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[Various] Acer G-Sync 27" QHD IPS 144Hz monitor debut - Page 14  

post #131 of 1416
I watched a Japanese broadcast the other day that was 1080i. Brand new show.
post #132 of 1416
That design though puke.gif
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post #133 of 1416
Gsync is currently useless because monitors with no scaler force GPU scaling in the Nvidia drivers, which has horrible mouse movement compared to display scaling.
post #134 of 1416
Quote:
Originally Posted by Orangey View Post

I watched a Japanese broadcast the other day that was 1080i. Brand new show.

This makes me sad.
post #135 of 1416
op is pretty confusing... It says it has these things, then it says it doesn't has these things.

Is this the first 144hz IPS G-sync screen or not?
post #136 of 1416
I stated earlier in the thread that I really want a 32" for my next monitor. I've been on 27" since 2007 and it's time to upgrade size-wise. wink.gif

Anybody here know anything about the new Crossover 32"? Here are some links:

http://www.crosslcd.co.kr/main.html?tmp=product&pg=32X2-P

Korean Review - not sure how reliable this is:

https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=fi&ie=UTF-8&u=http%3A%2F%2Fwww.playwares.com%2Fxe%2Findex.php%3Fmid%3Ddisplay_review%26document_srl%3D44802240&edit-text=

They reported an observed GTG response of 9.1 ms. Input lag was observed at 21.4 ms.

Usual Korean sellers have it on eBay now:

http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2047675.m570.l1313.TR0.TRC0.H0.XCROSSOVER+BLACKTUNE+32X2-P&_nkw=CROSSOVER+BLACKTUNE+32X2-P&_sacat=0

I know this is a bit OT, but I'd like to get some feedback regarding this monitor. I would rather have 32" than GSync or Freesync. This monitor is supposed to support 120 Hz refresh per the manufacturer. If this monitor were available in the US, I'd buy it to try it in a heartbeat. Since I'd be coming from a very good 144 Hz monitor, I'm worried that this monitor may have much worse response (ghosting) and input lag than what I'm accustomed to. I mainly play FPS games like BF4 and CS:GO now, so these specs are quite important to me.
Edited by Sheyster - 1/4/15 at 9:16am
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post #137 of 1416
Quote:
Originally Posted by r0ach View Post

Gsync is currently useless because monitors with no scaler force GPU scaling in the Nvidia drivers, which has horrible mouse movement compared to display scaling.

I had seen some of your posts before about this and went to look in my nvidia control panel ( 347.09 drivers) and am confused about the scaling:



does this mean my monitor has a scaler?
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post #138 of 1416
On the most recent driver I noticed no scaling has been addressed for monitors with no scaler. My Catleap definitely has no scaler and no scaling option is now functioning.
post #139 of 1416
Quote:
Originally Posted by r0ach View Post


Anybody here know anything about the new Crossover 32"? Here are some links:

http://www.crosslcd.co.kr/main.html?tmp=product&pg=32X2-P

Korean Review - not sure how reliable this is:

https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=fi&ie=UTF-8&u=http%3A%2F%2Fwww.playwares.com%2Fxe%2Findex.php%3Fmid%3Ddisplay_review%26document_srl%3D44802240&edit-text=

They reported an observed GTG response of 9.1 ms. Input lag was observed at 21.4 ms.

It should be similar to this Benq

http://www.tftcentral.co.uk/reviews/benq_bl3200pt.htm
post #140 of 1416
Quote:
Originally Posted by Cyro999 View Post

Being able to resolve individual pixels or not is not very important. There's still huge obvious need for antialiasing with any ~100ppi screen at 2.5 feet. Even a 150-200ppi needs a bit of it to look amazing at those viewing distances, preferably 2x MSAA if it's not downsampled at all

(source: uses a ~100ppi screen at ~2 feet)

2E755zp.png

This is an unscaled lossless image taken from Lichdom @max settings (cryengine 3, but no AA support aside from postprocessing blur filters)

The need for Anti-Aliasing is due to the image being computer generated as opposed to recorded from the real world. When was the last time you recorded a video on your phone and thought, "This could really use some anti-aliasing."? Higher PPI helps to reduce the need for AA but so does more accurate rendering the image. You'd see an older game like TF2 benefit a lot more from AA than a newer game like Crysis 3 at the same resolutions.

Higher PPI screens also tend to be more pleasing due to the reduction in the screen door effect by having smaller gaps between pixels. If you had a 1080p screen with no black space between pixels you'd see a lot less benefit to a 1440p or 2160p screen next to it.

The real point I am trying to make is that we've reached resolutions for normal/large sized computer monitors, the 15" to 30" range, that going for higher and higher resolutions is seeing serious diminishing returns. What are you really going to gain from 2160p (4K) vs 4320p (8K) vs 8640p (16K) on a 27"-ish inch screen if that was the only thing you changed? How about using CPU/GPU power to chase down real-time ray tracing, accurate fabric simulation, proper physics and collision simulation, and accurate shadows and lighting. Let's focus on faster IPS panels, wider color-space, less viewing angle distortion, better black levels, OLED or more even backlighting, or reducing pixel persistence. An image that's a real pleasure to look at is a combination of a lot of things but all you hear is "4K, 4K, 4K, 4K!" and in a few years it will be "8K, 8K, 8K, 8K!!!!" all while not enough focus is put on things that are legitimately suffering.
    
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