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Finalmouse 2015 - Page 78

post #771 of 4666
I received my replacement FM today (first one had the issue with LEDs not illuminating and imperfections on the bottom of the shell. I also mentioned to them that my "back" button was loose and tbh thought I may have been overly dramatic/picky in that regard but the new mouses is much firmer. (and the LEDs actually work on this one redface.gif)

Haven't tested in enotus/mouse tester or in-game yet, just thought I'd give the FM team my respect for going the extra mile and sending over a new unit without me even sending the original back.
post #772 of 4666
Quick tests on a PureTrak Talent. @MaximilianKohler since he enjoys seeing these.


post #773 of 4666
Quote:
Originally Posted by Maximillion View Post

I received my replacement FM today (first one had the issue with LEDs not illuminating and imperfections on the bottom of the shell. I also mentioned to them that my "back" button was loose and tbh thought I may have been overly dramatic/picky in that regard but the new mouses is much firmer. (and the LEDs actually work on this one redface.gif)

Haven't tested in enotus/mouse tester or in-game yet, just thought I'd give the FM team my respect for going the extra mile and sending over a new unit without me even sending the original back.

Glad you are enjoying the replacement Max.


On a different note, i would like to once again inform the community of something our team has found. (this actually isnt in regards to the FinalMouse)

We have reason to believe that CS:GO raw input is currently bugged. We are not sure if it is a result of a patch or not at the moment. We are still heavily investigating the issue and we will have more details soon once we can test further.

In the meantime we recommend to all mouse owners to keep raw input in CS:Go OFF.


Kind Regards,
FinalMouse Jude
post #774 of 4666
omg raw input bugged? really? I have been turned it on for 600+ hrs
post #775 of 4666
I knew it. Raw input is broken in CS:GO. It gives mice a delayed movement, like super smoothing applied.


http://www.overclock.net/t/1540943/raw-input-in-cs-go
post #776 of 4666
Does m_mousespeed 0 fix this bug?
post #777 of 4666
Quote:
Originally Posted by L4dd View Post

Does m_mousespeed 0 fix this bug?

No. That command does absolutely nothing unless you have -useforcedmparms in your launch options. Then m_mousespeed 0-2 becomes the acceleration behavior from windows.
post #778 of 4666
I just try Rinput that I can notice the different at the glance .I feel like raw and it reduces smoothing.
post #779 of 4666
Here we go again.
post #780 of 4666
Gonna subscribe to this thread. biggrin.gif Wanna hear about the raw input thing. thumb.gif

Definitely a different perspective since it will be coming from a mouse developer. Most of what I read from the net about raw input are mixed opinion. Some say it's bugged while some say it's fine.
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