for everyone?
Benq allows more tweaking of settings than ULMB
ULMB is the successor to lightboost, and afaik, ULMB disables many monitor OSD settings just like lightboost does, although without trashing the contrast and colors this time. Also lightboost has less ghosting and artifacts than ULMB.
Without vertical total tweaks (to accelerate the scanout), Benq BR looks worse than LB and ULMB. With VT tweaks to accelerate the scanout and lower the strobe crosstalk, the crosstalk is almost the same, the ghosting is manageable (benq does not use per line overdrive), and the image quality and colors are better than both (since you keep full OSD adjustment ability).
Gsync monitors were designed with Gsync in mind, with ULMB as more of an upgrade from lightboost for "official" 2d blur reduction (lightboost was intended for 3d shutterglasses, if you remember). Benq blur reduction was designed for BR first.
Seems ULMB on the Swift looks terrible. It's not clear at all no matter what pulse width I use. But on the blur reduction feature with Benq it looks much more clear and a lot less blur.
I'm seeing a lot of ghosting with ULMB on the Rog Swift. Is this the same for everyone?
I'm with you, ULMB's motion clarity on my Swift doesn't compare to the motion clarity with GSYNC enabled. Not only that, but the blur reduction on the BenQ 2420z, and the lightboost trick with the S23a700d I tried also didn't have as good of motion clarity compared to GSYNC when doing fast swipes in a shooter. The inherit motion blur reduction with adaptive refresh rates is quite good from what I've seen so far.
Have not seen ULBM on the Swift but I've heard it's quite good *IF* you can actually run 120FPS without dropping below that.
There is no *real* motion blur reduction associated with Gsync. It's simply a question of tearing or not. Tearing isn't blur but I understand what you guys are saying. It's prettier.
Falkentyne had a good explanation. I have both the Gsync Rog Swift and Benq XL2420g Gsync monitors. Comparing Rog Swift ULMB mode to Benq XL2420g Blur reduction mode it isn't even close. The blur reduction really reduces the motion blur like it should with the VT tweaks. You get slight ghosting but nothing you can't get used to.
The ULMB with the Rog swift has so much ghosting or blurring I can't even use it. Even lightboost looked sharper and had much less motion blur on my old VG278HE monitor.
Are there any 120 / 144 hz monitors that don't have all these "bull****" extra settings like lightboost and so forth? Are there any high refresh rate monitors that just have your standard settings? It's really hard to find them, if at all. I don't care much for gimmicks or "gaming" enabled features. I guess that's why I stick to IPS monitors.
Are there any 120 / 144 hz monitors that don't have all these "bull****" extra settings like lightboost and so forth? Are there any high refresh rate monitors that just have your standard settings? It's really hard to find them, if at all. I don't care much for gimmicks or "gaming" enabled features. I guess that's why I stick to IPS monitors.
There's a new 24" 144hz viewsonic display coming out that has high refresh rate, 8bit TN panel so the colors should be similar to the Swift, and no GSYNC or blur reduction.
You realize that you don't NEED to use ULMB OR Benq blur reduction on a monitor that has them?
BTW the VG248QE is a really good 24" 144hz panel also, with decent ghosting (tracefree overdrive has been reviewed as having nice quality, and lots of settings), but is still a 6 bit TN 24" panel and 1080p. It has -very- nice colors if you use theater mode with the settings on either pcmonitors.info or tftcentral. You may need a different gamma ICC profile defending on the refreh rate, though.
The Benq 2430T is pretty nice too.
While the ROG Swift is 27" and 1440p, its gsync and doesn't have a hardware scaler, so keep that in mind.
Have not seen ULBM on the Swift but I've heard it's quite good *IF* you can actually run 120FPS without dropping below that.
There is no *real* motion blur reduction associated with Gsync. It's simply a question of tearing or not. Tearing isn't blur but I understand what you guys are saying. It's prettier.
Actually not with what I've seen on my Swift. The image with GSYNC off looks different in general, not even accounting for the screen tearing. I don't even have to look down at the bottom right hand corner of my monitor to see if the red light is on to confirm whether GSYNC is working or not. You can tell clear as day just based off the motion clarity and general smoothness if it's working. The only time I had a hard time telling a difference between two modes was when testing GSYNC off vs ULMB on. Those two were quite close, maybe with ULMB looking a tad better but nothing jaw dropping. But yeah I see the cursor on fast swipes better with GSYNC with 120fps cap than ULMB at 120fps. Nothing's perfect, I now have to deal with a drunken uncle greased hog clown swamp cursor from time to time when the frames start dipping, sometimes a lot of the time.
G-sync at full 144hz has significantly more blur than ULMB at 120hz.
This is a reality.
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Related Threads
?
?
?
?
?
Ask a question
Ask a question
Overclock.net
27.8M posts
541.2K members
Since 2004
A forum community dedicated to overclocking enthusiasts and testing the limits of computing. Come join the discussion about computing, builds, collections, displays, models, styles, scales, specifications, reviews, accessories, classifieds, and more!