Originally Posted by trism
No, I meant that it's just a theory. The sensor position obviously defines how much you turn when you make the mouse travel in an arc via elbow or wrist pivoting. I personally kind of agree with Nilizum though, as I gained the most in accuracy/precision when I went from KPM/FK to Kinzuadder and Rival 100. The sensor position in Rival 100 and Kinzu looks very low but the sensors end up being at the same distance from my wrist than other mice Nilizum mentioned, mainly due to the wider butt and my grip.
But again: these are mostly opinions and based on preferences. I just hope the sensor doesn't end up locating much higher in the Scream One because the current position looks like a good compromise imo. (Most likely ending 0.5 mm - 1cm higher than in the mice I prefer since it has the wider butt and the sensor looks to be over the middle already)
Nilizum says there is a "ghost curve" that has to be accounted for with some mice.
The shape and butt of the mouse makes the mouse fit further away from the wrist, so the sensor position has to be calculated with the "ghost curve" in mind. Mice like the Abyssus also have a ghost curve. The Abyssus 2014 slopes has a curve, however it is still a mild ghost curve because it is a steep incline to where the mouse will fit more forward in the hand.
So every mouse "needs" to have a different sensor position. Also, how you grip the mouse will change everything.
It is a false belief and bad research that results in people claiming that a "centered" sensor position is a cure all, because mice have different lengths, different shapes, and different butts. Sadly life is not that easy.
Butt width of the mouse is also something to consider as how wide the butt of the mouse is determines how forward or under one holds the mouse via non-fingertip grip.
Some people like to have their hand ride on top of the mouse, others like to have it planted on the mouse pad. Sensor position will be different depending on where you place your hand and the shape of the mouse. That's why I don't see this concept accomplishing the intended goal for everyone.
So what about effort when moving the mouse with the wrist? If the reference point for maximum effort is the position of the wrist relative to the x axis denoted by our elbow joint, then what is the reference point denoted by the wrist joint? This is the most tricky part, because every holds their mouse differently, with different grip styles and different extremities of the curve at which they move their mouse.
Keep in mind he doesn't really consider that some people do change their grip and methods of movement based off the situation. For movement you can switch between using your shoulder, elbow, wrist and fingers. Your grip can change between finger tip, palm and claw based on what your opponent is doing or the weapon you're using.
I don't stick to one grip or method of movement. Whatever is necessary to land the shot I will do.Edited by popups - 2/2/16 at 5:44am